MMOruki's blog
Mine is remembered by me vividly. I had been in Afghanistan and cheap mt nba 2k21 I had a notebook with me. Not one of those big ones, small base. So much pleasure. We played with 6 or 5 seasons. I chose the Clippers to start. Lob City was a cheat code that is fucking. Stealing in that game was broken. You could boost players stats at the end of a season depending on the number of awards you have (players on the All star team, MVP, etc.) I boosted Chris Paul's slip to 99 and he can only pickpocket anybody, it was really broken.
Anyway, I am enjoying the foundation cook in one of the rear of the kitchen of the regular season games interior. Small room with shelves anywhere. He is up by 2 with just 6 seconds left, I a large open 3 with Paul and get a cheesy ass steal. I'm 100% sure the ball is going in Since Paul's hands are being left by the ball. No doubt in my mind. I went to observe, stood up quickly, and that I didn't realize how much I leaned. I totally SMASHED on that the back of my mind. It hurt so damn awful. I snapped both hands and am writhing in pain. I look back at the screen and the fucking taken clanks out. Not only did I smash my head I lost NBA 2K20. I really don't think anybody has ever laughed at me.
Another one that comes to mind is Kevin Garnet draining a midrange jumper that is backwards. Ball goes behind him and to the hoop literally facing away from the basket shot animation. I think that was 2k7, which had the game mode of all, Scramble Starters. For those who don't understand the attractiveness of Scramble Starters, it was only an exhibition match and you'd select a team. However, you just chose the bench. Then, NBA 2K20 will randomize your starting line up by picking people.
2k20 new my livelihood with ATL I hit the shot which gave us the W against the Lakers with 1.5 sec staying, they had time outs, then Davis moves to LeBron, LeBron shots, and strikes the scores. It occurred to mepersonally, thought it was amusing to tell. Without jokes when I struck on Legend 1 on 2k16, and every Park match I played 16, I miss this game. I remember my friend sending me a clip of him losing into the pc on a complete court heave, shits hilarious.I remember my friend sending me a chunk of him losing into the pc on a complete court heave, shits hilarious.I mean that you cant take it in a bad way, I laugh about it, its only a game, also I recalled one guy that shared Reddit exactly the same thing, but in the first game of buy nba 2k21 mt mycareer in which you are supposed to win.
Anyway, I am enjoying the foundation cook in one of the rear of the kitchen of the regular season games interior. Small room with shelves anywhere. He is up by 2 with just 6 seconds left, I a large open 3 with Paul and get a cheesy ass steal. I'm 100% sure the ball is going in Since Paul's hands are being left by the ball. No doubt in my mind. I went to observe, stood up quickly, and that I didn't realize how much I leaned. I totally SMASHED on that the back of my mind. It hurt so damn awful. I snapped both hands and am writhing in pain. I look back at the screen and the fucking taken clanks out. Not only did I smash my head I lost NBA 2K20. I really don't think anybody has ever laughed at me.
Another one that comes to mind is Kevin Garnet draining a midrange jumper that is backwards. Ball goes behind him and to the hoop literally facing away from the basket shot animation. I think that was 2k7, which had the game mode of all, Scramble Starters. For those who don't understand the attractiveness of Scramble Starters, it was only an exhibition match and you'd select a team. However, you just chose the bench. Then, NBA 2K20 will randomize your starting line up by picking people.
2k20 new my livelihood with ATL I hit the shot which gave us the W against the Lakers with 1.5 sec staying, they had time outs, then Davis moves to LeBron, LeBron shots, and strikes the scores. It occurred to mepersonally, thought it was amusing to tell. Without jokes when I struck on Legend 1 on 2k16, and every Park match I played 16, I miss this game. I remember my friend sending me a clip of him losing into the pc on a complete court heave, shits hilarious.I remember my friend sending me a chunk of him losing into the pc on a complete court heave, shits hilarious.I mean that you cant take it in a bad way, I laugh about it, its only a game, also I recalled one guy that shared Reddit exactly the same thing, but in the first game of buy nba 2k21 mt mycareer in which you are supposed to win.
I started by playing a friend's dreamcast. He also made the mistake of cheap PSO2 Meseta letting a personality is created by me. He went to sleep and awakened in the am at 6-7 and I was up playing. I didn't have a means to link online at that time although then it was bought by me for GameCube. Then the first Xbox released PSO2 so I played with it there online. I think the level that personality was 117 out of 200, I reach. It was a hell of a mill back in these days. I didn't believe because I remember playing burst and not being into it 25, I would enter this one. Well here we are now and I am hooked as he will, I told myself I would not drop a buck in to Phantasy Star Online 2, I ended up buying the creators sonic collab edition.
