World of Warcraft: Dragonflight will add playable and rideable dragons from freeamfva's blog
World of Warcraft: Dragonflight returns the MMO to its origins, welcoming back dragons (in playable and rideable forms) and Classic-style talent trees, and adding a new set of zones to explore. The expansion doesn't have a release date, but will enter alpha soon, according to Blizzard's announcement stream.To get more news about Buy WoW Items, you can visit lootwowgold.com official website.
Dragonflight is set on the Dragon Isles, a location that's been essentially a myth for most of WoW's history, hidden away in game files and occasionally mentioned in dialogue as the game aged. You'll dig into the history of the ancient dragonflights and their kingdom, learn what has happened to them over the last 10,000 years, and try to make alliances with them to combat new threats.
WoW recently implemented a feature to let the game's two opposing factions—Horde and Alliance—to play together in the same group. Dragonflight builds on that partnership with a focus on both sides working together to explore the Dragon Isles, but will still include excuses to PvP with other players. Story-wise, the Horde and Alliance have sent an expedition of scientists and settlers to explore the land, which doesn't sound particularly optimistic for whoever has been living there for thousands of years.
WoW: Shadowlands received tons of criticism for its wonky story decisions. WoW: Dragonflight breaks away from a lot of the same faces and storylines to look back at some of the series' earliest lore. In a way, it feels almost like a way for the game to refocus its story back on what has proven to work in the past to avoid upsetting fans even more.
The Dracthyr are the new playable race, and they come with a new Evoker class. The Dracthyr race are bipedal dragons with customizable horns, jewelry, hair (with color fades!), and scales that affects both their dragon and human forms. They can cast magical ranged spells to heal allies and damage foes, and are the only race that can be created as the new Evoker class.
Evokers, which are classified as one of the game's 'hero classes', will begin with a choice between Horde and Alliance and then start at level 58 in a unique starting zone. Evokers combine various types of Dragon magic and specialize in two of them to fit with a damage- or healing-based specialization. Evokers will be the first class in the game with spells that you charge up to change their power level.
So, you can be a dragon, but you can also ride dragons. Early in the expansion, you'll have the ability to train a dragon as a mount to fly through the leveling process and beyond. It's not quite the same as flying on a normal mount though. Dragonriding looks like a skill-based form of flying that sees you leaping off of cliffs to gain momentum and working to carry that through as you reach your destination with various forms of spins and dives.
It's the first time a form of flying has been available this early, and you can see in the reveal video how the environments have been built vertically to accommodate the new system. You'll be able to customize your dragon with different colors of scales, horns, and armor as you progress through the story.
Blizzard said it has put a lot of effort into refining the game's oldest systems, the first of which is a return to a talent system that resembles the ways of the past. Talents will become trees again with several options to put points into at once, letting you turn your character into a more traditional hybrid class—a trait that was much more common in the older versions of the game. Every class will have a main tree with points associated with it and then have a specialization tree (e.g. Restoration, Protection) that you can put separate points into. As in the current game, you can swap your talents around frequently either by changing individual points or using presets.
Dragonflight is set on the Dragon Isles, a location that's been essentially a myth for most of WoW's history, hidden away in game files and occasionally mentioned in dialogue as the game aged. You'll dig into the history of the ancient dragonflights and their kingdom, learn what has happened to them over the last 10,000 years, and try to make alliances with them to combat new threats.
WoW recently implemented a feature to let the game's two opposing factions—Horde and Alliance—to play together in the same group. Dragonflight builds on that partnership with a focus on both sides working together to explore the Dragon Isles, but will still include excuses to PvP with other players. Story-wise, the Horde and Alliance have sent an expedition of scientists and settlers to explore the land, which doesn't sound particularly optimistic for whoever has been living there for thousands of years.
WoW: Shadowlands received tons of criticism for its wonky story decisions. WoW: Dragonflight breaks away from a lot of the same faces and storylines to look back at some of the series' earliest lore. In a way, it feels almost like a way for the game to refocus its story back on what has proven to work in the past to avoid upsetting fans even more.
The Dracthyr are the new playable race, and they come with a new Evoker class. The Dracthyr race are bipedal dragons with customizable horns, jewelry, hair (with color fades!), and scales that affects both their dragon and human forms. They can cast magical ranged spells to heal allies and damage foes, and are the only race that can be created as the new Evoker class.
Evokers, which are classified as one of the game's 'hero classes', will begin with a choice between Horde and Alliance and then start at level 58 in a unique starting zone. Evokers combine various types of Dragon magic and specialize in two of them to fit with a damage- or healing-based specialization. Evokers will be the first class in the game with spells that you charge up to change their power level.
So, you can be a dragon, but you can also ride dragons. Early in the expansion, you'll have the ability to train a dragon as a mount to fly through the leveling process and beyond. It's not quite the same as flying on a normal mount though. Dragonriding looks like a skill-based form of flying that sees you leaping off of cliffs to gain momentum and working to carry that through as you reach your destination with various forms of spins and dives.
It's the first time a form of flying has been available this early, and you can see in the reveal video how the environments have been built vertically to accommodate the new system. You'll be able to customize your dragon with different colors of scales, horns, and armor as you progress through the story.
Blizzard said it has put a lot of effort into refining the game's oldest systems, the first of which is a return to a talent system that resembles the ways of the past. Talents will become trees again with several options to put points into at once, letting you turn your character into a more traditional hybrid class—a trait that was much more common in the older versions of the game. Every class will have a main tree with points associated with it and then have a specialization tree (e.g. Restoration, Protection) that you can put separate points into. As in the current game, you can swap your talents around frequently either by changing individual points or using presets.
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By | freeamfva |
Added | Apr 21 '22 |
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