en

WORLD OF WARCRAFT’S NEW EXPANSION HAS NEVER BEEN MORE EXCITING from freeamfva's blog

It’s no secret World of Warcraft has had a long time. Shadowlands seemed intriguing and fun, New Zones all the time was colourful and new, and Azeroth’s afterlife had a lot of possibilities to meet old heroes and villains.To get more news about Buy WoW WLK Gold, you can visit lootwowgold.com official website.

The dark shadows evaporated quickly, perhaps more often than any expansion of the past. This puts a lot of eyes on Blizzard as it prepares to announce the next expansion of WoW on the 19th of April. Now more than ever, Blizzard should learn from previous mistakes and solve some of the biggest problems that plagued Shadowlands.The toll from the pandemic was due to the inevitable direction of the story arc of Sylvanas Windrunner and the Activision Blizzard lawsuit could not have gone away. However, there are other major factors who marred the latest expansion. Most of them are now in the hands of the current developer.

The Covenant system was an important sticking point from the day it was introduced and created at the launch of Shadowlands in the year 2020. There were four factions after you reached level 60, giving you specific abilities to your class. Conduits were a new way to customize class and customize your behavior within your chosen agreement. It sounds beautiful, except that it was practically impossible to change your mind without falling behind.

With the passive effects offered, each player chose new ways to keep the universe alive. But the currency needed to craft them was initially left behind Torghast, which was easy to clear for some classes, but unfortunately for others it was completely awful.

Then Sanctum of Domination raid introduced Shards of Domination in the 9.1 patch, as a rare alternative to set items. The actual acquisition of the socketed domination gear prevented players from taking trouble, because it could have gotten close to the armour ring, where you’d built your legendary gear. The Shard drops you needed for your class were very RNG-based, so most players felt weaker than their luckier peers.

All these systems seem exciting on paper, and I can understand what the hope was to give the players a meaningful choice of how they play their character. Just as you said it, that, without a doubt, if such a big game is the best way to choose, it will always be the best in the world, regardless of whether the protagonists are doing LFR, or he is a mythic player, or he takes the occasional neophorous+ dungeon.As soon as someone knew what the fundamentals were, it stopped being a choice for most players. Making it difficult to switch between these systems to be more optimal for different content, or if there is a change in balance in your class, no matter the amount of time it does.

Thankfully, most of the problematic power systems have now been fixed, but it felt like it was too late to change. They still play with the opponents, but now you can freely switch between Covenants and Conduits without penalty, refund money from unwanted legendaries and Domination Shards are no longer relevant in 9.2.

Even so, most of the conflict in Shadowlands could have been avoided even before the expansion launch, when players began to question the constraints around offering Covenants in beta and PTR.

The Wall

No comments
You need to sign in to comment