en

Was introduced at the classic wow gold from Limm's blog

If I pulled 2 and had to drink after 1 mob melee or I had to retreat down them with self indulgent treats. Inner fire gave melee attack power (???) And sacred fire needed a 5 second cast time, smite did not hit much greater than a team melee hit, along with your shadow spells your best friend.


Top it all off before lightwell was introduced at the classic wow gold TBC patch, we had Holy Nova as our 31 point gift, and it did NO healing, only aoe damage, for a significant mana price, was a joke. Vanilla is simply full of redundant notions that were half assed at the last minute and were not altered for the majority of the period before pre TBC patch, it's amazing we made WoW Classic perform with such shonky course design.


I loved hunters, I mained a dual sword survival/bm hunter that was troll, also did tons of damage in pvp, when I stopped playing for school I believe. . Blood guard? I think that was like rank 6 or 7, it is actually hella interesting imo, but I'm also one of the weirdos that used to buy gold wow classic us hate questing, therefore I grinded my way to 60 purely killing things and taming rares, aside from quests like the tame animal ones, or unlocks you needed to have/class quests.


Not as useless as the ones at the video, however mages' talent Improved Arcane Explosion used to decrease the cast time of Arcane Explosion by up to 1.5 minutes, since before they shifted it Arcane Explosion was not instant and had a 1.5 sec cast time. You needed to spend these points to make it instant, but when u had Presence of Mind activated and accidentally cast Arcane Explosion, it would absorb your Presence of Mind spell because WoW Classic still considered it as having a throw time.



The Wall

No comments
You need to sign in to comment