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The Araxxor fight on RuneScape intended to be a fight for players who are solo, however should you be a part of a duo then you could also take on the deadly spider. If you do want to fight in two players, the first player has to open the door for them. This will affect the drop rate therefore if you're looking for rare drops, perhaps solo could be the best choice.

RuneScape Araxxor Boss Fight

This boss is made up of two parts, with the first three phases where you'll fight Araxxor. Then, you will take on Araxxi during the final battle with a variety of features like customisable routes and enrage mechanics.

Phase 1

The first phase of the fight, Araxxor starts off with the ability to spawn in three forms, consisting of melee, ranged or magical. This is the form that the two characters stay in for the whole fight. If you're using Araxyte or an instance is used The boss appears according to what's weak to any weapon found in the mainhand slot for the character.

Araxxor is limited to attacks such as cocoon, cobweb and cleave during this phase. Two paths are covered by cobwebs , and rocks are blocking another. Choose the path you like and then ignite the web in the quickest time possible. This will help you to conserve time and decreasing his health. You can eat through a web in less than an hour. Once you get Araxxor's life points up to 5000, you can take the path. After Araxxor has used an autoattack. Use Anticipation to avoid additional attacks. It is possible to increase the speed of the fight later on by using Storm Shards if you don't choose the lowest path.

Phase 2

It is not necessary to expect certain special mechanics in the second phase. But, he'll begin summoning spider minions to help him. You can summon up to 40 minions when playing as a duo, or 20 minions if you are playing by yourself. This will be his main attack up to the final phase.

You can technically progress to stage 3 simply by going through the process, but you'll have to kill 15 minions in order to get his health down to 2,000. If you have dealt a lot of damage or he can't summon spiders, then move to the next phase.

Phase 3

The third phase sees the boss alternating between special and standard attacks from both sides. Araxxor will once again recover to full health, courtesy of the spiders that are above him. The quantity of time Araxxor is healed varies based on which path you take. If you opt for the bottom option, then you're likely to see a rise of 80,000 and 160,000 if you choose different paths. That said, his heals are capped at 30,000. The amount that he is healed is rounded to the nearest thousand even if you're the point that your health is lower than 1,000 that means the spiders can't cure him. When his health has dropped completely, the last phase of healing can begin.

Phase 4 Araxxi

There is now a cut-scene being played out. Araxxor begins to walk to a platform, and you'll be able to grab his leg to follow him. However, when he gets to the middle of the last platform, he will end up being crushed to death by Araxxi. The spider then devours the victim before turning hostile. It's your Storm Shards will carry over into the battle, but it will reduce the number by half. If there's spider minions left the will be killed at the moment Araxxi arrives.

In the beginning, you can use potions to get your adrenaline back. Find a good distance away from the boss , so you can utilize prayer switching. Speaking of switching, switch to a manual action bar to help you build adrenaline. Make sure it's fully loaded so you can choose to use either Berserk, Sunshine, or Death's Swiftness.

After that, switch to an automatic action bar with thresholds. Use prayer switching in the same way as well as freedom and anticipation, and abstaining from any special attacks coming your in your. Once Araxxi is able to reach 50,000 life points, she'll get angry that she cannot makes use of special attacks. This means you'll be able to stop making use of Anticipation and Freedom, so just concentrate on switching your prayers.

Once you reach the point of being at 255,000 live points (or 35,000 points if are in a duo) then the boss will begin using a ball made of black sludge dubbed putrid acid. To deal with it, all you have to do is remain at the spot you are. If it hits you then shift one corner. If you follow these tips, you'll soon see Araxxi defeated.

RuneScape Araxxor Loot

When Araxxi has been killed, any remaining minions will be killed automatically. The boss is turned into a chest, however you have to make sure that you don't get killed on your way to collect your reward. What you have to look for is attacks from Araxxi which travel from her to the player. If the attacks take longer than one second then you don't need to worry about it since they won't cause damage. You must ensure that your health level is between 6,000 and 6000 so that, if you're attacked, and she dies , you'll be able to survive.

Check to see if you've got at least tier 4 luck activated, then loot Araxxi's corpse. You can leave the hive once you have interacted with her corpse. It will take you to the entrance of the hive, and you can head to the War's Retreat to use the altar and adrenaline crystals which will boost your chances to kill the next time.

Now you have fought an extremely tough boss battle that includes the two terrifying spiders. You should now be able to not just defeat the boss. You should to recreate your runescape Araxxor as well as Araxxi boss fight to the max, with the confidence that you will come out victorious.

