en

game2ah's blog

Great AXE is a double-handed weapon that can only be scaled by Strength. It's a good choice for players who want to stand out as the focal point out of your teammates in fights. The Great Axe can be used to build a tank or for a strong DPS construction in PvE and PvP mode.



 During the beta open for New World, many players were playing with The Great Axe weapon due to its heavy damage, good range of CC, and its ability to bring enemies closer to you. Since the game is now out, we'll be showing the best New World Great Axe builds through this detailed guide.



 This build is all about the long-term sustainability of this build. It tends to be heavily in the Reaper tree, with Reap as the main active skill, and the passives Feed and Critical Gains for additional health regeneration. Axe of the Great Great Axe scales with Strength it is recommended to try and max out attribute points in that tree. It's best when used with Heavy Armor for a tank build. This article will give you a quick overview of the mastery trees.



 Reap is a wonderful Great Axe skill for a tank, mainly because it's taunt -gem compatible however, it can also draw enemies closer to your position, creating the space needed for your other duties (healer or DPS) to continue to do what they are best at. The Hunger passive can repair 30-percent of all damage you cause as health, so it can be a powerful endurance.



 Charge is a fantastic mover that can be used to complement any type of build. Charge can be used to initiate an engagement, or to provide a quick method of disengaging. You won't be interrupted when making use of this technique.



 Maelstrom is an all-around ability that draws enemies towards you while dealing decent damage. It is a perfect fit for the classic idea of spinning to win.



 With regards to passives you must take advantage of both Feed and Critical Gains to last, as well as the Executioner's speed passive, which gives you a speed boost after successful light attacks.



 While the Great Axe is well-suited to the tank style of play, its pure DPS should not be underestimated. To expand on that idea it is best to focus on what's known as the Mauler tree. This build is about keeping your enemies close and performs surprisingly effectively when playing single-target PVP as long as you are able to use your abilities. You'll be vulnerable to kite-based builds, including those that use the Rapier and Bow combo, be aware of that.



 This configuration uses Reap, Whirlwind, and Maelstrom. It is possible to swap Reap for Gravity But the sustain of Reap is likely to be too great to overlook. Charge is also a must. In the event that you are able to close the gap between you and the enemy could be the difference between a winning battle or just another skirmish.



 Whirlwind provides an additional amount of DPS compared to the full tank build. The damage it deals is based on the amount of enemies in the area which is why it can be used during wars and Expeditions. Everything else is built on our tank construction setup.



 You'll want to keep the abilities of Feed as well as Critical Gains (sustain!) However, you should delve deeper into the Mauler tree, specifically The Center of Attention passive (more damage when there are multiple enemies nearby), and Enduring Strike, which adds Grit to all heavy Attacks that means that enemies are unable to hinder your damage or interfere with it.



 The Bow is among the most popular weapons available in New World, so it's no surprise that players have experimented on the Bow and Great Axe for DPS. It's very similar to the way of playing that you could play with the War Hammer, the other large two-handed weapon that is featured within the game.



 It's best to stick to the essentially similar Great Axe loadout to the DPS Great Axe build. You can mix and mix by adding Charge in place of Whirlwind for added mobility. You could also substitute Maelstorm by Gravity Well if you're willing to trade damage for crowd control.



 The main weapon that can cause damage will be the Great Axe, so you'll need to build as much Strength as possible. It's true that your Bow isn't going to do any damage, but that's okay. Your Bow is more of a mobility tool. In terms of armor type, medium would be recommended for most players as it offers a good mix of durability and bonus damage. If you're confident in your abilities to deflect attacks, lighter could be the better choice. Keep an eye out for equipment that is able to provide critical stats and ability to decrease cooldown.



 This combination of weapons was extremely popular during the open beta. It's use covers the majority of the game, from PVP through high level PVE. There are many options when it comes to playing with two-handed guns which include a classic Tank build and an DPS build specifically for PVP duels and sieges or an armored tank designed to aid your group and company during sieges and other endgame PVP.



