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Dungeons in Astellia Online are enjoyable from Sletrry's blog


There is no point if what you can craft is not equivalent to what you're able to obtain other ways then. That is where a lot of MMO's screw this up. Is what they've completed an make the things that you need come from the areas that fall the identical gear. Many people want value gear but do not like running the same content such as dungeons and raids over an over. You give those people the capability buy it from in match AH or to get Astellia Online Asper.

Above me said like Elvoc you need to make crafting interactive like they did in EQ2. While it crafts exactly the identical crap repeatedly only placing a number and heading to make a sandwich or watch television. I truly enjoyed the miniature game from EQ2 myself and it also allowed for you to receive gear over the level of what you were crafting should you timed everything just right.

Cash shops=car fail and ALWAYS will which is why when Bless dev came pleading their case,I only laughed and thought....seriously,that do you think your trying to fool? There needs to be a very high skill level when comes to developing a mmorpg the right way.There is a means to nourish the dumb masses who prefer ARPG dumb spam killing and where to buy Astellia Online Asper will spend in money shop to speed this up or get better equipment scores to continue the mindless killing in dungeons.

But in the event that you want a quality mmorpg it has to be made from the ground up with NO money store in mind.People do NOT enjoy seeing hundreds of bots on the market to support a money shop and ruin the sport market.

The Wall

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