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Vanilla had several mechanics that encouraged planet pvp from MMOexpsitefans's blog

I believe a root cause of this problem (out of blizzards initial server need estimate fuck up) was too much overemphasis on the excellence of PvP servers out of those to buy gold classic wow that played private servers, streamers, or that were try hard WOW players and this also caused far too many casuals who would have been better off satisfied to a PvE server having an experience similar to what you said to instead roll PvP because that is what they thought was"the cool thing to do." Then when these WOW players could not endure the heat of p2 in addition to the spans try hard WOW players would go to (and I don't fault them, playing casually in these circumstances could not have been fun) they began to whine of blizzard, Blizzard responded with poorly thought out, rather frankly garbage solutions, these WOW players left and umsubbed and thus faction imbalances and the cascade of perishing servers were created.

I believe Stalagg is good evidence of this, it was the other server than Herod which has been adopted by the reddit community and that I believe OP's post essentially details what I claimed. I believe that it would've been interesting to have servers stratified by perceived participant skill/dedication tags from the start in addition to this rulesets ie PvP, PvE etc.. I think if far more WOW players had simply rolled PvE or rolled a Casual tagged server similar to what you did from the start the overall server health and total player pleasure would be much better. All of this with the caveat assuming Blizzard would have made an estimate somewhere inside the exact same zip code of the actual demand and published an appropriate number of servers initially of course.

I think that the challenge is orderly. Vanilla had several mechanics that encouraged planet pvp and involvement, but I believe you have seen its effect on a minute maxed mindset. I think unless you discover a group of people who simply pvp, and nothing else. Adding raiding as a secondary item (because who needs wbuffs to clear articles actually ). You'll have this situation. Why do you think this in TBC, wbuffs ware eliminated, and wbosses were largely removed esp later on. With PvP being transferred to instanced events which attempts to make things fair and not cause people to fear migrate due to imbalance in the overworld. But then they had to produce things such as the MoP farm along with WoD farmville together with modifications to raid consumes and careers like feasts and flask cauldrons.

I believe sadly, you need to choose, both your guild is willing to go without wbuffs and be the little faction on a vast majority enemy faction server to PvP. Or you reside less or, either with or without queues. Unless it becomes WOW Classic+, the majority of WOW Classic mechanics will indicate that if you are worried with PvE progression like wbuffs and first week AQ, then PvE servers using a huge horde population is going to be your go cheap classic wow gold to. Or as when the week AQ40 pvp server is understood, you say, to jump servers.

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By MMOexpsitefans
Added Jul 10 '20

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