Do not stop there. be sure to check out more of RuneScape guides for more boss strategies, techniques for leveling and quests.
Feb 2 '23 · 0 comments · Tags: runescape 3 araxxor
Underground Pass is the third quest of the Elf quest line, and is a long and dangerous dungeon to the west of Ardougne. You are required to travel through the passage at the request of King Lathas to help him defeat their corrupted son Tyras. It is the third quest within the Elf series The Underground Pass OSRS quest takes you on a long journey through the dungeon found close to Ardougne. The objective is to head through the area as ordered by King Lathias, in his attempt to take down Tyras his corrupted brother. Before starting the quest, we will need to know what things, skills and other items will be required to finish the Underground Pass. Underground Pass OSRS Quest Requirements In the beginning, you'll need to have finished your Biohazard as well as Plague City quests, and possess a Ranged level at least 25. As for your items it is suggested to take two ropes, as you'll require at least one. Additionally, you'll need a bow, with five arrows without poisons, metal tippings and spade. There are some things you will need that can be acquired during the quest as well. They include a plank a bucket, and a an tinderbox. There are also foes to take on and you must are equipped for combat, with either protect yourself From Melee or some other defensive armor with you as well. Underground Pass OSRS Quest Guide In the end, you're going to ensure that you have Agility proficiency is at level, since this means you will be able to meet certain targets as they are linked to each the other. If you fail a certain segment, you'll be sent back to the beginning of the respective area that you will obviously want to avoid. Certain segments can be difficult if have heavy equipment, so you will want to travel light wherever possible. Starting Off the OSRS Underground Pass Quest To get the quest started, head over to King Lathas on the first level of Ardougne Castle. You will be informed of how to access the Underground Pass in OSRS, and the way it is protected by an ex- Kinshra knight Iban who has convinced himself that Zamorak is his son. It is also suggested to talk to Koftik at the front of your destination. Now, you can head through the gate at West Ardougne, so do that and walk through the city towards the west. After that, you'll find the entrance to the cave. Talk to Koftik here, who will tell you more about the cave, before telling that you should meet Koftik at the bridge when you get into. Making it to the Bridge Once inside you will see that there are three paths that go from different angles. You should take the path to the north and avoid the path in the middle, unless you do not want the flood your way down. When taking the path to the north, you will encounter a set of rock which you must climb over. You can talk to Koftik once you have done this, and he will provide you with an oily cloth and tell you that it appears like there's been a person in the cave already. Continue north and you will hit a small section with a river and by looking across it you'll see that there is a guide rope keeping the bridge in place. Make use of a lighted arrow to strike the rope. It causes it to drop , allowing the bridge to be crossed. Don't bother with the lever, and pick up your plank in the direction to the north. In the middle of the Pit Go to the south of the spot where you found the empty and avoid the spiders that are blessed and then head to the east. There's a pit with water and rope swing. Take your rope and swing it on the hanging rock over the pit in order to traverse. If you fall, you will require a new rope to try another time, and then you'll need to find a way back to the start. Traversing the Grid Continue along the eastern path, before taking a turn to the south. There you will be Koftik standing in front of an array of a number of tiles. The majority of said tiles can cause damage to you but it can only do 15 damage at a time. It's all you have to do is try and find the right path to take to cross, which might take you several turns. Once you've reached the other side, pull the level until you can let the gate open to allow you through. If you happen to succumb into the grid your items will be discarded here and you will have be able to deliberately fall in to recover them later. To the Well Go north and you'll come across an electric furnace. It's not necessary yet however, make note of the location. Turn west and you'll find a narrow corridor, be aware that there are traps within the wall. You can either disarm them or heal them and continue to run the area, hoping to not get too badly injured. Once you are on the other sideof the wall, you'll find a strange looking hole, as well as an altar. Here, you will find four different paths for you to follow, so go towards the north. Use your plank that you found before at the level rock, that will disable the traps. After you have passed the traps, go to the end of the tunnel in order to collect an Orb of Light. After that, turn to the north-west direction and run past the ogres and spiders to collect the orb. Then return. Next, take the middle of the path, avoiding the traps in the same way as with the second route. When you reach the last pathway to the south-west, you'll need to disarm the trap prior to picking up the orb. With the four orbs in your possession, return to the furnace you passed earlier. Take out the orbs and destroy them before placing them into the furnace. If you have to, end your prayer by placing it on the altar, then walk into the well. Navigating the Maze Going down the well will take you down to a different level. You can find food in the crates around here. Begin to walk through the cave and you'll come across an area that has cages within it. You should go to the cage left, and then pick the lock. In the back in the cage you may observe that the ground appears slightly off, because it leads to an underground tunnel when you dig with your spade on the ground. Take your time as you traverse the narrow ledge and you will be able to access the maze. To traverse the maze of beams, take a right first, and then left three times. Another option is to get out of the maze, if you've got 50 Thieving by opening the door's lock on the south side. Once you've got through, go south and then through the pipe's entry point. The Boulder and the Unicorn When you've entered the next room, there will be a unicorn that is caged. Your goal is to collect its horn, however, you'll not be able to do that in this room. Go into the cage and pick up the railing piece then head back across the road to discover a boulder. Utilize the piece of railing you just found to break it up so it can crush the unicorn. Continue to descend and take the horn. Go through the tunnel in the north. The Paladins Camp Keep going north through the cave and you'll eventually encounter a trio of Paladins. Sir Carl, Sir Harry, along with Sir Jerro are all at level 62, and will provide potions and food when speaking to them. Unfortunately, you're going must fight them to gain the Paladin's Badges which you need from them. Just make sure you have previously spoken to them prior to attacking so you get the items. If you're looking to use a quick strategy to kill them, simply attack them then make a run for south the point that they don't follow. The goal is to earn three badges from them once completed the quest, so go west and look out for traps. Further west is another one, so use the unicorn horn and the three crests to open the door that allow you to advance. Meeting the Dwarves Koftik appears in the cave prior to you, and then disappear after a short rant, while also telling you that there are Dwarves in the south. Note the location of the walkways and follow them along to the east side of the wall. Then, head west until you come to an underground cave. You will reach the lower part of the cave and there will be three dwarfs nearby, known as Niloof, Kamen and Klank. You can speak to Niloof toget some food. Kamen will also give you an endless supply of food when you talk to him. There is an tinderbox also in the eastern part of the building, if you don't have one on you already. Niloof will tell you of the witch who is capable of killing Iban as well, while Klank will show you his shields and talk to you what you think of the Soulless. Finally, speak to Kamen, who will offer you a cup of his drink to give your HP a small boost, however it will decrease the Agility of your character. Kardia the Witch Head up the staircase and go to the north-east, where you'll see the house. Go to the north then take a turn to walk across. Follow the path south in order to reach the home of Kardia. You'll hear her talking to herself when you arrive at the door talking about her cat who disappeared. Take the path to the north, then follow the path toward the west. Take the gap and then follow the north route until you get to an animal. Pick it up then go back to the witch's residence. The cat will be placed on the door, and you'll be able to hide around the corner as the witch comes to collect the cat. After that you can open the door and search the chest inside. There are two potions as well as the history of Iban as well as a doll of Iban. The Four Elements of Iban Now, you must play with the doll in order to acquire the four elements of Iban to give it. First, we'll be being given Iban's Shadow which will require you to defeat level 91 demons Doomion, Holthion, and Othainian. Head north from Kardia's residence and then west after which you turn left, down to where the demons reside. Kill them in order to obtain their respective amulets. If you want to kill them in a safe area it is possible to kill them from the narrow pathways located nearby. Iban's Shadow Once they're dead, head to the north of Doomion was to find the chest. Unlock it to eliminate the amulets and get Iban's Shadow which becomes an integral part of the doll. Iban's Body In the next step, we'll need to obtain Iban's body, which is why we must go downstairs and talk to Klank for a second time if you did not prior to getting the gauntlets. From here, we need to head to the smaller building and then use the barrel's bucket once you are in there for a drink that is dwarf. Transfer it to the south-east side of Iban's grave location and pour it on top of the tomb. Utilize your tinderbox and ignite it, which will cause it burn and produce an Iban's Ash pile which will be added to your inventory, which will be used on the doll. Iban's Blood The next target is Iban's blood, so go to the north of Iban's tomb, until you reach the corridor that is populated by blesse spiders. You will come across Kalrag who is a level 89 spider that you'll have to take down. After killing him the victim will suck up the blood of your character. Make sure you're aware of other spiders in your vicinity, who can be distracting when you're trying to battle Kalrag. Iban's Dove Lastly, we need Iban's dove. To find this, go to the north-west to find one small passageway, and ascend the stairs. There will be a variety of cages with half-soulless inside, so go south and utilize your agility jump to move forward. After that, you'll have follow the path towards the north to locate the cage. Then, turn left and equip Klank's gauntlets, then explore the cage in search of Iban's dove. Finding Iban and completing the OSRS Underground Pass Quest Now that you have all the relevant elements, you are now ready to go and take out Iban. Return to the temple of Iban in the central area, where you will kill one of the disciples of Iban. You will need his Zamorak monk robesand put them on before entering the temple, wearing the upper and lower Zamorak robes. Iban will begin his assault with red spikes near the entrance. These spikes cannot be stopped by praying. Make your way to the well and play with the doll. You could be attacked a few times here to disrupt your progress, so be careful. Another strategy is to wait for his attacks to end before going to his cave, and after the seventh attack , just walk right up to the well and use the doll. After using the doll, Iban has been destroyed. The temple will begin to crumble. The Iban's Staff after which you will be teleported to a cave in which you will meet Koftik. When you speak to him, you'll be taken into the cave's entrance, after which you can head back to Ardougne and let King Lathas know you completed the quest. The Rewards of Successfully completing Underground Pass in OSRS If you successfully complete the Underground Pass OSRS quest, you'll earn 5 Quest Points. Along with Iban's Staff which you keep, which has Iban Blast as its Iban Blast spell connected to it, you also receive 3,000 Agility, and Attack experience. Congratulations, you have now completed the Underground Pass OSRS quest, and are now ready to take the quest even further.
Feb 2 '23 · 0 comments · Tags: underground pass

Bossing is one of the most fun things to do in old school Runescape. Many players grind out there accounts for the sole reason of wanting to begin bossing at some time. Bossing is a great way of earning money on OSRS and for hunting down those gorgeous pets and finding certain items on ironman accounts. This OSRS bossing guide is the ultimate easy-to-use resource to assist you in getting started with bossing.



 



 Venenatis



 



 Venenatis is a huge poisonous spider that is located to the east of the Wilderness Bone Yard, believed to be the last of her kind after being hunted to extinction by Dwarves.



 



 Venenatis is believed to be the only monster to drop the Treasonous Ring, which a lot of players want to own in order to imbue it is worth nearly 400k on the Grand Exchange. Other high-risk drops that are rare include the 1/170 chance to drop dropping a Dragon pickaxe at 4 million and regular drops from Onyx bolt tips at 50ok. Venantis is an easy enemy to defeat, with a decent range set-up seeing you get up to 30 wins an hour.