PSO ver.2 about the Dreamcast was my first in the series, and yes it was addicting; enormous grindfest, but addicting. When I was going through ultimate, it took me so long to get it through due to how stingy the falls were in that match but I loved it nonetheless. The next time I picked up it was to get the Xbox with Epiaode 1 & 2, and it was revived. I introduced two of my buddies to Phantasy Star Online 2 and we'd split screen playing it for hours on end. Servers up, and it was fantastic. Because it was an escape from life and to just relax with, like many RPGs, it had been grindy but to me personally, I always had fun with it. Not gonna lie, I feel old when I look back whatsoever.
Having played most Phantasy Star games since Online I can say that PSO2 is nothing like the original PSO and it's also not even nearly as addictive as it gets so many things wrong which the first PSO pretty much nailed (for example the power creep to its endgame was pretty much non existent in the original PSO and items had unique uncompromised special attacks e.g. the Frozen Shooter and Guld Milla). They should have just called Phantasy Star Online 2 Phantasy Star Universe 2 trigger that is what it really is.
It's 3 items from PSU as that's all I have played. 2: All the public places, for a while you had to work your way through a mission or 2 just to get to the area you wanted, nice that they made a quick transfer for it. 3: The BS system. Everyone hated it that feeling when you grind out a 10/10 was epic.
Maybe we'll see a weapon camo for this later since OT firearms are unobtainable in NA.IIRC Neiclaw WL was 9stars and Falclaw WL was 11stars, but I'm pretty sure that they were both left behind if the OT/NT change happened. All of those camos from the photon booster shop used to be weapons you could throw by milling the shit. Them compressed to Phantasy Star Online 2 Meseta camos instead of having them for each weapon.
PSO ver.2 about the Dreamcast was my first in the series, and yes it was addicting; enormous grindfest, but addicting. When I was going through ultimate, it took me so long to get it through due to how stingy the falls were in that match but I loved it nonetheless. The next time I picked up it was to get the Xbox with Epiaode 1 & 2, and it was revived. I introduced two of my buddies to Phantasy Star Online 2 and we'd split screen playing it for hours on end. Servers up, and it was fantastic. Because it was an escape from life and to just relax with, like many RPGs, it had been grindy but to me personally, I always had fun with it. Not gonna lie, I feel old when I look back whatsoever.
Having played most Phantasy Star games since Online I can say that PSO2 is nothing like the original PSO and it's also not even nearly as addictive as it gets so many things wrong which the first PSO pretty much nailed (for example the power creep to its endgame was pretty much non existent in the original PSO and items had unique uncompromised special attacks e.g. the Frozen Shooter and Guld Milla). They should have just called Phantasy Star Online 2 Phantasy Star Universe 2 trigger that is what it really is.
It's 3 items from PSU as that's all I have played. 2: All the public places, for a while you had to work your way through a mission or 2 just to get to the area you wanted, nice that they made a quick transfer for it. 3: The BS system. Everyone hated it that feeling when you grind out a 10/10 was epic.
Maybe we'll see a weapon camo for this later since OT firearms are unobtainable in NA.IIRC Neiclaw WL was 9stars and Falclaw WL was 11stars, but I'm pretty sure that they were both left behind if the OT/NT change happened. All of those camos from the photon booster shop used to be weapons you could throw by milling the shit. Them compressed to Phantasy Star Online 2 Meseta camos instead of having them for each weapon.
If the Takeover bar in the top right turns red and nba 2k20 mt coins tells you to press in on the RS, take action. It will aid you with improving your teammates' shots off of your aids. It's possible to lose the takeover progress if you flip over the ball. Pressing RB will provide you multiple choices based on the button. It can make passing a little easier as you wouldn't need to"pick" using LS but instead just press X/B/Y/etc.. IDK how long the choices stay open, but it will continue long enough to make a move and pass. A drama I did a lot was push to the internet to get another dman to drive me, then dish it into the open man depending on who arrived off.
There's a match pass perk for 50,000 vc that's the currency for updating your NBA 2K player. 1 additional thing which will help get assists, should you wait until the shit clock has for about 3 minutes and then pass the company will take, giving a chance for a help to you. One thing to notice is that the MyNation games, that are available through the MyCareer menus, but do not count towards the quest. I had a double double at a MyNation sport and it didn't register anything. I play NBA 2K anyway will not have any difficulty meeting with the prerequisites.
