You're losing money on the Cheap Rs gold from Limm's blog
I spent more time on
OSRS gold Hunter than any other skills, but they all follow the exact same pattern. They're just like a tug-of-war with the game itself: as amounts begin to need more experience, you learn more efficient methods to train. As grindy as Runescape is, so long as you really feel like you're about keeping up with the ever-lengthening EXP pub, and as long as you have a very clear goal in sight, it's never too daunting. But a lot of skills plateau disappointingly early on. The EXP pub keeps getting bigger but there's nothing new to do in sight, and that's really where leveling skills begins to get dull.
I found the crafting abilities particularly dull. To train Herblore, for instance, you withdraw inventory following stock of water and herbs from your storage, then you simply watch your character combine them. It's a slow process which never meaningfully changes, because unlike laying different traps in Hunter, no matter what potion you're making, you are always doing the same thing. Such skills are in their worst when you're losing money on the Cheap Rs gold deal. They feel like another job you've got to cover. Various other skills, such as Agility, feel incongruous. Agility lets you access time-saving shortcuts around the Earth, but you train it by running circles round rote barrier courses. Agility is lively and helpful in action, but training it is a chore that's completely divorced from what you really use the skill for.
I want to see more abilities follow the version of runescape but my favourite skill, Slayer, which will be all about killing creatures assigned by Slayer masters. Slayer makes training your battle skills more enjoyable by taking you around Runescape, and because it makes you fight a lot of distinct creatures, you receive item drops that fuel an assortment of non-combat skills--gems for Crafting, seeds for Farming, metal bars for Smithing. I'd love to see that kind of diversity come into abilities such as Herblore and Agility, and I'd like to see more abilities interact with different skills, like the way I coached Woodcutting while leveling Hunter. Efficiency is fun, and Runescape is at its best when you're not stuck doing one thing.
I found the crafting abilities particularly dull. To train Herblore, for instance, you withdraw inventory following stock of water and herbs from your storage, then you simply watch your character combine them. It's a slow process which never meaningfully changes, because unlike laying different traps in Hunter, no matter what potion you're making, you are always doing the same thing. Such skills are in their worst when you're losing money on the Cheap Rs gold deal. They feel like another job you've got to cover. Various other skills, such as Agility, feel incongruous. Agility lets you access time-saving shortcuts around the Earth, but you train it by running circles round rote barrier courses. Agility is lively and helpful in action, but training it is a chore that's completely divorced from what you really use the skill for.
I want to see more abilities follow the version of runescape but my favourite skill, Slayer, which will be all about killing creatures assigned by Slayer masters. Slayer makes training your battle skills more enjoyable by taking you around Runescape, and because it makes you fight a lot of distinct creatures, you receive item drops that fuel an assortment of non-combat skills--gems for Crafting, seeds for Farming, metal bars for Smithing. I'd love to see that kind of diversity come into abilities such as Herblore and Agility, and I'd like to see more abilities interact with different skills, like the way I coached Woodcutting while leveling Hunter. Efficiency is fun, and Runescape is at its best when you're not stuck doing one thing.
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By | Limm |
Added | Aug 18 '18 |
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