 



 Dagganoth Kings



 



 The Dagganoth Kings live in the beneath in Waterbirth Island and are great to start off bossing with if you have a couple of companions around, as the area is multi-combat which when you are skilled, you can be all achieving upwards of 130 wins per hour.



 



 Every Dagganoth utilizes a unique fighting style, but is weak in comparison to the style that beats them in the Combat Triangle: Rex is Melee, Supreme is Ranged and Prime is Magic. Each King possesses a unique ring drop along with the possibility of dropping the Dragon axe for 50k. These rings are a 1/128 drop and include Rex's Berserker ring selling for 1.7 million and Supreme's prized Archer's ringfor 3 million.



 



 Zulrah



 



 Zulah is considered by many to be an extremely formidable foe. Zulah is the only boss who can be defeated by boarding the boat to its abode that requires that you sacrifice yourself to High-Priestess Zel Gwenwyning.



 



 Zulrah is a bit intimidating and has ruined many an Hardcore Ironman in its time. However, in learning Zulrah's techniques, you could easily be able to achieve around 30 wins in an hour. The Tanzanite fang, Magic fang and Serpentine faces can give you more than 2 million in addition to the common dropped stackable scales, runes, teleports, and battle staves.



 



 Vorkath



 



 Vorkath is the Draconic-boss who was made available with the Dragon Slayer II quest, roughly translated as 'weakling' in Dragonkin. He was experimented on to test the limits of his abilities, but was ultimately abandoned on his island he is now living on due to a lack of aggression.



 



 Vorkath is a relatively simple solo boss to master and could see you, with practice, achieving up to 30 wins an hour. Vorkath is the owner of the Skeletal face that is valued at more than 14 million thanks to its very rare 1/5,000 chance as well as the similarly inexplicably Draconic appearance, which is 2.8 million. Other noteworthy drops consist of Dragon and Rune armor and weapons, dragonhide, bolts, and manta Rays.



 



 Abyssal Sire



 



 It is believed that the Abyssal Sire is the Abyssal Boss of Demons that requires Level 85 Slayers to defeat. According to lore Sire's are engineers for the Abyss they inhabit and built it prior to the time of the God Wars.



 



 When you've mastered the game the Sire can be defeated upwards of 30 times in an hour together with a few regular items, there is a 1/100 chance of dropping an Unsired that can be threw in adjacent Font of Consumption for a roll of the rare drop table. The rewards include Abyssal whips (2.4 million), Abyssal daggers (3.3 million) and one of the three components of the Abyssal bludgeon that, once complete, can be worth 23.6 million.



 



 Chambers of Xeric



 



 The Chambers of Xeric is Runescape's first Raid which is located on Mount Quidamortem in the Kebos Lowlands. This is a high-level group game that requires you to successfully complete a certain number of battles before finally facing The Great Olm and attempting to get your hands on the reward chest. For many players, Raids are the highest-level and most enjoyable game in Runescape and will continue to be the reason it remains one of the best multiplayer games you can play with your friends. Because of its nature the game is a bit slow, and you'll probably find yourself achieving two Raids an hour, but the rewards here are some of the best that you can get.



 



 Based on the amount of points that are earned in the raid, the player has an opportunity to roll the unique drop table. It includes some of the most lucrative items in the game, like the Twisted bow at a staggering 1 billion dollars. Other items include the Kodai insignia (82.3 million) as well as the Dragon hunter crossbow (79 million) and Ancestral robes (53-60 million) dragon claws (53.3 million) as well as the Dexterous Prayer Scroll (16.2 millions).

Dec 11 '22 · 0 comments · Tags: osrs bosses

The attack is a skill that determines a fighter's accuracy in melee Combat. When a player increases Attack Level, they'll notice that their accuracy is increased, meaning they'll be able to do damage more regularly. To increase their Attack experience the player must choose the most accurate attack style when combating enemies. As players advance in the Attack ability, they are able use more powerful weapons.



 Why does Train Attack?



 The most important reason for players to train the ability is to advance their character towards high-end weapons. This lets them fight bosses like General Graardor and the Kraken more efficiently. In addition, most profitable methods of earning money require PVM. Having a high Attack level will boost your GP per hour. If you're on an Iron Man account, the most effective method to gather resources is with combat. So, it is essential to level up. Attack is a necessary skill to improve your game in OSRS.



 



 In addition, the skill is required in order to finish multiple quests which will open new areas for training, weapons, and bosses. For instance, Sins of the Father requires a level 50 Attack and allows you to use Blisterwood weapons and allow the ability to Darkmeyer.



 



 Completed Monkey Madness I is required to equip the Dragon Scimitar, one of the most powerful weapons in the game. Additionally, it's a prerequisite to play Monkey Madness II, which allows you to access Demonic Gorillas.



 



 Training Attack is fun and exciting. The skills will take you all over RuneScape because of the range of bosses and monsters. Also, it's a profit-making skill if you know the best locations to train.



 



 Best Equipment To Train Attack



 



 This skill can be appealing because of the variety of weapons that you can employ. In certain situations, certain monsters are more susceptible to being damaged by specific types of weapons. For instance, Arclight Arclight is the most effective weapon to fight Abyssal Demons because it grants 70% accuracy and damage against demons.



 



 Attack gear can provide an array of stab, slash, or crush bonuses. You can find this information inside the equipment Stats section. While it is important to use the best weapon type to fight a particular type of creature but you are able to do so with a scimitar at the early levels. This is because it provides enough stats to defeat the various types of enemies.



 



 This is the weaponry tutorial you'll want to follow when you begin to progress through Attack. F2P players can only wield weapons up to the level of 40 because the cap is at Rune tier. The Brine Saber is a better alternative to Rune because it gives +2 strength and slash bonuses. When you reach the final levels you'll want the Ghrazi Rifle if you are able to afford it. It is the most powerful weapon and stabs bonus of all weapons available in OSRS.



 



 Also, it's important to keep in mind that you should have the best armor that you can get. Reduced damaged you sustain will let you train at each location longer.



 



 In addition, during your training, you should bring Super Defence, Super Strength as well as Super Attack potions to increase the number of kills and XPs per hour. If you have a high Herblore Level, create Overloads as they provide 5-19 boosts to every combat skill. If you are unable to pay for these potion, you can use the basic versions. Also, make sure you have the best kind of food as you'll be getting injured constantly. Monkfish, sharks, rocktail and anglerfish are great HP sources.



 



 Questing For Attack Experience



 



 As with all abilities as with all skills OSRS There are a variety of quests that you can complete to skip past the early levels. This will allow you to equip much better weapons and start faster training methods. Most quests require only a few requirements, so that even novice players can finish them. It's recommended that you first finish your Witch's House quest to receive 6,325 Consitution XP. This is due to the fact that many of these quests include boss fights. Therefore, you'll need to collect more hit points.



 



 After you've completed all these quests, you'll earn 67,100 Attack XP and 16,250 Strength. This is equivalent to 45 levels of Attack and level 31 Strength. Thus, you'll be able get past the initial levels and then equip an Brine Sabre or Rune Scimitar straight away. In addition, with the additional strength levels of 31 you'll be able to hit harder.

Dec 11 '22 · 0 comments · Tags: osrs attack training

 Piscarilius House in Great Kourend is home to fishermen who depend on fishing as their income source, along with trade from overseas. Visitors from all over the world vist here.


 


 It is known that the Piscarilius House is famous for its high rate of crime Newcomers to the kingdom being warned by other newcomers of the petty thieves who are all over the Piscarilius House. This is because of the political corruption that exists within the Piscarilius House, allowing thieves and smugglers like Captain Khaled to steal valuable artifacts from homes in the residential area through bribery and then shipping the stolen items overseas.


