The move-out bubble itself is on a cooldown from Wei weismart's blog
This is true. You do not even have to talk to the Animal Crossing Items person with the bubble. If it's that the"go out" bubble, it is going to pick a random villager every single day. It may be the exact same villager or a villager that is"within" (so you do not find the bubble), but it will still be a randomly selected villager, and all them are eligible (technically there is a few exceptions related to house moving and birthdays).
The move-out bubble itself is on a cooldown that is two weeks since you last had a move-out dialog, so in the event that you've got the dialogue (no matter what you inform the villager to perform ) it resets. But if you dismiss it, then it'll hop around daily.
Do you have to induce you to move out or simply reject an older one's move out petition? I am like 99% sure that I received my latest villager to move out after, but I think maybe 2-3 villagers requested to go out (but I advised them not to) before she did. I came back in January after not playing because around this time this past year and was frustrated purchase the deficiency of things added, and notably the lack of"fresh to the series" things added. The ocean upgrade was cool, the art upgrade was nice but the absence of QoL updates is what killed the game for me. Fishing Bait still merely being able to be produced one at a time.
Sad that they hit us with that ocean diving update a couple months after launch since it got my hopes up that fresh large changes would be coming. Still awaiting my coffee store.
I mean that they can totally still release big upgrades but it's kinda getting to late for that. After nothing really happened after the 1 year anniversary, I don't really anticipate Anthony but I figure Nintendo does like to surprise us.
Dialogue is only half of the equation there though. I believe it's just as important that the villagers do not do as much. They do not visit your home anymore or schedule times to meet. They do not visit as many areas because there are fewer in the game.
Adding Brewster's Café into Animal Crossing: New Horizons won't make up for all that is lacking in characterization alone, but they do need to buy Animal Crossing New Horizons Items add more activities that flesh from the'life' of their villagers. You have to begin somewhere. It's not nearly wether they express preferences or perspective, but also they can do sufficient verbs that they seem to have culture and lives.
The Wall