New World’s Best Quest Is About A Rabbit from freeamfva's blog
This is a tale about Stanley the Rabbit. If you’re playing New World and haven’t encountered Stanley yet, stop reading this right now. It’s fine. My boss will understand. Spoilers suck, and given this is literally the only decent quest in all of New World, you should experience it yourself. It’s okay. Close the door on your way out.To get more news about buy new world gold, you can visit spieltimes.com official website.
Alright. Sticking around? Yeah. I would, too. One of the year’s most popular games has a quest about a rabbit and it’s the best it has to offer by far. This is all about Stanley.Aeternum, the mythical setting of Amazon’s MMO, is a place teeming with life. Giant alligators, shambling zombies, and monsters made from trees inhabit most corners of the island. It’s a rich tapestry of locations that should provide the perfect canvas for interesting quest design and experimental storytelling. Except it doesn’t. It’s all rubbish. Go here, get that. Skip over the dialogue, even if the voice acting is decent. MMOs aren’t renowned for expertly crafted narratives, but even by that standard, this is a pretty poor showing.
So when Stanley the Rabbit showed up, I was pleasantly surprised by the emergent nature of his quest and the little tidbits of humour across its two - thankfully short - lore pages. Out on the Restless Shore, an eastern mid-game region of New World, there’s an island covered in rabbits. The first time you pass through you probably think to yourself: “Well, that’s a lot of rabbits,” and get on with another arduous fetch quest that takes hours to complete because there are no mounts in the game for some silly reason. If, however, you’re like me and are on a one-man mission to singlehandedly wipe out every piece of fauna on Aeternum, you murder all the rabbits. Instantly.
Except, there’s one ‘named’ rabbit. He’s called Stanley. Murder him and the sky turns dark, thunder clouds roll in, and the yellow spectre of the Haremaster rises from the ground. This ghoul-like creature is pretty pissed off about his rabbit being killed. The two lore pages explain that Stanley is the Haremaster’s favourite rabbit. He’s a beautiful snowshoe hare with the softest fur. Every night, the Haremaster holds Stanley as he coughs himself to sleep. He cannot, he says, have asked for a better companion. Aw, shucks. No wonder he’s so annoyed when you turn Stanley into a pancake with a War Hammer.
So out pops the Haremaster. Everything turns all gloomy, and I’m thinking, “Hey, what the hell is this? That’s not eight chests with items inside I need to collect.” Is this a quest with soul? I’m typing frantically to my friends over Discord - Bezos has a heart, Bezos has a heart! I’m getting carried away. It’s just a fucking rabbit. There is no dialogue, and the fight isn’t particularly challenging, but the open-world changing based on an action you’ve just taken is, admittedly, pretty awesome. Why doesn’t New World do this more often?This organic experience isn’t even technically the intention of Stanley. Later on, the game sends you to the island to kill him. It’s the best quest in the game. In fact, it’s the only quest I even remember, and I’m level 42 and rapidly approaching 70 hours of game time. I’d argue it’s probably better when you encounter it organically, but whatever, I still care about Stanley and his overprotective ghoul.
It’s like the devs stumbled across this type of experience by accident. Every other quest in the game is wildly boring in comparison. Even the organic world events, like Corruption Portals, are pretty much identical whenever you do them, and all the rest of the emergent experiences come from PvP, not PvE. Some of the later Expeditions get a bit more interesting, but it’s mostly the same. Over and over.
In a game with so much walking - yeah, one of our writers thinks the open world is a chore, and they’re not the only one - you’d think that world would be filled with organic events like this. Stories to uncover, places to explore, ways to get even more deeply immersed in the world beyond cutting down trees and hunting elk. But there isn’t. It’s just one rabbit.
Alright. Sticking around? Yeah. I would, too. One of the year’s most popular games has a quest about a rabbit and it’s the best it has to offer by far. This is all about Stanley.Aeternum, the mythical setting of Amazon’s MMO, is a place teeming with life. Giant alligators, shambling zombies, and monsters made from trees inhabit most corners of the island. It’s a rich tapestry of locations that should provide the perfect canvas for interesting quest design and experimental storytelling. Except it doesn’t. It’s all rubbish. Go here, get that. Skip over the dialogue, even if the voice acting is decent. MMOs aren’t renowned for expertly crafted narratives, but even by that standard, this is a pretty poor showing.
So when Stanley the Rabbit showed up, I was pleasantly surprised by the emergent nature of his quest and the little tidbits of humour across its two - thankfully short - lore pages. Out on the Restless Shore, an eastern mid-game region of New World, there’s an island covered in rabbits. The first time you pass through you probably think to yourself: “Well, that’s a lot of rabbits,” and get on with another arduous fetch quest that takes hours to complete because there are no mounts in the game for some silly reason. If, however, you’re like me and are on a one-man mission to singlehandedly wipe out every piece of fauna on Aeternum, you murder all the rabbits. Instantly.
Except, there’s one ‘named’ rabbit. He’s called Stanley. Murder him and the sky turns dark, thunder clouds roll in, and the yellow spectre of the Haremaster rises from the ground. This ghoul-like creature is pretty pissed off about his rabbit being killed. The two lore pages explain that Stanley is the Haremaster’s favourite rabbit. He’s a beautiful snowshoe hare with the softest fur. Every night, the Haremaster holds Stanley as he coughs himself to sleep. He cannot, he says, have asked for a better companion. Aw, shucks. No wonder he’s so annoyed when you turn Stanley into a pancake with a War Hammer.
So out pops the Haremaster. Everything turns all gloomy, and I’m thinking, “Hey, what the hell is this? That’s not eight chests with items inside I need to collect.” Is this a quest with soul? I’m typing frantically to my friends over Discord - Bezos has a heart, Bezos has a heart! I’m getting carried away. It’s just a fucking rabbit. There is no dialogue, and the fight isn’t particularly challenging, but the open-world changing based on an action you’ve just taken is, admittedly, pretty awesome. Why doesn’t New World do this more often?This organic experience isn’t even technically the intention of Stanley. Later on, the game sends you to the island to kill him. It’s the best quest in the game. In fact, it’s the only quest I even remember, and I’m level 42 and rapidly approaching 70 hours of game time. I’d argue it’s probably better when you encounter it organically, but whatever, I still care about Stanley and his overprotective ghoul.
It’s like the devs stumbled across this type of experience by accident. Every other quest in the game is wildly boring in comparison. Even the organic world events, like Corruption Portals, are pretty much identical whenever you do them, and all the rest of the emergent experiences come from PvP, not PvE. Some of the later Expeditions get a bit more interesting, but it’s mostly the same. Over and over.
In a game with so much walking - yeah, one of our writers thinks the open world is a chore, and they’re not the only one - you’d think that world would be filled with organic events like this. Stories to uncover, places to explore, ways to get even more deeply immersed in the world beyond cutting down trees and hunting elk. But there isn’t. It’s just one rabbit.
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By | freeamfva |
Added | Dec 23 '21 |
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