 House favoritism is growing


 ADVICE: If you enjoy 100% approval in another House Make sure you've talked to the House's architect to secure the favor. Achieving favor in another House prior to speaking with them can cause you to lose favor in the house you are in!


 Piscarilius House Piscarilius house's designer is Piliar who was found in the building to the north-west of Leenz's General Supply.


 


 The favor of the Piscarilius is possible by helping the Piscarilius Elders in repairing the fishing cranes, bringing fish to market and hunting grubs at the beach, and taking the loot from houses.


 


 With a 20% favor, it is recommended to finish the queen of Thieves quest for a simple 10% favor that can unlock the collecting of Sandworms with a 30% favor.


 


 After you've gained the complete trust of Piscarilius House Piscarilius house, players will be capable of catching anglerfish, which is a requirement for the 82 Fishing. Favor can be secured through a conversation with Piliar who is situated to the north-west from the store's general.


 Repairing fishing cranes


 Five fishing cranes that can be fixed. Fishing cranes can be found all over in the Piscarilius House, and consistently fail to function properly. To repair them, you must be at or above the level of 30 in Crafting and will be awarded three times their level in crafting experience following each crane has been repaired.


 


 When fixing cranes, it is crucial to only repair the crane that the NPC is also working on. It could take between 5 and 18 seconds to fix the crane while working in conjunction with the NPC.


 


 Repairing a crane on your own with no NPC present, can take up to 2 minutes.


 


 The players will require an hammer, a few nails (preferably mithril) as well as three planks for fixing the fishing cranes. Every crane that is fixed will be given 0.5 percent favor. Leenz offers iron nails for sale if players require these.


 


 The more people that are working, the quicker the repair process for the crane It is therefore recommended to repair cranes in conjunction with others, which is likely to happen in busy areas.


 


 It is recommended to remain at the two cranes near in front of the main store. Do not bother with hopping worlds, they can break very quickly and it's best to remain in the crowd.


 


 It requires three planks and up to 100 nails (depending on the kind you employed) to fix a crane. 120 planks and 600 (steel) nail are sufficient to earn 20% favor.


 


 Planks can be sold to general store for no coins, and then bought back for one coin, avoiding the bank trip. This is not the case for ironmen because the store is being overstocked.


 


 Fresh fish being taken to Frankie


 When players have reached 15% favor players who have reached the level 15 in fishing are able to assist Frankie in taking fresh fish to the cooler in his store to win favor. Fresh fish is degraded within a few minutes and therefore, players need to be quick.


 


 It is suggested to take freshly caught fish in the 3 barrels located directly to the west of Frankie. The average player can collect around 20 fresh fish prior to when they begin to disappear (but you could get 25 if you're skilled in it). The average benefit for players is 0.2 percent favour for each delivery.


 


 Sandworms hunting


 When players have reached 30% favor, players who have reached level 15 in Hunter can search for Sandworms (10 Hunter xp per find) in the north of Tynan's fishing Supplies. To do this, you need the use of a spade as well as at least five buckets. Every bucket of sandworms that is delivered to Tynan will earn approximately 0.3 percent favor. There is also a huge selection of buckets. It is recommended to bring coins to the shop, since he'll take the bucket and not empty them.


 


 Following the increase in the frequency at which the sandworms were caught was raised in the update of November 3, 2016 The chance of getting Sandworms ranges between 70% and 65 percent.


 


 To dig up the worms more quickly it is possible to use a technique that can be employed to reduce 2 to 3 game ticks per. Walk this way* to the area in which the sandworms appear and then click on the spade item that is in your inventory. When the animation starts it is possible to begin moving to the next spot. If the worms are clicked directly then the player will move close to the worms then walk on top of them and begin digging, which is slow.


 


 The stealing of booty from homes


 When players have reached 75% favor, those who are at level 49 in the field of thieving may speak to Captain Khaled inside the massive building to the south of the bank to be assigned. The players will require a lockpick to open the lock on the drawers. They must be careful not to get taken into the hands of the policemen. The successful heist will reward you with some hundred dollars, and an additional 2% Piscarilius favor. Additionally, you will get 750 xp of Thieving for successful picking the lock and regaining the booty item as well as additional xp from Thieving equal to 40 times your level of thieving to safely deliver the item that you stole for Captain Khaled. Be aware that if you quit your account after you have obtained the booty item but you do not deliver it , you must inform Captain Khaled that you have lost the item and have to complete a new task.


 


 General information and tips


 The chance to earn 100% favor will take several hours for players if they are fishing fresh or using cranes.


 Planks can be brought in by players as well as money to sell them and purchase back the value of planks by using the store in general, but be wary of other players doing similar things, as they may purchase your planks.


 Always follow the west-to-east approach when catching fresh fish and having 20 slots in your inventory open can help you keep track of when to bring your catch.


 After applying the buff to increase the probability of getting Sandworms, it is suggested to remove sandworms ranging from 30 percent to 100 percent favor of the house. The entire inventory of sandworms can take only a few minutes and will yield you about 5percent favour, which means it's a lot quicker than other methods.


 House benefits


 With a 20% favor players have access to Kenelme's Wares.


 At 30% favor, Frankie's Fishing Emporium will begin stocking a portion of its stock.


 With 75% favor players can assist Captain Khaled to steal artifacts from the area of residence within Piscarilius House. Piscarilius House. The method of training thieving gives moderate experience per hour.


 With 100% chance the players can catch an anglerfish using a fishing rod and sandworms for bait. Level 82 fishing is the minimum requirement to capture the fish.


 Artifacts that are stolen


 Level 49 Thieving players and 75% favor to The Piscarilius House can engage in taking artifacts and belongings from people living in the residential area. The players must employ locks to steal objects (stolen pendant or ring of garnet that was stolen, circlet stolen or family heirloom that was stolen or jewelry box stolen) from the house they have been assigned and then smuggle them away without being noticed by constantly shifting patrolmen and women. If they are found with items stolen from their homes and are found to be in possession of stolen items, they will be moved to the Kourend guards to the south-west of the general store.


 


 The players who are successful in smuggling the stolen items will be awarded 600-1,000 dollars from the Captain, along with the experience of thieving (appropriate according to the players current Thieving stage) as well as 2% favor toward Piscarilius House. Piscarilius House.


 


 The residential area of town is located in the southwest-most part of Piscarilius and is comprised of six buildings on four docks that are over the water.


 


 Western, north-western, and south-western house


 The artifacts can be found up the ladder, in the drawer. In the house to the south-west you must wait until the guard is gone and then go to the location in the first picture.


 Southern house, north and southern


 The artifacts are situated up the ladder, in the drawer. In the northern house, the artifacts are on the first floor.


 


 If you are stealing an object at the northern end of the house, wait until both the policeman who is in the area of the house and the woman who patrols north of the house are away from you prior to moving to the location in the second picture.


 Tynan's Fishing Equipment


 Tynan offers basic fishing equipment such as sandworms, which are essential for the catching of anglerfish. It is the only option to purchase sandworms, other than through the Grand Exchange or other players. The more favorable one's favor is the less expensive the price of the items are.


 Trivia


 After release, talking to different NPCs in The Piscarilius House will reveal that the House is run by Lord Piscarilius. But, following the publication of the Wintertodt and speaking with Ish the Navigator, it was revealed that the Navigator was to fulfill Lady Piscarilius' demands. In response to questions about this contradiction, Mod Ash stated "Having two individuals share the management seems like a good idea when they have to travel long distances for trade." In an update of 15 June 2017 All references to Lord Piscarilius were replaced by Lady Piscarilius.


Jul 22 '22 · 0 comments · Tags: osrs piscarilius

Remember back in the mid 1980's right when the new thing came out on the scene, Sony was the one who truly inspired to keep on fighting for video playback. They created theCry pine car racing game which was so realistic that it even made people want to remain seated in front of the combos and get countless reenactments of the originalikenie.