Additionally holding Y creates a cutter(layup take ) and discharging it passes the ball. Easy way to get folks. Release whenever they become slightly open. LB allows you to call for a pick.I fought getting assists until I started doing the choice and roll.Just go around the pick and the move to your teammate who should run towards the basket. If you are unable to receive your 10 assists in the first game, you can leave MyCareer style, use the NBA 2K player Builder"slashing playmaker" template that you created before, and begin a new career to play the first game over again. The pursuit is cumulative so you do not need to receive it in one game.
Pressing RB will give you multiple passing choices dependent on the button. It may make passing a little easier because you would not need to"pick" using LS but rather simply press X/B/Y/etc.. IDK how long the choices remain open, but it is going to continue long enough to make a go and also pass. A drama I did there was a lot push to the internet to get another dman to push me, then dish it into the guy that is open based on who arrived off. I'm the furthest thing from a basketball enthusiast and this really did take like 15 minutes. Not bad in any way. I actually even had a small bit of fun playing as the 5'7" guy running around the courtroom at 20mph passing to everyone.
Nice, glad you were able to make it work! It is certainly a unique construct haha. I'm not positive if you noticed in the time but you can"test your construct" where you are in a position to calculate your stats to find out exactly what your build will probably be like as soon as you level up them all of the way and play in an NBA game. I'm utilized to playing NBA 2K with NBA 2K players that go like the trucks from mudrunner so with this construct playing was similar to cheap nba 2k20 mt having Sonic.
There's a match pass perk for 50,000 vc that's the currency for updating your NBA 2K player. 1 additional thing which will help get assists, should you wait until the shit clock has for about 3 minutes and then pass the company will take, giving a chance for a help to you. One thing to notice is that the MyNation games, that are available through the MyCareer menus, but do not count towards the quest. I had a double double at a MyNation sport and it didn't register anything. I play NBA 2K anyway will not have any difficulty meeting with the prerequisites.
Additionally holding Y creates a cutter(layup take ) and discharging it passes the ball. Easy way to get folks. Release whenever they become slightly open. LB allows you to call for a pick.I fought getting assists until I started doing the choice and roll.Just go around the pick and the move to your teammate who should run towards the basket. If you are unable to receive your 10 assists in the first game, you can leave MyCareer style, use the NBA 2K player Builder"slashing playmaker" template that you created before, and begin a new career to play the first game over again. The pursuit is cumulative so you do not need to receive it in one game.
Pressing RB will give you multiple passing choices dependent on the button. It may make passing a little easier because you would not need to"pick" using LS but rather simply press X/B/Y/etc.. IDK how long the choices remain open, but it is going to continue long enough to make a go and also pass. A drama I did there was a lot push to the internet to get another dman to push me, then dish it into the guy that is open based on who arrived off. I'm the furthest thing from a basketball enthusiast and this really did take like 15 minutes. Not bad in any way. I actually even had a small bit of fun playing as the 5'7" guy running around the courtroom at 20mph passing to everyone.
Nice, glad you were able to make it work! It is certainly a unique construct haha. I'm not positive if you noticed in the time but you can"test your construct" where you are in a position to calculate your stats to find out exactly what your build will probably be like as soon as you level up them all of the way and play in an NBA game. I'm utilized to playing NBA 2K with NBA 2K players that go like the trucks from mudrunner so with this construct playing was similar to cheap nba 2k20 mt having Sonic.
However, PSO2 is facing a few looming menaces in the future that are seeking to buy meseta pso2 slice a lot of the pie from a lot of matches (2077, Blue Protocol,'' Lost Ark, simply to mention a couple). But I feel the entire mindset of"What defines a successful game" Is going to continue to shift as a brand new console generation arrives and the video game marketplace continues to get more and more saturated by awesome matches thinning the pool of Phantasy Star Online 2 participant's time to game/money to shell out further and further. The era of any title monopolizing a member Phantasy Star Online 2 participant foundation for several is gone.
Would you not understand that if it weren't for Microsoft, Phantasy Star Online 2 wouldn't have made it to the West? Also, it's phantasy Star. You believing that Phantasy Star Online 2 could be booming if they had done something is that you being delusional. Pso was a small, niche collection. Sega themselves understand that which is why they have been hesitant invest and to release int Phantasy Star Online 2 to start with in the West. I think you. Did you not see just how successful Monster Hunter World is? Clear effect from the end result of managing a launch nicely. Phantasy Star Online 2 was accessible on PS4 and XBOX from the start with news and a Transparent deadline to the PC release.