 A healthy mix of Strength and Constitution is recommended for this build. Strength will reduce the destruction of both weapons, while Constitution will ensure you're active during lengthy battles. Heavy armor is your best choice for absorbing the maximum amount of damage with these heavy weapons. For perks, look for any item that can improve your critical stats, cooldowns on abilities, and the overall level of health.



 Based on our recommended Tank build to build a Great Axe, it is best paired with another weapon that is similar to it or a DPS weapon. You're looking for something that not only works with Crowd Control, but your Attribute Points too.



 It's a great weapon to have. War Hammer is a great choice because it's a Tank weapon with great crowd control, and also uses Strength points. Combining it with Great Axe, especially in mobs or boss fights, makes enemies immobile and unable to damage you during the majority of the battle. The downside, though, is that you'll have to use two powerful weapons with two hands that make it difficult to move.



 If being slower bothers you The Hatchet is the best choice. Not only does it have the Feral Rush ability that rushes enemies, allowing you to attack fast and then knock them down, it also comes with self-healing. Due to both weapons being capable of regenerating HP and regenerating HP, you'll never require Potions or food. It also scales with Strength.



 While crafting weapons (check for our How to Level Weaponsmithing guide) You can apply a certain Perk in the event that you've got the Special Resource to do so, or you can utilize a Charm. There is only the one current Perk at a time. Since our suggested Great Axe build focuses on specific active Skills that you'll need Perks that benefit the players with those. For example, since you've picked Gravity Well the Insatiable Well Perk allows you to get more HP.


Nov 28 '21 · 0 comments · Tags: new world great axe

The housing system in New World is a gameplay mechanic that lets players possess a residence within the many Territories within Aeternum and their Settlements. When they satisfy certain requirements, players can purchase a home which they can personalize and personalize with numerous furnishings and decorations. Housing also aids players by offering a range of practical applications and living improvements. This page contains all details about Housing and its related systems.



 Housing Quick Notes



 A minimum of 15 Player Levels and Standing Level 10 for Territory are required to buy houses in a certain territory.



 The players can play with the maximum of three houses at any given moment.



 There are four levels of Housing to choose from, with higher levels requiring more Standing in the Territory to purchase.



 Homeowners are required to pay each week a Property Tax to maintain upkeep. Failure to pay this tax will result in the disabling of certain features on a home's.



 Player homes are a valuable permanent investment that players can take on to further cement their place on Aeternum. Housing is mostly a cosmetic feature which ties heavily into the Furnishing line and Crafting Skills, allowing players to put in crafted decorations and furniture. However, Housing can also have practical applications and life improvements, providing improved storage spaces within settlements, an extremely helpful fast-travel spot and location to place Trophies which give a number of beneficial buffs and effects such as improvements to Crafting and Gathering yield, offensive and Defensive combat increases and more. Players can purchase and decorate their homes with an array of ornaments, furniture, and even pets they find on their adventures. Houses not only offer the players a comfortable place to relax after hours of adventure, but help make their lives on Aeternum significantly easier.



 How do I buy a House in New World?



 In order to buy an apartment, you'll be required to meet two criteria such as Player Level 15 or Territorial Standing Level 10. Be aware that this only allow you to purchase only the most fundamental Tier of Housing offers. You will also have to purchase the property using Coin the cost of which increases with each level of Housing. It is important to note that you are able to purchase the House anywhere in the Territory where you have reached that minimum Territory Standing, regardless of whether your Faction owns the territory. A player can own three houses at any given time, with the options to purchase additional houses at levels 35 and 55.



 It is possible to browse the Housing lots in every Settlement to find the property that best suits your requirements. If you come across a property that interests you make contact and follow the prompt to launch the Purchase menu. From here, you can determine the price of the House as well as the property Tax(more on this below). Before buying it, you are able to look over the house to see the interiors and features. Note that any number of players may purchase identical houses within this same property. However, houses are in fact instanced and players can only see their own home and the decorations from the lot they've bought the house from. For other housing lots, the property visible to the general public is based on the system of ranking determined by furnishings and decorations that are placed to encourage players to make their houses as beautiful as they could be.