This console from the same company also gave birth to the gaming system that everyone else began to uncover as the gaming systems of the future. With its incredible graphics this gaming console took advantage of new concepts such as the laser accelerate meaning graphics in games that for years prior to that would have been able to vary tremendously. Not to the benefit of the game, but for the benefit of the player.


With this, a new era of online video games began. With the gaming consoles of today standing at an eight and a half feet user interface and Bleach as well as Madden NFL 10 being the only game that they have produced to this point.


What once took to be unimaginable is no longer thought of. Every gaming console on the planet is expected to have online capabilities. Whether its Sony's PS3, Microsoft's XBox 360, Nintendo's Wii, or the arcades. Online capabilities are no longer thought of as out of this world. Its a fact and I say that every gaming console has to have it's own core online capabilities. Its huge and honestly, its STILL difficult to explain.


If you log into Live from your XBox, you can use your XBox 360 to access XBox Live. If you log into a gaming network using this very console, you now have the ability to compete online. concentrically, Microsoft and Sony are going head-to- head for online video gaming supremacy.


Microsoft is expected to release their Xbox 720 Google Glass software ability, which was rumored to be released last year. Google Glass is a webcam equipped entertainment device that will allow people to stream video onto the screen directly. Google Glass even has the ability to stream video onto the screen. This means, gamers can experience what they are watching on the screen while actually playing the game. For example, if they are playing boxing and they deliver a body blow, it will appear on the screen right away. They can rest assured that this is not some trick of the mitigate but rather a genuine enhancing improvement that their system provides.


 Sony has a Pole Position as well. With their PlayStation Move, they are able to synchronize the controller movement with the screen movement. Even more efficient motion. The PlayStation Move even allowed gamers to control their characters with the nerves of their thumbs as they play through out the game. When moving the character, the gamer is moving their thumbs to correspond with the movement the character is making. Moving around becomes so natural with this technology.


Nintendo has always been a leader in technological advances. With this leader in motion-sensing technology, they have created one of the better gaming systems out there. Nintendo is the only rival to Microsoft right now in the motion-sensing gaming industry. The upcoming release of Nintendo's Wii U status charger dart game console will be released soon. The Wii U has been speculated to eventually replace the Wii as Nintendo's main console. The Wii U is rumored to be released as a games console instead of a portable system.


So far, three motion-sensing game consoles have been released. The Kinect of Microsoft, the Move of Sony, and the Eye Toy of Nintendo. All of these consoles are different in various ways. The Move is controller-free. The Kinect uses a camera to capture the player's body movements. The Eye Toy uses a video camera to capture the players' expressions.


Jun 24 '22 · 0 comments · Tags: video game

Looking for New World PVP Tips and designs? Combat between players is a major element to your New World experience - although it's possible to choose not to participate in it However, the MMO was created to encourage fights between players. PvP becomes available to you after you've joined any of three New World factions. They form the foundation of the player-vs-player conflict that occurs in New World, so pick the main faction if want lots of backup, or the underdogs if you wish to engage in as much PvP as possible.



 There are several ways to fight players-versus-players within Amazon's MMO. Most accessible is open-world combat, which takes place outside settlements between players at all levels. In order to enable open-world PvP within New World, press 'U' while within a safe zone, also known as a'sanctuary'. Upon leaving the safe area, a 30-second cooldown begins following which you're at risk of being attacked by other players.



 There's also massive scale 50v50 PvP available in The form of Wars and the Outpost Rush mode which unlocks at level 60. We've provided some guidance on how to select the best New World PvP build, along with some tips to aid you in gaining an advantage on your opponents in battle.



 BEST PVP BUILD IN NEW WORLD



 The majority of open-world battles are about kiting, keeping away from enemies until you decide to kill them. In this regard, we suggest using at least one weapon with a mobility skill, like rapier, fire staff, or bow. If you select two, you'll be even more agile.



 The most important thing is to avoid being surrounded and locked down by teams of adversaries However, if you're looking to go beyond endure, and do substantial damage to your foes in the process, you'll need area-of effect attack and control of crowds. This is why the void gauntlet as well as the ice gauntlet is particularly effective. Musket and bow also are good, but you need excellent aim for them to be useful.



 Because of the focus of mobility in these build, they make use of light armour to dodge roll - but should you want to run an armored build, and put on some heavy armour is a great idea to choose a powerful axe, which is able to drag lighter armour-wearing enemies and then destroy them. The sword and shield offer excellent mobility with leaping strike, and the capability to block magic with the shield, meaning that these two weapons are great for catching up with enemies and destroying them. Builds that are focused on building a strong constitution are especially effective in Wars.



 The life staff is powerful and can defend you in any situation that you are able to remain within your healing circle. However, this makes you vulnerable in situations with larger numbers as you will be easily surrounded. You can outheal attacks from several players at once however you won't be able to beat them. However, it is an excellent support weapon for groups of players PvP.



 NEW WORLD PVP TIPS



 If you possess an ability for mobility that you are able to use, you could be able to escape the gravity well of the Great Axe but you cannot get out of it using a dodge. If you get caught in the well, you must remember that you can block attacks from a single enemy.



 Make yourself prone to cover yourself. If you're prone, the enemy will not be able to see the PvP flag above your head. This is an effective way to create ambushes in PvP that is open to the world. It is an amazing feeling, until it happens to you.



 After dodge rolling (requires light armour), your character naturally stops still for a moment however you can halt this motion by holstering, switching your weapon or using an ability. This means there is no interruption in your momentum. If you can wait a few seconds to reach a stamina level of 50 before rolling a second time You can string up to three dodge rolls three rows.



 You could also cancel your attack animation through swapping weapons or using a skill, and remove your skill animation through switching weapons.



 This is all you require to conquer the rest of your journey in the New World - for more information on how the various weapons compare read our New World weapon tier list. If you're searching out for more New World guides, here's how to make money at New World trading posts, and the best way to fish in New World.



 New World best character builds -- Best New World PvP builds



 New World is flexible enough that you can make the majority of builds work, even with lower-level weapons like bows, however you'll want to consider the PvP loadout more carefully. If you're looking to play something different from the classes build options above, we've got some potent alternatives lined up.



 One of the most popular includes the Rapier and Hatchet build. Although we're not very keen on the Rapier normally, it works well when combined with the Hatchet's strong damage output. It's a mix-support, part-DPS build, so focus upon the Rapier's blood Mastery tree when you build this. Debuffs are an essential element in making the build work, though we also suggest skills like Fleche along with Flourish along with Finish. These two skills provide you with an additional amount of crowd control and mobility.



 New World builds Life Staff and Hatchet



 This is a basic, but devastating build. The Hatchet is a great weapon for dealing large destruction continuously. We suggest using the Berserk skills tree in order to increase the DPS potential. Unlike some weapons, though you'll find a handful of ranged options for the Hatchet.



 When you combine it together with pairing it with Life Staff gives you a more chance of retreating and staying alive , and not having to rely on restorative items. If you are primarily focused on playing by yourself, you can pour your upgrades to the Healing skill tree. The second skill tree of Life Staff is ideal for play with friends.



 The Hatchet is NewWorld's top DPS weapon, but as the Life Staff can be the sole healing weapon available in New World, the weapon works with any other tank or DPS weapon.



 New World builds Fire Staff and Ice Gauntlets



 This is a heavily mana-rich build However, it's also very fluid and complementary. The Fire Staff deals tremendous damage when you reach higher levels, and the Ice Gauntlets give you more ranged attacks and even passive skills that restore mana levels and increase critical damage.



