Underground Pass Old School Runescape Quest Guide from James's blog
Underground Pass is the third quest of the Elf quest line, and is a long and dangerous dungeon to the west of Ardougne. You are required to travel through the passage at the request of King Lathas to help him defeat their corrupted son Tyras.
It is the third quest within the Elf series The Underground Pass OSRS quest takes you on a long journey through the dungeon found close to Ardougne. The objective is to head through the area as ordered by King Lathias, in his attempt to take down Tyras his corrupted brother.
Before starting the quest, we will need to know what things, skills and other items will be required to finish the Underground Pass.
Underground Pass OSRS Quest Requirements
In the beginning, you'll need to have finished your Biohazard as well as Plague City quests, and possess a Ranged level at least 25. As for your items it is suggested to take two ropes, as you'll require at least one. Additionally, you'll need a bow, with five arrows without poisons, metal tippings and spade.
There are some things you will need that can be acquired during the quest as well. They include a plank a bucket, and a an tinderbox. There are also foes to take on and you must are equipped for combat, with either protect yourself From Melee or some other defensive armor with you as well.
Underground Pass OSRS Quest Guide
In the end, you're going to ensure that you have Agility proficiency is at level, since this means you will be able to meet certain targets as they are linked to each the other. If you fail a certain segment, you'll be sent back to the beginning of the respective area that you will obviously want to avoid. Certain segments can be difficult if have heavy equipment, so you will want to travel light wherever possible.
Starting Off the OSRS Underground Pass Quest
To get the quest started, head over to King Lathas on the first level of Ardougne Castle. You will be informed of how to access the Underground Pass in OSRS, and the way it is protected by an ex- Kinshra knight Iban who has convinced himself that Zamorak is his son. It is also suggested to talk to Koftik at the front of your destination.
Now, you can head through the gate at West Ardougne, so do that and walk through the city towards the west. After that, you'll find the entrance to the cave. Talk to Koftik here, who will tell you more about the cave, before telling that you should meet Koftik at the bridge when you get into.
Making it to the Bridge
Once inside you will see that there are three paths that go from different angles. You should take the path to the north and avoid the path in the middle, unless you do not want the flood your way down. When taking the path to the north, you will encounter a set of rock which you must climb over. You can talk to Koftik once you have done this, and he will provide you with an oily cloth and tell you that it appears like there's been a person in the cave already.
Continue north and you will hit a small section with a river and by looking across it you'll see that there is a guide rope keeping the bridge in place. Make use of a lighted arrow to strike the rope. It causes it to drop , allowing the bridge to be crossed. Don't bother with the lever, and pick up your plank in the direction to the north.
In the middle of the Pit
Go to the south of the spot where you found the empty and avoid the spiders that are blessed and then head to the east. There's a pit with water and rope swing. Take your rope and swing it on the hanging rock over the pit in order to traverse. If you fall, you will require a new rope to try another time, and then you'll need to find a way back to the start.
Traversing the Grid
Continue along the eastern path, before taking a turn to the south. There you will be Koftik standing in front of an array of a number of tiles. The majority of said tiles can cause damage to you but it can only do 15 damage at a time. It's all you have to do is try and find the right path to take to cross, which might take you several turns. Once you've reached the other side, pull the level until you can let the gate open to allow you through. If you happen to succumb into the grid your items will be discarded here and you will have be able to deliberately fall in to recover them later.
To the Well
Go north and you'll come across an electric furnace. It's not necessary yet however, make note of the location. Turn west and you'll find a narrow corridor, be aware that there are traps within the wall. You can either disarm them or heal them and continue to run the area, hoping to not get too badly injured. Once you are on the other sideof the wall, you'll find a strange looking hole, as well as an altar. Here, you will find four different paths for you to follow, so go towards the north.
Use your plank that you found before at the level rock, that will disable the traps. After you have passed the traps, go to the end of the tunnel in order to collect an Orb of Light. After that, turn to the north-west direction and run past the ogres and spiders to collect the orb. Then return. Next, take the middle of the path, avoiding the traps in the same way as with the second route. When you reach the last pathway to the south-west, you'll need to disarm the trap prior to picking up the orb.
With the four orbs in your possession, return to the furnace you passed earlier. Take out the orbs and destroy them before placing them into the furnace. If you have to, end your prayer by placing it on the altar, then walk into the well.
Navigating the Maze
Going down the well will take you down to a different level. You can find food in the crates around here. Begin to walk through the cave and you'll come across an area that has cages within it. You should go to the cage left, and then pick the lock. In the back in the cage you may observe that the ground appears slightly off, because it leads to an underground tunnel when you dig with your spade on the ground. Take your time as you traverse the narrow ledge and you will be able to access the maze.
To traverse the maze of beams, take a right first, and then left three times. Another option is to get out of the maze, if you've got 50 Thieving by opening the door's lock on the south side. Once you've got through, go south and then through the pipe's entry point.
The Boulder and the Unicorn
When you've entered the next room, there will be a unicorn that is caged. Your goal is to collect its horn, however, you'll not be able to do that in this room. Go into the cage and pick up the railing piece then head back across the road to discover a boulder. Utilize the piece of railing you just found to break it up so it can crush the unicorn. Continue to descend and take the horn. Go through the tunnel in the north.
