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15 years ago I remember dying here How times have changed from wangrui's blog

For me personally it was equally lol. Made my first account and RuneScape gold walked up to Varrock and died to wizards. Freaked out that I'd lost what I had and decided it would be a lot easier to just make another account, so that I did and went the other direction toward Falador and died to highwayman lol. So that one survived and made a third account, and then I did the exact same thing and is now my chief! Lol I also died to the Dark Wizards and decided to make a brand new account. Saying losing my crappy range of bronze-steel gear, runes, and 1k money stack seemed like far too big a set-back to overcome.

I didn't even have that since I had just left tut island. I literally only had all of the shit you leave tut island with in my back pack and felt just like having actually zero gp or tools or anything to begin with was enough of a setback that it was easier to simply start over. I actually don't even think that was an incorrect decision. If I had my existing degree of knowledge then convinced it'd be easy to work around that, but knowing virtually nothing about RuneScape, I do still think it would've taken me longer to earn the bare essentials back than to just make a new account.

I am loving all people reminiscing on these previous times. It's so fun to listen to all of the stories and laugh at things like this that used to happen to me as a child also. Thank you for sharing this! I started having fun again since I stopped doing max efficiency anymore. Individuals pushing maximum efficiency down the neck of others for many years truly ruined RuneScape for some. RS was the greatest when we were just messing around.

It had been when Gielinor felt huge, and exploring was exciting. I really don't play anymore, but once I do, the entire world feels small, and like it's lost all of its magic. I despise growing up.Kinda wish they'd increase the size of earth by a factor of four or so, and just space out the towns and villages so they seem distant to one another. There are not many areas left which do not feel bloated. "Leaving the city of Falador in my trek to another village!" (takes five steps)"And here we are in Taverly!"

You believe you want this, but frankly it would be bad game design. The world would be big, but empty. It is better to create worlds in which players experience many things than creating a huge planet with big regions of nothing. How many times would you mine for funds at al karidh. How many times can you visit mudskipper point. Or do you cut willows? Or hoe do you stumble in the draynor sewers? People are condensed into the spots that are most effective generally, although the world is really large. Then that everyone is there if not to the xp.

You encounter the same type of problem, if you have a look in other mmos. Busy cities and most of the gorgeous property in between unused. Look at single player matches such as Skyrim: everywhere is close to some new cave, fort or other conspicuous location. And between many random experiences you amused. All because the devellopers want you to believe that there's some thing to do. Most people simply don't like to buy RS3 gold perform with: walking in character RuneScape, for hours on end. If someone does, they will go irl out.

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