 Exhaust your mana with the Fire Staff, then switch to the Gauntlets to deal additional damage from a distance it's got a high range for a fist-based weapon. When you're ready for switching weapons, the Gauntlets have pushback abilities that keep your foes at a safe distance while you fire more spells.



 Fire Ball and Incinerate are the Fire Staff's most effective capabilities, so we suggest that you focus on those. Entombed is essential for the Gauntlets because it replenishes mana and Ice Storm is handy for keeping enemies at bay.



 New World builds Hatchet and Sword and Shield



 This is a solid defense design if you like tanking or feel you do too much damage in general. Sword and Shield's skill trees permit you to select between offense and defense, and, while it's a good idea to specialize in a little bit of both, the Hatchet should be your primary DPS weapon. Concentrate on the shield tree to bolster your defenses in an emergency, move to the Hatchet to clear the field.



 A Bow or Spear make good alternatives if you're bored with the Hatchet.



 A new World builds -- Great Axe and Hatchet



 If balance isn't your main concern and you just want to take out as much damage as you can This is your choice of build. This Great Axe is ideal for strong AoE attacks, with abilities in both trees that pull opponents closer and increases the reach of your attack. The speed of attack is one of the disadvantages of the Great Axe and so you must switch to the Hatchet for those who need to be faster.



 New World constructions --- Musket and Spear



 The Musket is one of New World's most versatile weapons due to its unique skill trees, but it's slow and rely on headshots to do the most damage. Combining it with a sturdy mid-tier weapon such as the Spear assists in overcoming the drawbacks.



 The Spear can be used effectively as melee or ranged. While the Zoner skill is helpful for keeping enemies away and the Impaler tree is most effective when used in conjunction with the Musket. It deals continuous damage through bleed effects and softens enemies for stronger Musket shots.



 If you're just beginning your journey on the journey to New World, you'll want to decide which faction is right for you. We've also got some helpful guides on where to locate rare items, such as Fae Iron, Saltpeter, and Petal Cap. Some of the bosses that you'll have to fight for quests aren't always the most straightforward to find as well, such as Alastor the Vigilant.


Jan 12 '22 · 0 comments · Tags: new world pvp guide


WoW Guide to PvP Vendors, How To upgrade PvP Gear, as well as Rewards



 This Guide is specifically devoted to Shadowlands PvP Season 2. We will explain the patch 9.1 changes, then go over the gear for PvP, and also the rewards you can take home. Shadowlands Season 2 includes an all-new affix--Tormented--for Mythic Keystone Dungeons, new PvP Honor Talents, the new Sanctum of Domination raid, and more.



 Changes to PvP in Patch 9.1.5



 Unchained Equipment Chest can be bought from the Au'Dara the Heirloom broker located in Oribos for the sum of 375 Conquest. The Bind-to-Account chest is a piece of unranked item level 220 PvP equipment. It is available for purchase by any character who has an 1,600 or more rating in any bracket of PvP.



 Lower level of item (Honor) equipment for PvP increases to a higher item level in PvP battles than prior to. This will decrease the gap between power levels to allow new players to believe that they can to participate in Battlegrounds as well as Arenas more easily. This change won't affect the highest level of item (Conquest) PvP equipment.



 Additional ranks for PvP and rank levels for items are now available to offer an enhanced upgrade experience for players who are climbing through the ranks.



 The Honor cost of upgrading Unrated gear has been cut by 25% as well. The Conquest cost for upgrading Rated gear is now be spread out across the new levels.



 The following items can no longer be utilized for use in Arenas as well as Battlegrounds: Contender's Costumes, Fae Harp Icon Fae Harp, as well as Piccolo from Flaming Fire Icon Piccolo of the Flaming Fire Icon Piccolo of the Flaming Fire.



 The incapacitate of the Pandaren race ability The Quaking Palm Icon The Quaking Palm is now broken and absorbs the damage.



 Fleshcraft icon Fleshcraft (Necrolord ability) can now absorb up to 30% of the maximum health when fighting in PvP (was 40 percent).).



 If the Battleground or Arena match starts, Fleshcraft Icon Fleshcraft absorbs more than 30% of its maximum health. This is reduced to 30 percent maximum health.



 PvP Gear Scaling



 For War Mode, Arenas, and Battlegrounds In Battlegrounds, Arenas, and War Mode, gear that is unrated increases by 17-36 item level.. For instance an item with a level of 177 piece of gear has a level of 177 for PvE, however it increases to level 213 for PvP. At higher levels, the item level increases in battle as well as War Mode decreases. If you increase an item's rank to 7 and it has an item level 216, it will increase to the level of 233 in PvP. This is 17 levels of item.



 Rated gear for PvP is rated by 13 levels of item level in PvP scenarios, which means that an item level 220 gear piece will be able to scale up to the level of 233, which is the level of PvP.



 PvP Equipment from Unchained Equipment Chest



 Blizzard in patch 9.1.5 introduced a new vendor in the vicinity of Oribos, the location of Flight Master. Oribos that offers Unchained Equipment Chest Icon Unchained Equipment Chest which is that is used to make a piece of unchained item level 220 Gladiator's Equipment with a rank of Unrated suitable to your specific loot.



 The chest is priced at the sum of 375 Conquest and is only purchased by characters with 1 1,600 or more in any PvP category.



 Shadowlands PvP Season 2 Rewards



 If you successfully complete your Unchained Gladiator: Shadowlands Season 2 Icon Unchained Gladiator: Shadowlands Season 2 achievement and be a Gladiator during Shadowlands PvP Season 2, you will be awarded the Unchained Gladiator's Soul Eater Icon of the Unchained Gladiator's Soul Eater mount. Gladiator mounts are all-encompassing to your account.



 These mounts are only one of 45 mounts also included in Patch 9.1. If you'd like to know more about other mounts available in dungeons, raids, or pvp check out our guide to mounts below.



 Talent Specs and You



 Specializations in talent can be incredibly complicated, especially for those who are relatively new to the game. Even for us who have been around for a long time, there doesn't appear to be a definitive solution to "what's the most effective build for"_____________?" So we're going discuss talents in general terms , and then you can draw some conclusions.



 Each character is equipped with three talent tabs. Each tab contains around 20-25 buttons. Each button represents the active or passive skills that your character has. Each level is awarded 1 point for each level , starting with 2 points for the level 10, which is an overall total of 61 points to use in these skill trees. The place you spend these points can have a major impact on the way you play your character. With nearly endless options to pick from, it can be a challenge to decide the best way to use your talent points. We'll shed some illumination on this right now.



 All it boils down to is this: what do you prefer to play? This is the primary factor when it comes to deciding your tree of talents, and also how you distribute the points to each individual. Do you prefer fighting or healing? Do you prefer crowd control or tons of DPS? Do you prefer melee or ranged attacks? When you've gotten to know your character and the class you play, you'll have a better understanding of how everything fits together.



 According to me, there are only two options to get the most from any building. It's a bit controversial, but here's the. It is best to take a full-time position on one tree, and then super-specialize in more than 41 points, or go with 30/31 on two different trees. It all depends on how players require you to contribute to regular instances, PVP battles, or raid groups. Let's take a look at these two possibilities.



 To truly be the most effective healer or to be a great tank, you must attain at least 41 points in these trees. If your guild requires an super tank, you're going need to go for it, or choose that you'd rather let someone else take on the job. To maximize healing the 41st point is typically a "can't live without the skill." Try exploring on WoWhead and Thottbot and Google search to see the build that others are using within that tree. Alakhazam offers a list which you can see the breakdowns of the builds its members are using at Allakhazam.com: World of Warcraft as you can see from the list that most Druids (2.43 percent) utilize a 0/0/61-based build to restore. This is a good example of that if you want to build one tree correctly you'll need to spend the majority of the points you earn there. This list is great because it allows you to examine what other players are selecting.



