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I have had with NBA 2K for ages from Weismart's blog

Some faces have too little detail and NBA 2K21 MT unusually large players like Shaquille O'Neal (who is rostered on the"All-Time Lakers" squad available in the demo) don't own the same kind of enormous existence they do in real life.


Thankfully, the more time I spent with all the new shot-stick mechanic, the more NBA 2K21 began to separate itself. The new shot meter, which necessitates preparing shots rather than just timing them, is used completely with the ideal analog stick. Not only did I find this new shot meter vastly more challenging, in addition, it fixed a handful of other problems I have had with NBA 2K for ages.


First of all, I never have to worry about accidentally hurling a shot up when I'm attempting to generate a dribble move. Pulling back to the analog stick and holding it there'll result in a shooter, while any flicks or alternative faster motions will end in a dribbling move. The new shot meter opens up the right-stick for use entirely for dribbling moves, which contains the capacity to size-up or use escape dribbles. Everything feels a whole lot cleaner, and it is a nice change for a series where things were beginning to feel overly cluttered to restrain.


The shot-stick mechanic also feels just like a direct response to issues with latency online. Even though the demo doesn't feature the ability to play online matches, it's easy to see a future where most online players will be using the aimed shot meter rather than the old timed meter (which remains available via the X or square button). Rather than attempting to figure how much latency there will be with every jump shot, it ought to be a good deal more efficient to pull back on the analog stick and Cheap 2K21 MT aim the shot instead.



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By Weismart
Added Dec 27 '20

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