Whoever at SEGA that was responsible for the set of retarded decisions that led to the collapse of the company as a business giant into a niche program developer never took obligation and remains screwing the business over. From how they've managed their IPs post Dreamcast.Are you comparing monster hunter to pso it reveals? Monster hunter was much more popular compared to pso. MHW is a huge success because Phantasy Star Online 2 brings a mainstream crowd. It has artwork and graphics, very impactful and effortless combat to follow and in nature, is casual and easy to grind.
Pso is not one of that. Thinking that when pso was advertised"correctly" it will be a mainstream success or anything beyond a small cult following is delusional.Check your info. PSO sold a million copies and came out in 2001. Dragon Hunter 1 sold a million copies and came out in 2004. Both of my characters came from Wikipedia. The shit show back in failure and 2012 to communicate resulted while another has a bright future 29, flopping.
Right and how many games came out from the monster hunter show since that time? And how many of these were more effective than Star? Let us not even discuss MHW. You need to realize, the majority of individuals are going to judge a book from its cover. MHW is a really attractive looking game. It's a great deal of mainstream appeal, like I said. Pso2 does not. MH had been a market game ahead of the launch of MH Worldit turned into a title that was mainstream. PSO was likewise a very market game, that had the chance of getting a more mainstream name, but had that squandered due to Phantasy Star Online 2 Meseta inadequate decision-making on Sega's role (unsurprising when you remember how they manage the entire Sonic brand). That his purpose was.
Would you not understand that if it weren't for Microsoft, Phantasy Star Online 2 wouldn't have made it to the West? Also, it's phantasy Star. You believing that Phantasy Star Online 2 could be booming if they had done something is that you being delusional. Pso was a small, niche collection. Sega themselves understand that which is why they have been hesitant invest and to release int Phantasy Star Online 2 to start with in the West. I think you. Did you not see just how successful Monster Hunter World is? Clear effect from the end result of managing a launch nicely. Phantasy Star Online 2 was accessible on PS4 and XBOX from the start with news and a Transparent deadline to the PC release.
Whoever at SEGA that was responsible for the set of retarded decisions that led to the collapse of the company as a business giant into a niche program developer never took obligation and remains screwing the business over. From how they've managed their IPs post Dreamcast.Are you comparing monster hunter to pso it reveals? Monster hunter was much more popular compared to pso. MHW is a huge success because Phantasy Star Online 2 brings a mainstream crowd. It has artwork and graphics, very impactful and effortless combat to follow and in nature, is casual and easy to grind.
Pso is not one of that. Thinking that when pso was advertised"correctly" it will be a mainstream success or anything beyond a small cult following is delusional.Check your info. PSO sold a million copies and came out in 2001. Dragon Hunter 1 sold a million copies and came out in 2004. Both of my characters came from Wikipedia. The shit show back in failure and 2012 to communicate resulted while another has a bright future 29, flopping.
Right and how many games came out from the monster hunter show since that time? And how many of these were more effective than Star? Let us not even discuss MHW. You need to realize, the majority of individuals are going to judge a book from its cover. MHW is a really attractive looking game. It's a great deal of mainstream appeal, like I said. Pso2 does not. MH had been a market game ahead of the launch of MH Worldit turned into a title that was mainstream. PSO was likewise a very market game, that had the chance of getting a more mainstream name, but had that squandered due to Phantasy Star Online 2 Meseta inadequate decision-making on Sega's role (unsurprising when you remember how they manage the entire Sonic brand). That his purpose was.
I'm thinking how Monetization is managed in PSO2, also if there's any difference between NA and JP's tackling of cheap PSO2 Meseta the way to get things. Is one better, is one worse? I am curious, and I'd like some feedback from folks who are playing Phantasy Star Online 2. Disposition inventory slots make your life much simpler. If possible buy them, you will thank yourself later.
When I last played JP PSO2, I managed to get like 3 weeks of storage and mat expansions using just currency I received from performing the main campaign or whatever. Is that something on NA? Material Storage and Ex Storage 1 cost SG and are the same price as in JP. Additionally, there's not any PSO2es and OTP banks (which is free 300 storage space).
