en

User blogs

Tag search results for: "path of exile 3.20 expansion"

With The Forbidden Sanctum released on POE 3.20 Expansion, one of the most significant issues for every players must be the build options. Actually, uniques rework is massive in the POE 3.20 as well, thus today I would like to talk about two wonderful uniques in 3.20 Expansion that may inspire the new builds due to how powerful they are, without further ado, let’s have a look.

Entropic Devastation
Firstly let's talk about a pair of gloves that I haven't really got my mind around just how crazy it is. Now Entropic Devastation gives your critical strikes with spells inflict impale, which is something that I wanted to for a long time, it was never really possible a 50% increased effects of impale inflicted by spells before. Some players used to put this build with Replica Heartbreaker, which gives you 20% chance to impale on spell hit, and you could do that twice. There were some old qualities that could do this, now you get it just for free on every single crit, and it also has increased effect. On top of that you get Call of Steel, meanwhile because it's a unique, you're going be able to buy them by different Orbs, and double corrupt them for some even better stuffs.

I absolutely love these gloves and I will most likely be playing something with them. I think physical spells got basically no love for a long time, just think about stuffs like Blade Vortex, there's just no way you're not converting to Elemental unless you go poison aspect. but purely physical builds were completely no reason to go for them. Now here is the explaination, we have a very powerful looking ring, Anathema.


POECurrency.com: Best Place To Buy POE Currency(Divine Orb/Jewel/Chaos Orb/Exalted Orb) For Path of Exile 3.20: The Forbidden Sanctum League

Anathema
Anathema, basically makes your curse limit is equal to your maximum power charges. This is sort of like a Doedre's Damning. If we remember, the Doedre's Damning gives you plus one additional curse, and Anathema gives you plus two just straight out of the gate. But then there's obviously more stuffs to do with it, now I haven't really fully understood why a build would want more than three, maybe four curses, you could apply all curses at once, I don't really know how that would look like, why that would even be a thing. So this is definitely an interesting one to figure out.

I would say this is one of those uniques that probably lots of people going to make a guide about it, but depending on how much POE 3.20 Currency it would take. Just for the plus two additional curse, it could be really strong on some Poison or Elemental dot builds.

Currently it is hard to say that Path of Exile is the most attractive game on the list, recently the jewel changes GGG has said they will be making in 3.20, but they seem to rather lackluster and uninteresting. However today GGG released a balanced Manifesto, that grabbed my attention. In Path of Exile 3.20, GGG is removing Archnemesis and replacing it with something else, so let's go ahead and take a look at this Manifesto. 

Firstly, mods are going to do one thing, and this is an absolutely huge change, back then there is a single modifier in a very large pool of POE Currency, and monsters can have up to four different mods, giving you a monster with potentially tons of different modifiers that you had no idea what they were since modifier names weren't terribly descriptive. In 3.20 this Archnemesis mod system is out, and all mods are now going to do one thing only, and this will make it very easy to tell what modifiers are on Monsters. The simplification of mods will make encounters less complex on average, because the mod pool will be much more diluted. I do wonder if they're still going to limit the number of modifiers to monsters or not, if this is the case, it's much easier to kill more monsters and farm more POE 3.20 Currency, which would be a really good thing. 

Right now four modifier Archnemesis monsters can have an effect up to 20 actual modifiers since each Archnemesis mod does have six different things on average. My biggest concern for 3.20 is that they will remove the cap of modifiers and monsters, and we will once again end up with a 20 modifier book under each monster that sure if we screenshot it and read each modifier we'd be able to know exactly what the monster is doing. Hopefully GGG keeps the cap of modifiers on monsters at something reasonable.

Next up, it looks like GGG is going to be killing the magic-find culling meta, this change is something that I think most people can agree on. The current magic-find culling meta is very annoying, makes the game feel terrible to play and is overall unhealthy for the game economy. So how is this gonna work? Going forward the items that drop from rare monsters won't be linked to specific modifiers themselves, and will become a hidden stat. It will still encourage players to run magic-find but you'll need to be running magic-find all the time now, as it was intended that you will no longer do POE Items when you come across a specific monster. 

GGG did say that monsters with more modifiers will drop more loot, but you just won't know what type of loot it will be dropping. So generally I think this is a great change, GGG sounds like they are finally letting Archnemesis die, also start listening to the content that majority of players want.

Thus if you want to know more about the POE 3.20 content, we will keep updating Path of Exile latest news. Stay tuned!