 The first time you purchase an House in Aeternum the first time, you will be given the benefit of a 50% discount. This discount is applicable to any territory , and for any level of Housing, so long as you've never purchased an apartment before. For this reason, it may be worth saving money and grinding your Territory Standing to get a huge discount on the highest tier housing you can get. The 50% first purchase discount won't apply the weekly Property Tax.



 Territory Standing is one of numerous progression mechanics. It is a measure of your reputation in the territory you are in. Like weapon Mastery as well as Trade Skills The process of gaining Territory Standing can be earned in stages. You gain Territory Standing experience by performing activities within the Territory. Territory Standing can be viewed from the Map screen.



 Once your Standing XP has reached the threshold of a certain amount, you gain the level and earn the passive bonus as a reward. Every time you gain standing level, you are able to choose one bonus from a selection of 3 or 4 option  cards per level. The choices are taken from a list of 10 possible rewards and each bonus will stack when acquired multiple times. It is important to note that, except for the two choices every reward card is subject to diminishing returns , and it will offer less and less of a bonus each time it is used.



 For Housing it is necessary to get the House Ownership card to unlock Housing within the Territory. This card is exclusive to Territory standing level 10, and is a required option.



 How can I do you earn Territory Standing?



 The process of earning Territory standing is as simple as gaining XP when you are in the area. This encompasses all forms of XP gain including killing enemies, accumulating materials and crafting items. Any activity that generates XP will also award standing.



 Similar to Crafting, owning a House inside a Settlement will result in a Property Tax which is determined by the controlling company. Every House is subject to a base Property Tax which can be observed on the Purchase Menu. The tax is adjusted according to the tax rates established by the controlling company. This tax must be paid weekly in order to maintain maintenance of your property.



 Failure to pay the Tax could result in the removal of most Housing features:



 Players will not be able to use the Recall function to accelerate their travel to their house.



 Players will not be able to decorate their House.



 Players will not be allowed to invite others into their House.



 Trophy Buffs will be disabled.



 Players will be unable to use storage containers.



 Property taxes do not accumulate and you won't be paying a substantial amount of debt should you choose to leave the sport and not be able to pay your dues. Instead, think of Taxes as a charge to access your Housing amenities on a regular basis. As long as you are paid up for the entire week, you'll get all your Housing benefits during that week.



 A house is mostly a cosmetic feature, providing players with their own space that they can embellish and personalize to suit their needs. This can be accomplished with furniture and decoration. Most Furniture and Decorations can be crafted using the Furniture Crafting technique line. There's a vast selection of furniture and decorations that you can create and others that can be found as loot drops or quest rewards while you're exploring. The players can also keep any pets they've collected on their journey in their own home and be able to interact with them in.



 You can personalize your house by playing with the home menu prompts on the outside or inside your home. Each home is unique with different sizes of space and amenities. Some homes feature outdoor balconies or other structural characteristics that allow for greater customization and furniture placement. Houses with higher levels are generally spacious and luxurious, allowing for maximum customizability. These houses also allow the installation of luminary-oriented items in the housing, like lamps and chandeliers. The number of objects you can put within your home can be enhanced with the Items Territory Standing reward. Items Territory Standing reward.



 Be aware that if you don't pay your weekly Property Tax will temporarily disable the ability to decorate your home.



 Most practical advantage of having a house is the Recall function which lets you quickly travel to your home each few hours. Moving From Point A to Point B can be quite a hassle particularly if you're not wanting to do much between. There are options for fast travel that include Settlement between Settlement Settlement or Shrine to Shrine but these are limited by the fact that you're able to initiate fast travel while already at another Settlement or Shrine and the journey cost Azoth which is increased with distance and your encumbrance. However, calling to your home will cost nothing and can be initiated from anywhere in the world, similar to recalling to an Inn. The downside is the cooling down incurred when you fast travel this way.



 Each Housing level offers an accelerated cooling time between Recalls:



 Tier I Housing - 4 Hours Cooldown



 Tier II Housing - 3 Hours Cooldown



 Tier III Housing - 2.5 Hours Cooldown



 Tier IV Housing - 2 Hours Cooldown



 Whatever House you reside in regardless of which tier House you own, regardless of the tier House you own, Recall cooldown can easily be bypassed by paying a tiny cost of Azoth and using this method is significantly cheaper than spending your Azoth to speedily travel between shrines or settlements. Furthermore it is the case that your House Recall cooldown is separate from your Inn Recall cooldown so you are able to check into an Inn in another settlement to avail a variety of swift transportation options.