This is a question with a very simple answer till you go. I'll give you the answer. I'm pretty sure people will go. The Majority of Phantasy Star Online 2's monetization is for Cosmetics/Fashion. You're able to play with Phantasy Star Online 2 aggressive without. Some convenience options are available for sale. It is far better than many games in the marketplace today. I've seen some Folks say that you need to cover to be at the Peak of the top towards the endgame, but that is just at the end of the endgame... and even then"debatable"
So with that, I think you're good. PSO2 is a game you can play and watch just how much it is P2W. Which is actually not much. However, some people might argue otherwise. But actually. Phantasy Star Online 2 is a F2P as you can get. And most cosmetic/fashion items can be purchased with in-game currency too... on JP at least. How would you have to cover to be top of the top in endgame? Having additional storage space can def be nice, but isn't required at the ideal way of making meseta. Meseta will get you all the fodders and substances to get correctly affixing equipment. And money cannot give you any benefit whatsoever in playing your class properly.
Premium gives stronger effects for a few beverages in comparison with non-premium - like a 5-10% extra increase compared to the very same drinks/effects with no premium. It can likewise be said that paying for scratches to get ability add capsules rather than purchasing them off Phantasy Star Online 2 participant stores, or doing normal scrapes then selling all of the stuff to buy add caps/augment fodder is sort of P2W... but, with the augment transfer system the JP version just obtained, that essentially means you can shop any augment as long as it is possible to afford anything other Phantasy Star Online 2 participant are asking, and grinding meseta is not too bad... and I guess there is also thatyou can do exactly the meseta weeklies per character, and earning beyond 3 personalities is compensated articles, so technically you can get more free easy meseta weekly should you pay up for more personalities. That all makes it seem bad, but to Phantasy Star Online 2 Meseta be honest none of it super things in the long run, you truly don't have to invest up too much.
When I last played JP PSO2, I managed to get like 3 weeks of storage and mat expansions using just currency I received from performing the main campaign or whatever. Is that something on NA? Material Storage and Ex Storage 1 cost SG and are the same price as in JP. Additionally, there's not any PSO2es and OTP banks (which is free 300 storage space).
This is a question with a very simple answer till you go. I'll give you the answer. I'm pretty sure people will go. The Majority of Phantasy Star Online 2's monetization is for Cosmetics/Fashion. You're able to play with Phantasy Star Online 2 aggressive without. Some convenience options are available for sale. It is far better than many games in the marketplace today. I've seen some Folks say that you need to cover to be at the Peak of the top towards the endgame, but that is just at the end of the endgame... and even then"debatable"
So with that, I think you're good. PSO2 is a game you can play and watch just how much it is P2W. Which is actually not much. However, some people might argue otherwise. But actually. Phantasy Star Online 2 is a F2P as you can get. And most cosmetic/fashion items can be purchased with in-game currency too... on JP at least. How would you have to cover to be top of the top in endgame? Having additional storage space can def be nice, but isn't required at the ideal way of making meseta. Meseta will get you all the fodders and substances to get correctly affixing equipment. And money cannot give you any benefit whatsoever in playing your class properly.
Premium gives stronger effects for a few beverages in comparison with non-premium - like a 5-10% extra increase compared to the very same drinks/effects with no premium. It can likewise be said that paying for scratches to get ability add capsules rather than purchasing them off Phantasy Star Online 2 participant stores, or doing normal scrapes then selling all of the stuff to buy add caps/augment fodder is sort of P2W... but, with the augment transfer system the JP version just obtained, that essentially means you can shop any augment as long as it is possible to afford anything other Phantasy Star Online 2 participant are asking, and grinding meseta is not too bad... and I guess there is also thatyou can do exactly the meseta weeklies per character, and earning beyond 3 personalities is compensated articles, so technically you can get more free easy meseta weekly should you pay up for more personalities. That all makes it seem bad, but to Phantasy Star Online 2 Meseta be honest none of it super things in the long run, you truly don't have to invest up too much.
You men do. They got the foundation for 21 performed. They gave the EXACT SAME park as last year just altered the way you construct your player. And Buy nba 2k20 mt coins I really don't think you're even gont see some thing for Ps5 using 21 either. Look to be NBA 2K they attempt to include on something with. And I wager ps5 2K games will be same. I remember being really disappointed when xbox 1 and ps4 weren't better than the previous consoles, graphics weren't much better. Used to be when you went to SNES to N64 and PS1 to PS2 to PS3 the fluctuations were huge.
