New World Overview from James's blog
The housing system in New World is a gameplay mechanic that lets players possess a residence within the many Territories within Aeternum and their Settlements. When they satisfy certain requirements, players can purchase a home which they can personalize and personalize with numerous furnishings and decorations. Housing also aids players by offering a range of practical applications and living improvements. This page contains all details about Housing and its related systems.
Housing Quick Notes
A minimum of 15 Player Levels and Standing Level 10 for Territory are required to buy houses in a certain territory.
The players can play with the maximum of three houses at any given moment.
There are four levels of Housing to choose from, with higher levels requiring more Standing in the Territory to purchase.
Homeowners are required to pay each week a Property Tax to maintain upkeep. Failure to pay this tax will result in the disabling of certain features on a home's.
Player homes are a valuable permanent investment that players can take on to further cement their place on Aeternum. Housing is mostly a cosmetic feature which ties heavily into the Furnishing line and Crafting Skills, allowing players to put in crafted decorations and furniture. However, Housing can also have practical applications and life improvements, providing improved storage spaces within settlements, an extremely helpful fast-travel spot and location to place Trophies which give a number of beneficial buffs and effects such as improvements to Crafting and Gathering yield, offensive and Defensive combat increases and more. Players can purchase and decorate their homes with an array of ornaments, furniture, and even pets they find on their adventures. Houses not only offer the players a comfortable place to relax after hours of adventure, but help make their lives on Aeternum significantly easier.
How do I buy a House in New World?
In order to buy an apartment, you'll be required to meet two criteria such as Player Level 15 or Territorial Standing Level 10. Be aware that this only allow you to purchase only the most fundamental Tier of Housing offers. You will also have to purchase the property using Coin the cost of which increases with each level of Housing. It is important to note that you are able to purchase the House anywhere in the Territory where you have reached that minimum Territory Standing, regardless of whether your Faction owns the territory. A player can own three houses at any given time, with the options to purchase additional houses at levels 35 and 55.
It is possible to browse the Housing lots in every Settlement to find the property that best suits your requirements. If you come across a property that interests you make contact and follow the prompt to launch the Purchase menu. From here, you can determine the price of the House as well as the property Tax(more on this below). Before buying it, you are able to look over the house to see the interiors and features. Note that any number of players may purchase identical houses within this same property. However, houses are in fact instanced and players can only see their own home and the decorations from the lot they've bought the house from. For other housing lots, the property visible to the general public is based on the system of ranking determined by furnishings and decorations that are placed to encourage players to make their houses as beautiful as they could be.
The first time you purchase an House in Aeternum the first time, you will be given the benefit of a 50% discount. This discount is applicable to any territory , and for any level of Housing, so long as you've never purchased an apartment before. For this reason, it may be worth saving money and grinding your Territory Standing to get a huge discount on the highest tier housing you can get. The 50% first purchase discount won't apply the weekly Property Tax.
Territory Standing is one of numerous progression mechanics. It is a measure of your reputation in the territory you are in. Like weapon Mastery as well as Trade Skills The process of gaining Territory Standing can be earned in stages. You gain Territory Standing experience by performing activities within the Territory. Territory Standing can be viewed from the Map screen.
Once your Standing XP has reached the threshold of a certain amount, you gain the level and earn the passive bonus as a reward. Every time you gain standing level, you are able to choose one bonus from a selection of 3 or 4 option cards per level. The choices are taken from a list of 10 possible rewards and each bonus will stack when acquired multiple times. It is important to note that, except for the two choices every reward card is subject to diminishing returns , and it will offer less and less of a bonus each time it is used.
For Housing it is necessary to get the House Ownership card to unlock Housing within the Territory. This card is exclusive to Territory standing level 10, and is a required option.
How can I do you earn Territory Standing?
The process of earning Territory standing is as simple as gaining XP when you are in the area. This encompasses all forms of XP gain including killing enemies, accumulating materials and crafting items. Any activity that generates XP will also award standing.
Similar to Crafting, owning a House inside a Settlement will result in a Property Tax which is determined by the controlling company. Every House is subject to a base Property Tax which can be observed on the Purchase Menu. The tax is adjusted according to the tax rates established by the controlling company. This tax must be paid weekly in order to maintain maintenance of your property.
Failure to pay the Tax could result in the removal of most Housing features:
Players will not be able to use the Recall function to accelerate their travel to their house.
Players will not be able to decorate their House.
Players will not be allowed to invite others into their House.
Trophy Buffs will be disabled.
Players will be unable to use storage containers.
Property taxes do not accumulate and you won't be paying a substantial amount of debt should you choose to leave the sport and not be able to pay your dues. Instead, think of Taxes as a charge to access your Housing amenities on a regular basis. As long as you are paid up for the entire week, you'll get all your Housing benefits during that week.
A house is mostly a cosmetic feature, providing players with their own space that they can embellish and personalize to suit their needs. This can be accomplished with furniture and decoration. Most Furniture and Decorations can be crafted using the Furniture Crafting technique line. There's a vast selection of furniture and decorations that you can create and others that can be found as loot drops or quest rewards while you're exploring. The players can also keep any pets they've collected on their journey in their own home and be able to interact with them in.
You can personalize your house by playing with the home menu prompts on the outside or inside your home. Each home is unique with different sizes of space and amenities. Some homes feature outdoor balconies or other structural characteristics that allow for greater customization and furniture placement. Houses with higher levels are generally spacious and luxurious, allowing for maximum customizability. These houses also allow the installation of luminary-oriented items in the housing, like lamps and chandeliers. The number of objects you can put within your home can be enhanced with the Items Territory Standing reward. Items Territory Standing reward.
Be aware that if you don't pay your weekly Property Tax will temporarily disable the ability to decorate your home.
Most practical advantage of having a house is the Recall function which lets you quickly travel to your home each few hours. Moving From Point A to Point B can be quite a hassle particularly if you're not wanting to do much between. There are options for fast travel that include Settlement between Settlement Settlement or Shrine to Shrine but these are limited by the fact that you're able to initiate fast travel while already at another Settlement or Shrine and the journey cost Azoth which is increased with distance and your encumbrance. However, calling to your home will cost nothing and can be initiated from anywhere in the world, similar to recalling to an Inn. The downside is the cooling down incurred when you fast travel this way.
Each Housing level offers an accelerated cooling time between Recalls:
Tier I Housing - 4 Hours Cooldown
Tier II Housing - 3 Hours Cooldown
Tier III Housing - 2.5 Hours Cooldown
Tier IV Housing - 2 Hours Cooldown
Whatever House you reside in regardless of which tier House you own, regardless of the tier House you own, Recall cooldown can easily be bypassed by paying a tiny cost of Azoth and using this method is significantly cheaper than spending your Azoth to speedily travel between shrines or settlements. Furthermore it is the case that your House Recall cooldown is separate from your Inn Recall cooldown so you are able to check into an Inn in another settlement to avail a variety of swift transportation options.
Note that the Recall function will be temporarily disabled if you fail to pay your weekly Property Taxes.
The Wall