 Another excellent resource to look at build options if you're not an expert can be found on the WoW Wikki website. On the page for classes Class - WoWWiki Your guide to the World of Warcraft there is an option on the right-hand side of the screen that provides specific information and feedback on how players play the class, what builds they are using, and which models are best suited to PVP, PVE and raids.



 After you've read the first idea and you've seen the first theory, let's look at another that could increase your value in general, particularly in DPS class and build. This page is titled: Guide: Hunter Talent DPS Analysis for v1.7  (WoW) World of Warcraft :: Allakhazam.com Someone was conducting the analysis on hunter DPS builds. The final result was quite interesting. In nearly all cases, the builds that had an allocation of 30/31 did more damage. This was due to synergies between talents. For those who have played Blizzard's previous blockbuster Diablo 2 are familiar with the concept, it's not utilized directly in WoW however this doesn't stop it from occurring.



 On this page , we can see that a build of 0/21/30 was nearly identical in DPS to a build of 0/31/20 (this is an old blog post on Allakhazam prior to the expansion, so be patient my apologies). Blizzard is a master of balancing their game so that players don't overpower each the other, and that not a one build will last if it is able to outdo all other builds. This results in parity and diversity, which means that everyone is equaland can play the same game in various styles according to the circumstances.



 You could also try the 31/30 model. Based on my experience, it is the case that two trees will have synergies between their talents at the 20-point level which means they strengthen each other. The most difficult part of this build is deciding on the 61st level. There is a amazing skill across all three trees you'll need to pick from for the final point. It's a difficult decision to make since it can have an enormous impact on the way you play.



 Hunters, for instance, can choose BM/MM, with the final point being either bestial Wrath (big red cat) or the true shot aura. If he chooses MM/Survival, he'll be forced to choose between shot aura or Wyvern Sting. For BM/Surv, the option will be Wyvern or bestial wrath. The three skills can be useful, it'll depend on the way that player would like to play. I've mentioned before that few hunters are survival tree and not even one percent. However, I've seen the survival hunter make an impact in an extremely high-level run, with excellent dps, as his crit probability was about 29% when he used lethal shots mortal shots, lightning reflexes. He would unleash rapid fire and hit every 1.5 seconds, with a range of 1,400 - 1,800 It was absolutely insane. Additionally, he could chain trap in a frenzied manner and put a crowd into a stupor before the battle started with a wyvern sting. This means that from one toon, you could get twice the CC.



 This is what you can expect from the 30/31 model, flexibility. It is possible to do several things really effectively for your group and not be restricted to only one thing. A 31/30 build is likely to be used primarily to build DPS builds, whereas the 41+ specialty could be more suited to healers and tanks. A great raid team requires two kinds of specializations of specializations: the highly-specialized and the flexible. I'm thinking of doing something completely out of the ordinary and play 31 survival / 30 mastery just to test my next hunter to test it out. Sleep a rogue for a while and let my cat run wild with the rogues. There's no more sneaky tactics for you Mr. Rogue. Enjoy the dots!


Dec 28 '21 · 0 comments · Tags: shadowlands pvp

 Welcome to the WoW Classic Profession tutorial to Alchemy. Alchemists are experts in the use of herbs and other materials to create consumable elixirs potions and flasks. These items are extensively employed in PvE and PvP, which makes Alchemy an excellent source of utility and income. The Alchemists can also carry out transmutations. It is a process that involves making materials into other things, such as Transmute: Arcanite, a highly desired end game material. Alchemy is usually paired with Herbalism to decrease or eliminate the requirement to buy materials from auction houses. Auction House.



 This guide will go over the different aspects of Alchemy such as breaking down what each consumable is and the benefits it brings, which class and second profession you may want to use as well as the locations of Alchemy trainers along with lists of recipes as well as transmutes, as well as where to find them, and an option to follow to level up your Alchemy skill points up to 300.



 Season of Mastery



 World of Warcraft Classic is getting its first "Season" that includes Season of Mastery. Seasons will consist of six content stages, which will last about 2 months each phase which will total twelve months. At the time the Season is over, players will be able to switch to permanent Classic Era realms before Season servers go down. Season of Mastery will feature speedier leveling, new raid mechanics, the removal of world-wide buffs in raids, and a myriad of other changes.



 The benefits of Alchemy



 The art of alchemy can be learned as early as Level 1 and , unless access to the herbs through another method, it's highly recommended to combine it with the profession of gathering, Herbalism. As you collect various herbs throughout your journey, you'll be able to transform them into:



 1. Elixirs last for a longer duration, often enhancing a player's secondary stats. One example of a well-known Elixir from WoW Classic can be Elixir of the Mongoose. If you die, you get rid of this bonus.



 2. Potions are usually a short burst of any kind of boost that is instant or limited uptime. The Major Healing Potion along with Major Mana Potion are great examples, as well as Limited Invulnerability Potion. Excellent for both PvE as well as PvP. Potions can be used in a variety of ways during a fight, as they only have a short time to cooldown.



 3. Flasks - powerful boosts that last longer, with their effects lasting until the end of. They usually require rarer materials such as Black Lotus and encouraged use is for raiding. For instance, Flask of the Titans and Flask of Distilled Wisdom. Flasks in WoW Classic can only be made through Alchemy Labs.



 4. Transmutes are the capability to transform two materials into a powerful product, with typically a 24 hour cooling down. The ability must be learned through recipes like the recipe for Transmuting Arcanite which then allows the transmutation of Arcanite. Arcanite Bar is extremely powerful, needed for iconic items such as Thunderfury, Blessed Blade of the Windseeker and Nightfall.



 5. Oils - typically produced from fish caught from fishing, and a reagent needed to make other Alchemy items such as Blackmouth Oil.



 Best Professions to Pair with Alchemy



 Alchemy can be paired and is a good match with Herbalism and Fishing, as reagents from those fields are required for potions, flasks and Elixirs. At higher levels, Mining ore is required to transmute.



 The Best Classes to Learn About Alchemy



 The field of Alchemy is one to be pursuing, regardless your class, if you are looking for content that is endgame-related. Alchemy can allow you to make a variety of consumables to enhance your performance during dungeons and raids.



 Alchemy Trainer Locations in WoW Classic



 Apprentice and Journeyman Alchemy Trainers can be located in major cities. If you're not sure of the location, ask a city guard for assistance and they will display a red flag with a gold ! in your maps. It is possible to train Journeyman Alchemy up to level 10 and Alchemy Skill 50.



 Alchemy Transmutes in WoW Classic



 One of the perks to being an Alchemist in WoW Classic is Transmutes. Transmutes are cooldowns that Alchemists are able to utilize to transform certain materials into another. Transmutes' cooldowns can vary between 1 and 2 days. They require you to possess a Philosopher's Stone. The most popular transmute has to be Transmute: Arcanite, which is the only way to acquire Arcanite Bar which is a highly sought-after mineral that is required to create Nightfall and Thunderfury, Blessed Blade of the Windseeker.



 Alchemy Labs & Flasks



 As mentioned earlier, Flasks are powerful buffs that persist through death and last up to 2 hours. Only an individual flask boost at a time. They do cost quite a lot to make, as they require high-end and expensive materials. Black Lotus is the most noteworthy as it is super competitive to come by. Black Lotus only spawn in generally difficult-to-access, higher-level areas with at least one hour Respawn time.



 Here are the recipes for the 5 Flasks found in WoW Classic as well as where to find them:



 A Flask with Chromatic Resistance - Drops from Gyth in the Upper Blackrock Spire. It is used for encounters that require strong resistances.



 A Flask of Distilled Wisdom - It is available on Balnazzar inside Stratholme Live. Mostly used by healers needing additional mana to progress, before they can get powerful mana regens from gear.