 Note that the Recall function will be temporarily disabled if you fail to pay your weekly Property Taxes.


Nov 15 '21 · 0 comments · Tags: new world overview

This Guide will help you learn how to grow Gold (Coins) quickly in New World! Read on to learn the most effective method to farm gold, including various ways on how to earn gold overall.



 A good stock of gear and other supplies is crucial to successful play in New World, as with most MMOs. A few players are having difficulty making ends meet within Amazon Game Studios' new PC title, though. With that in mind, what is the most effective New World gold farming method? Here's the information you need to know about getting more cash by the fastest and most simple way possible.



 A New Way to Make Gold: do you make gold quickly and effortlessly



 The most efficient and fastest way to make gold fast within the New World is selling items via trading posts. Trading Post.



 How do you make gold in the New World



 As you arrive on and begin exploring the island of Aeternum There are plenty of different methods that can be used to earn some gold.



 Below, we'll discuss every one of the easiest and fastest ways to earn coins. What's more, is that all of these methods can be used as part of the normal game loop.



 It is believed that the island of Aeternum is filled with treasures to be gathered, so be sure you collect everything you can find on your travels. The most important things to keep an eye on during your journey include:



 Fish



 Plants



 Animal Skins



 Ore



 Trees



 Although a majority of these things will fetch you an affordable price to sell by themselves however, you can also utilize the raw materials that you find to craft items.



 Crafting is the next stage after you've discovered a resource. Similar to collecting Hemp to make Fiber You can convert these materials into fantastic items, like Linen as an example.



 Though selling handmade items in the lower tiers of a certain skill may not result in a large amount of gold, as you level up, you'll be able to make even better products that you can then sell to other players.



 It is important to make bags and satchels before you go out on the road to help to make this process much more efficient. If you have a bag that is well-equipped with an adequate bag, the burden you carry will be reduced, thereby increasing the amount of sources you have access to. It will also increase the amount of gold that you can achieve at a Settlement's Trading Post at any one moment.



 Trade with players in the Trading Post



 Going to a settlement's Trading Post to sell any items you've collected or crafted on your recent travels is an excellent way to keep up this process , and earn the gold that is available in New World. You can gauge what is currently selling for the most coin before heading out on your trip to follow the same steps as above.



 Selling any of the four ranks of a Rune of Holding (which are used to create bags) at Trading Posts is a great way to earn an impressive amount. They can be purchased at the discretion of your Faction leader when you've accumulated enough tokens. While you'll still be using a currency to purchase theseitems, you're more likely to earn a profit selling these.



 Additionally, you can directly trade with people you meet around the world. Therefore, if you've created a great product that you know will net an appropriate price, make sure you interact with the players close to you. You might be exactly what they're looking to purchase!



 When you complete quests that encounter on your travels is possibly the most basic suggestion we could give to get gold in the New World, it can result in you with some decent amounts when all is said and done.



 If it's by taking Community Board quests or Faction-specific ones, the higher level you are, the more the gold these quests are likely to award you with.



 It's possible to earn gold in a variety of ways when participating in New World -- questing as an example, but leveraging simple economics is the most effective way to make a significant amount. Listing items at Trading Posts allows players to earn passive income while searching for new inventory and listing products to meet the demand for them, and making it possible to do so at low tax rates is an easy method of earning coins quickly.



 It is recommended to upgrade some of the New World Trade Skills is an excellent idea. Being able to craft the best bags, ammo jewellery, weapons and armor is a requirement to be competent to sell them at the most expensive price. In the absence of that, selling high-demanded crafting supplies is an option. Convenience is valuable, as people with good Trade Skills may want to minimize or eliminate time spent resource gathering.



 Although there's no New World gold farming exploit currently, players can leverage one cheeky trick to boost their levels quickly. There's also an invincibility glitch gamers are using to turn on god mode.


Nov 8 '21 · 0 comments · Tags: new world gold farming