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As Kassandra goes on her story, she has to level up by finishing quests. Level differentiation is hugely important in Assassin's Creed Odyssey. Although the game is pitched as an open world -- and I can select which current quests to take in which sequence -- this only functions in parts of the world suitable to my level.

Other areas of the planet are deemed suitable only for higher amounts. Effectively, this walls off them for anything but the For Honor Steel Credits funniest expedition. While I might be able to subdue an entire fort at my level, I could barely deal with an outraged pig that is two levels above me.

Hence the story is kept within the broadly manageable boundaries of linearity. Although each player explores particular cities and islands within their own ways, we all travel through this narrative in much the same order, following a strict geographical ordering. I do not mind this, but it certainly isn't an"open world."

In last year's Origins, players were able to ASSASSIN'S CREED ODYSSEY Helix Credits complete the narrative (in roughly 50 hours) and then go off and explore the rest of the Egyptian world, entering higher degrees as they went. In Assassin's Creed Odyssey, the story has been stretched out over much more of this game, meaning plenty of XP grinding.
The first, and most unexpected, thing you'll probably notice if the game loads is it... works. Assassin's Creed Odyssey runs about too from the cloud as if you'd only installed the game normally. Movement is responsive, and battle feels fluid. Even dodging enemy attacks was simple, and that I never fell victim to the For Honor Steel Credits kind of input lag that has often plagued game streaming in the past.

In terms of visuals, the flow was nearly equally impressive. The game's visual choices menu is bereft of its usual options and offers brightness as the only option, everything else is managed dynamically by Project Stream. Without anything else happening on my home network, it ran at 1080p on which would probably pass for moderate -- or occasionally high -- settings from the standard PC version. In the match's opening -- little spoilers for Assassins Creed Assassin's Creed Odyssey I guess -- with dozens of enemies on screen on a wet battlefield, the game never so far as stuttered or dropped it is resolution in any way.

The only consistent disadvantage to the ASSASSIN'S CREED ODYSSEY Helix Credits streaming version of the sport, which I found across all hardware and connections I attempted, was some fairly aggressive audio compression. This was, at its worst, a noticeable problem, and that was just during a number of the game's louder cutscenes. For the most part, while wandering around the world and finishing quests, the audio was perfectly fine.