 Flask of Petrification - Random World Drop. This isn't a common item for its purpose, but it is useful because it shields players from attacks for a minute. Tanks are able to use it in the event that their healers run out of mana, or the boss is about to get angry, a tank can pop this flask , and then buy additional time to complete the remainder of your raid.



 Flask of Ultimate Power Drops from Ras Frostwhisper on Scholomance. Casters who deal damage such as Mages and Warlocks trying to push more damage into fights that are in progression.



 Flasks of the Titans drops from General Drakkisath in Upper Blackrock Spire. Since its effects increase health, Tanks will commonly utilize this flask. However, in fights where survivability is an issue, DPS will use this as well--not to mention PvP.



 Elixirs



 Unlike Flasks and Flasks, you'll lose the effects of Elixirs once you die. However, you could have multiple elixirs up at at time, as long as they do not provide the same effects.



 Elixir of the Mongoose The drop of Satyrs within Jadefire Run, Felwood. The item is used by Melee DPS as well as Hunters to increase damage.



 Elixir Shadow Power - Sold by Maria Lumere and Algernon for 1. It is used by Warlocks and Shadow Priests.



 Greater Arcane Elixir, a rare world drop. It is used by all casters DPS.



 Elixir to Greater Firepower - A rare drop of Dark Iron Dwarves in Searing Gorge. It is used by Fire Mages.



 Elixir of Frost Power A seasonal reward from being the Mean One... during the Feast of Winter Veil. It is used by Frost Mages.



 Elixir of Sages - A rare drop found in Scarlet Crusade Mobs in Eastern Plaguelands. This is a common use for healers and casters.



 Elixir of Superior Defense - Sold by Kor'geld/Soolieberryfizz for 120. Used by tanks when dealing against enemies with strong melee attacks and abilities.



 Gift of Arthas The gift of arthas is dropped on the part of Skeletal Flayer in Western Plaguelands. Tanks can use it to boost their shadow resistance and increase their group's combat DPS damage.



 Final Thoughts



 Alchemy is a fun job that can prove extremely beneficial if you decide to sell elixirs and potions through the Auction House, or help contribute to your guild. In the introduction, I highly suggest combining this profession with Herbalism. However, if you have access to a variety of herbs from other sources You are free to choose another profession as well as Alchemy.


Dec 14 '21 · 0 comments · Tags: wow classic alchemy

Great AXE is a double-handed weapon that can only be scaled by Strength. It's a good choice for players who want to stand out as the focal point out of your teammates in fights. The Great Axe can be used to build a tank or for a strong DPS construction in PvE and PvP mode.



 During the beta open for New World, many players were playing with The Great Axe weapon due to its heavy damage, good range of CC, and its ability to bring enemies closer to you. Since the game is now out, we'll be showing the best New World Great Axe builds through this detailed guide.



 This build is all about the long-term sustainability of this build. It tends to be heavily in the Reaper tree, with Reap as the main active skill, and the passives Feed and Critical Gains for additional health regeneration. Axe of the Great Great Axe scales with Strength it is recommended to try and max out attribute points in that tree. It's best when used with Heavy Armor for a tank build. This article will give you a quick overview of the mastery trees.



 Reap is a wonderful Great Axe skill for a tank, mainly because it's taunt -gem compatible however, it can also draw enemies closer to your position, creating the space needed for your other duties (healer or DPS) to continue to do what they are best at. The Hunger passive can repair 30-percent of all damage you cause as health, so it can be a powerful endurance.



 Charge is a fantastic mover that can be used to complement any type of build. Charge can be used to initiate an engagement, or to provide a quick method of disengaging. You won't be interrupted when making use of this technique.



 Maelstrom is an all-around ability that draws enemies towards you while dealing decent damage. It is a perfect fit for the classic idea of spinning to win.



 With regards to passives you must take advantage of both Feed and Critical Gains to last, as well as the Executioner's speed passive, which gives you a speed boost after successful light attacks.



 While the Great Axe is well-suited to the tank style of play, its pure DPS should not be underestimated. To expand on that idea it is best to focus on what's known as the Mauler tree. This build is about keeping your enemies close and performs surprisingly effectively when playing single-target PVP as long as you are able to use your abilities. You'll be vulnerable to kite-based builds, including those that use the Rapier and Bow combo, be aware of that.



 This configuration uses Reap, Whirlwind, and Maelstrom. It is possible to swap Reap for Gravity But the sustain of Reap is likely to be too great to overlook. Charge is also a must. In the event that you are able to close the gap between you and the enemy could be the difference between a winning battle or just another skirmish.



 Whirlwind provides an additional amount of DPS compared to the full tank build. The damage it deals is based on the amount of enemies in the area which is why it can be used during wars and Expeditions. Everything else is built on our tank construction setup.



 You'll want to keep the abilities of Feed as well as Critical Gains (sustain!) However, you should delve deeper into the Mauler tree, specifically The Center of Attention passive (more damage when there are multiple enemies nearby), and Enduring Strike, which adds Grit to all heavy Attacks that means that enemies are unable to hinder your damage or interfere with it.



 The Bow is among the most popular weapons available in New World, so it's no surprise that players have experimented on the Bow and Great Axe for DPS. It's very similar to the way of playing that you could play with the War Hammer, the other large two-handed weapon that is featured within the game.



 It's best to stick to the essentially similar Great Axe loadout to the DPS Great Axe build. You can mix and mix by adding Charge in place of Whirlwind for added mobility. You could also substitute Maelstorm by Gravity Well if you're willing to trade damage for crowd control.



 The main weapon that can cause damage will be the Great Axe, so you'll need to build as much Strength as possible. It's true that your Bow isn't going to do any damage, but that's okay. Your Bow is more of a mobility tool. In terms of armor type, medium would be recommended for most players as it offers a good mix of durability and bonus damage. If you're confident in your abilities to deflect attacks, lighter could be the better choice. Keep an eye out for equipment that is able to provide critical stats and ability to decrease cooldown.



 This combination of weapons was extremely popular during the open beta. It's use covers the majority of the game, from PVP through high level PVE. There are many options when it comes to playing with two-handed guns which include a classic Tank build and an DPS build specifically for PVP duels and sieges or an armored tank designed to aid your group and company during sieges and other endgame PVP.



 A healthy mix of Strength and Constitution is recommended for this build. Strength will reduce the destruction of both weapons, while Constitution will ensure you're active during lengthy battles. Heavy armor is your best choice for absorbing the maximum amount of damage with these heavy weapons. For perks, look for any item that can improve your critical stats, cooldowns on abilities, and the overall level of health.



 Based on our recommended Tank build to build a Great Axe, it is best paired with another weapon that is similar to it or a DPS weapon. You're looking for something that not only works with Crowd Control, but your Attribute Points too.



 It's a great weapon to have. War Hammer is a great choice because it's a Tank weapon with great crowd control, and also uses Strength points. Combining it with Great Axe, especially in mobs or boss fights, makes enemies immobile and unable to damage you during the majority of the battle. The downside, though, is that you'll have to use two powerful weapons with two hands that make it difficult to move.



 If being slower bothers you The Hatchet is the best choice. Not only does it have the Feral Rush ability that rushes enemies, allowing you to attack fast and then knock them down, it also comes with self-healing. Due to both weapons being capable of regenerating HP and regenerating HP, you'll never require Potions or food. It also scales with Strength.



 While crafting weapons (check for our How to Level Weaponsmithing guide) You can apply a certain Perk in the event that you've got the Special Resource to do so, or you can utilize a Charm. There is only the one current Perk at a time. Since our suggested Great Axe build focuses on specific active Skills that you'll need Perks that benefit the players with those. For example, since you've picked Gravity Well the Insatiable Well Perk allows you to get more HP.


Nov 28 '21 · 0 comments · Tags: new world great axe
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