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There is no point if what you can craft is not equivalent to what you're able to obtain other ways then. That is where a lot of MMO's screw this up. Is what they've completed an make the things that you need come from the areas that fall the identical gear. Many people want value gear but do not like running the same content such as dungeons and raids over an over. You give those people the capability buy it from in match AH or to get Astellia Online Asper.
Above me said like Elvoc you need to make crafting interactive like they did in EQ2. While it crafts exactly the identical crap repeatedly only placing a number and heading to make a sandwich or watch television. I truly enjoyed the miniature game from EQ2 myself and it also allowed for you to receive gear over the level of what you were crafting should you timed everything just right.
Cash shops=car fail and ALWAYS will which is why when Bless dev came pleading their case,I only laughed and thought....seriously,that do you think your trying to fool? There needs to be a very high skill level when comes to developing a mmorpg the right way.There is a means to nourish the dumb masses who prefer ARPG dumb spam killing and where to buy Astellia Online Asper will spend in money shop to speed this up or get better equipment scores to continue the mindless killing in dungeons.
But in the event that you want a quality mmorpg it has to be made from the ground up with NO money store in mind.People do NOT enjoy seeing hundreds of bots on the market to support a money shop and ruin the sport market.
So if developers think that they can use ANY chit chat to hype up their game knowing it's good fortune, a cash shop design,I will not be listening. I played FFXI for years,no hand holding,no cash shop and a lot of depth.I no play Atlas,Astellia Online Asper For buy hand holding,no cash store and a lot of immersion.You see I do NOT like the extra fluff of outside game interference,be it jobless,botting,money stores I don't like it.So absolutely NOTHING will promote me on a game if it does not conform to plain easy fair standards.
Until they may as well leave it all out. Players want crafting that profound systems and things to encourage it. Specialized crafting. A master Swordsmith may be terrible at making armor. Someone might specialize in Gauntlets. Because quality Gears are needed by every Clock Maker there could be need for a master Gear maker.
The purpose is that specializing and becoming a Master should take quite a while, and the player should have the ability to enjoy his notoriety as other cheap Astellia Online Asper players hunt him out to ply for his wares and/or services. This is what players need, but it just doesn't work in a Theme Park world where the best attractions need by design to maintain the best equipment.
To make it function requires a change in understanding and vision. By way of example, I have enjoyed it to a level and don't just dislike the concept of raiding. What I hate is being made to raid for the purpose of BIS BOP gear progression.