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Come with their very own unique"Astellia" touch from Sletrry's blog




So if developers think that they can use ANY chit chat to hype up their game knowing it's good fortune, a cash shop design,I will not be listening. I played FFXI for years,no hand holding,no cash shop and a lot of depth.I no play Atlas,Astellia Online Asper For buy hand holding,no cash store and a lot of immersion.You see I do NOT like the extra fluff of outside game interference,be it jobless,botting,money stores I don't like it.So absolutely NOTHING will promote me on a game if it does not conform to plain easy fair standards.

Until they may as well leave it all out. Players want crafting that profound systems and things to encourage it. Specialized crafting. A master Swordsmith may be terrible at making armor. Someone might specialize in Gauntlets. Because quality Gears are needed by every Clock Maker there could be need for a master Gear maker.

The purpose is that specializing and becoming a Master should take quite a while, and the player should have the ability to enjoy his notoriety as other cheap Astellia Online Asper  players hunt him out to ply for his wares and/or services. This is what players need, but it just doesn't work in a Theme Park world where the best attractions need by design to maintain the best equipment.

To make it function requires a change in understanding and vision. By way of example, I have enjoyed it to a level and don't just dislike the concept of raiding. What I hate is being made to raid for the purpose of BIS BOP gear progression.

The Wall

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