When lots of the ideal Pvp gear was t70 from MMOexpsitefans's blog
I think that the battle system generally is simply uninteresting RuneScape gold and therefore clunky for a match trying to be contemporary and of course the long ass ticks that are primitive. I have played MMOS just solely for Pvping since their combat is much exciting and fun but RS is not one of these who has it, it is the weakest part of RS3. Nothing against the men and women who like it, to each their own but it does not appeal to bulk who will find a much better pvp encounter elsewhere.
I'm certain the community inhibits the rise of Pvp. But let us face it, this facet of the neighborhood has ever existed and certainly isn't unique to RuneScape. I would wager the combat system does actually have quite a lot to do with the decline of Pvp, given the comparative prevalence of PvP in Old School. But when I had to pin Pvp's"problems" on a single issue, it would only be that Jagex now focuses their development more and more on high-level, end-game content. After 15+ years, you'd expect that RuneScape players want to do something with all of skills and their loot which they have obtained.
When lots of the ideal Pvp gear was t70 or t60 equipment, but if you look at the height of PvP, it came in a time. Because the founders of RuneScape never intended for it to be"beaten" or even"maxed". They implemented abilities that frequently provided no new content or equipment, and which were slow or expensive to educate.
So what did RuneScape players do when they started to buy RS gold to reach these upper echelons? And when they found their mid high level account was really terrible for Pvp they left a pure. Maybe several pures, for combat level ranges and distinct fighting styles. Possibly all financed by their primary. For many men and women, end game material has been only supporting their pures and novelty alt accounts.
I'm certain the community inhibits the rise of Pvp. But let us face it, this facet of the neighborhood has ever existed and certainly isn't unique to RuneScape. I would wager the combat system does actually have quite a lot to do with the decline of Pvp, given the comparative prevalence of PvP in Old School. But when I had to pin Pvp's"problems" on a single issue, it would only be that Jagex now focuses their development more and more on high-level, end-game content. After 15+ years, you'd expect that RuneScape players want to do something with all of skills and their loot which they have obtained.
When lots of the ideal Pvp gear was t70 or t60 equipment, but if you look at the height of PvP, it came in a time. Because the founders of RuneScape never intended for it to be"beaten" or even"maxed". They implemented abilities that frequently provided no new content or equipment, and which were slow or expensive to educate.
So what did RuneScape players do when they started to buy RS gold to reach these upper echelons? And when they found their mid high level account was really terrible for Pvp they left a pure. Maybe several pures, for combat level ranges and distinct fighting styles. Possibly all financed by their primary. For many men and women, end game material has been only supporting their pures and novelty alt accounts.
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