The Paladins Camp
Keep going north through the cave and you'll eventually encounter a trio of Paladins. Sir Carl, Sir Harry, along with Sir Jerro are all at level 62, and will provide potions and food when speaking to them. Unfortunately, you're going must fight them to gain the Paladin's Badges which you need from them. Just make sure you have previously spoken to them prior to attacking so you get the items. If you're looking to use a quick strategy to kill them, simply attack them then make a run for south the point that they don't follow.
The goal is to earn three badges from them once completed the quest, so go west and look out for traps. Further west is another one, so use the unicorn horn and the three crests to open the door that allow you to advance.
Meeting the Dwarves
Koftik appears in the cave prior to you, and then disappear after a short rant, while also telling you that there are Dwarves in the south. Note the location of the walkways and follow them along to the east side of the wall. Then, head west until you come to an underground cave. You will reach the lower part of the cave and there will be three dwarfs nearby, known as Niloof, Kamen and Klank. You can speak to Niloof toget some food. Kamen will also give you an endless supply of food when you talk to him. There is an tinderbox also in the eastern part of the building, if you don't have one on you already.
Niloof will tell you of the witch who is capable of killing Iban as well, while Klank will show you his shields and talk to you what you think of the Soulless. Finally, speak to Kamen, who will offer you a cup of his drink to give your HP a small boost, however it will decrease the Agility of your character.
Kardia the Witch
Head up the staircase and go to the north-east, where you'll see the house. Go to the north then take a turn to walk across. Follow the path south in order to reach the home of Kardia. You'll hear her talking to herself when you arrive at the door talking about her cat who disappeared. Take the path to the north, then follow the path toward the west. Take the gap and then follow the north route until you get to an animal. Pick it up then go back to the witch's residence.
The cat will be placed on the door, and you'll be able to hide around the corner as the witch comes to collect the cat. After that you can open the door and search the chest inside. There are two potions as well as the history of Iban as well as a doll of Iban.
The Four Elements of Iban
Now, you must play with the doll in order to acquire the four elements of Iban to give it. First, we'll be being given Iban's Shadow which will require you to defeat level 91 demons Doomion, Holthion, and Othainian. Head north from Kardia's residence and then west after which you turn left, down to where the demons reside. Kill them in order to obtain their respective amulets. If you want to kill them in a safe area it is possible to kill them from the narrow pathways located nearby.
Iban's Shadow
Once they're dead, head to the north of Doomion was to find the chest. Unlock it to eliminate the amulets and get Iban's Shadow which becomes an integral part of the doll.
Iban's Body
In the next step, we'll need to obtain Iban's body, which is why we must go downstairs and talk to Klank for a second time if you did not prior to getting the gauntlets. From here, we need to head to the smaller building and then use the barrel's bucket once you are in there for a drink that is dwarf. Transfer it to the south-east side of Iban's grave location and pour it on top of the tomb. Utilize your tinderbox and ignite it, which will cause it burn and produce an Iban's Ash pile which will be added to your inventory, which will be used on the doll.
Iban's Blood
The next target is Iban's blood, so go to the north of Iban's tomb, until you reach the corridor that is populated by blesse spiders. You will come across Kalrag who is a level 89 spider that you'll have to take down. After killing him the victim will suck up the blood of your character. Make sure you're aware of other spiders in your vicinity, who can be distracting when you're trying to battle Kalrag.
Iban's Dove
Lastly, we need Iban's dove. To find this, go to the north-west to find one small passageway, and ascend the stairs. There will be a variety of cages with half-soulless inside, so go south and utilize your agility jump to move forward. After that, you'll have follow the path towards the north to locate the cage. Then, turn left and equip Klank's gauntlets, then explore the cage in search of Iban's dove.
Finding Iban and completing the OSRS Underground Pass Quest
Now that you have all the relevant elements, you are now ready to go and take out Iban. Return to the temple of Iban in the central area, where you will kill one of the disciples of Iban. You will need his Zamorak monk robesand put them on before entering the temple, wearing the upper and lower Zamorak robes.
Iban will begin his assault with red spikes near the entrance. These spikes cannot be stopped by praying. Make your way to the well and play with the doll. You could be attacked a few times here to disrupt your progress, so be careful. Another strategy is to wait for his attacks to end before going to his cave, and after the seventh attack , just walk right up to the well and use the doll.
After using the doll, Iban has been destroyed. The temple will begin to crumble. The Iban's Staff after which you will be teleported to a cave in which you will meet Koftik. When you speak to him, you'll be taken into the cave's entrance, after which you can head back to Ardougne and let King Lathas know you completed the quest.
The Rewards of Successfully completing Underground Pass in OSRS
If you successfully complete the Underground Pass OSRS quest, you'll earn 5 Quest Points. Along with Iban's Staff which you keep, which has Iban Blast as its Iban Blast spell connected to it, you also receive 3,000 Agility, and Attack experience.
Congratulations, you have now completed the Underground Pass OSRS quest, and are now ready to take the quest even further.
The Wall