I can not say I didn't see a big jump from 360 to Xbox one games since I definitely did. I believe that gap is diminishing for sure although the performance difference and graphical difference was noticeable. Tech can only be pushed up to now. We already have matches in 4K on consoles and we are only now starting work on 8k Films but that is very few and far between right now. I think as images will only have the ability to receive so much better future consoles will probably be more about performance than images. But that was at least the focus with the Xbox collection X, the load times with matches is LIGHTNING fast which is really impressive.As much as 2K is concerned they can do a great deal with NBA 2K but only so much you can do on a 12-month cycle and they make billions from people releasing minor games that are upgraded. Might as well continue so long as their is no competition and individuals are buying.
Can we talk about the completely unrealistic jerky movements when you transfer your player a different direction? I have never noticed an NBA player in real-life move as if they're just like a boat being steered in tumultuous water... There's way too much resistance when moving your player in another way and it does not reflect real physics that I believe they were trying to do by not allowing you to make abrupt changes in direction in case your momentum gets you moving one way. NBA players are athletic and fast, they could change directions quickly and do not move all clunky and uncoordinated with the ball.
Even off the court when you're running around the neighborhood it seems like you've got super restricted control over the direction you operate in, it is annoying when the gme forces you to bump into arbitrary objects and run up the stairs from the 2s courts because you can not control your player direction. And how NBA 2K slows down you COMPLETELY down on fastbreaks because again, the movement mechanics in NBA 2K have you ever turn around and quicken in a different direction with the speed of a 400lb fatass motherfucker in spite of all the Downhill badge so that if you are WAY ahead of everybody else your ass will get blocked from behind going to get a fastbreak dunk/layup.
As someone already mentioned, the crash detection that is fucking is god. Forces you to collide into your own teammate and RUN IN PLACE instead of just giving you an animation to run AROUND them. Same issue applies to the hop step cheese. I dont give a fuck what anyone says, there ought to be NO badge in NBA 2K which allows you to move the protector's ENTIRE BODY out of your way when they're enjoying the most textbook perfect hands up shield, and get a 1% contest because of mt for sale 2k20 the Slithery Finisher bullshit. Biggest complaint at this time by far.Create NBA2KING Desktop Shortcuts For 3% Discount!
I can not say I didn't see a big jump from 360 to Xbox one games since I definitely did. I believe that gap is diminishing for sure although the performance difference and graphical difference was noticeable. Tech can only be pushed up to now. We already have matches in 4K on consoles and we are only now starting work on 8k Films but that is very few and far between right now. I think as images will only have the ability to receive so much better future consoles will probably be more about performance than images. But that was at least the focus with the Xbox collection X, the load times with matches is LIGHTNING fast which is really impressive.As much as 2K is concerned they can do a great deal with NBA 2K but only so much you can do on a 12-month cycle and they make billions from people releasing minor games that are upgraded. Might as well continue so long as their is no competition and individuals are buying.
Can we talk about the completely unrealistic jerky movements when you transfer your player a different direction? I have never noticed an NBA player in real-life move as if they're just like a boat being steered in tumultuous water... There's way too much resistance when moving your player in another way and it does not reflect real physics that I believe they were trying to do by not allowing you to make abrupt changes in direction in case your momentum gets you moving one way. NBA players are athletic and fast, they could change directions quickly and do not move all clunky and uncoordinated with the ball.
Even off the court when you're running around the neighborhood it seems like you've got super restricted control over the direction you operate in, it is annoying when the gme forces you to bump into arbitrary objects and run up the stairs from the 2s courts because you can not control your player direction. And how NBA 2K slows down you COMPLETELY down on fastbreaks because again, the movement mechanics in NBA 2K have you ever turn around and quicken in a different direction with the speed of a 400lb fatass motherfucker in spite of all the Downhill badge so that if you are WAY ahead of everybody else your ass will get blocked from behind going to get a fastbreak dunk/layup.
As someone already mentioned, the crash detection that is fucking is god. Forces you to collide into your own teammate and RUN IN PLACE instead of just giving you an animation to run AROUND them. Same issue applies to the hop step cheese. I dont give a fuck what anyone says, there ought to be NO badge in NBA 2K which allows you to move the protector's ENTIRE BODY out of your way when they're enjoying the most textbook perfect hands up shield, and get a 1% contest because of mt for sale 2k20 the Slithery Finisher bullshit. Biggest complaint at this time by far.Create NBA2KING Desktop Shortcuts For 3% Discount!