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WoW Burning Crusade Classic Cloning Fee After Player Outcry

World of Warcraft Classic's upcoming character cloning service will have prices reduced following a player outcry. The price to copy an individual character so it can be played on both WoW Classic Era realms and upcoming Burning Crusade Classic realms will now be $15, down from the original announcement of $35 that Blizzard had previously made.To get more news about buy world warcraft items, you can visit lootwowgold official website.

All existing WoW Classic realms will be automatically converted to the game's Burning Crusade expansion with the arrival of the Burning Crusade pre-patch on May 18. On that day, players will have to choose on a per character basis whether to play on Burning Crusade servers or to transfer to Classic Era realms which won't progress to the game's next expansion. Cloning a character for the associated fee allows that character to be played in both versions of the game.In a post on the official WoW Classic forums, Blizzard outlined their original reasoning for the $35 fee. "This service--providing a player with a second copy of a character in a different game--is new for us," the post reads. "Our original concept of the value of this service was largely based on how we price other optional items and services. We want players who choose Classic Era realms to feel as though their choice comes with the possibility that they'll be able to build relationships and guilds with other players they can count on.

However, over the last week or so, we've gotten a very large amount of feedback from the community, and we've decided to lower the price. A lower price will likely still accomplish our goals with the new service, while allowing many more players to explore the option of playing characters on both Classic Era and Burning Crusade Classic realms."

The move comes after sustained player outrage over the $35 price tag. As many players pointed out, $35 is only $5 short of the price of WoW's entire latest expansion, Shadowlands. Many WoW Classic players have spent thousands of hours playing their characters, and while many will want to move forward into Burning Crusade Classic without looking back, there are plenty of others who would like to keep a foot in the door of the original version of WoW Classic should they ever want to return to it. For those players in particular, it felt as if Blizzard was holding their characters hostage for a $35 ransom.

While cutting the cloning fee by more than half certainly relieves a pain point many players had with Blizzard's recent Burning Crusade Classic announcements, the game's shorter than usual pre-patch and controversial new microtransactions still have many in the game's community unhappy ahead of Burning Crusade Classic's June 1 release date.

freeamfva Dec 3 '21 · Tags: wow gold

Blizzard Is Undergoing An Indie Exodus Right Now-Report

Chris Metzen. Mike Morhaime. Jeff Kaplan. Blizzard has seen numerous big name-departures from the studio in recent years, and as a new report on the acclaimed studio details, many of those who leave Blizzard are going indie.To get more news about safely buy wow gold, you can visit lootwowgold official website.

IGN recently spoke with numerous sources both inside and out of Blizzard for a new report that describes the prestigious developer as a company at a crossroads. Of particular note is just how many former Blizzard developers are either forming or joining new indie game studios.Helping to spark that change is none other than former Blizzard CEO Mike Morhaime, who retired from Blizzard in 2019 after more than two decades. In 2020, he founded Dreamhaven, a video game company with the goal of empowering "agile studios to focus on their craft and bring their ideas to life," while "providing support and resources over the long term." Three development studios are currently under the Dreamhaven banner: Moonshot Games, Secret Door, and Lightforge Games. Each studio has attracted a wealth of former Blizzard talent.

Chris Metzen, who worked as the lead designer for Starcraft and who served as creative director on some of Blizzard's biggest games, including Warcraft 3 and World of Warcraft, was one of Blizzard's first high-profile-departures when he left the company in 2016. In 2018, Metzen co-founded Warchief Gaming, a tabletop RPG company which has found huge success on Kickstarter. His fantasy campaign setting, Auroboros: Coils of the Serpent, hit its Kickstarter fundraising goal in 11 minutes, and is currently at more than $1.2 million raised.

Ben Brode, the former game director for Hearthstone who left Blizzard in 2018 after 15 years with the studio, went on to form Second Dinner, an indie studio composed of mostly ex-Blizzard developers who are currently working on a Marvel game.

Tim Morton and Tim Campbell, two developers with extensive experience on games like Starcraft and Warcraft 3, formed Frost Giant in 2020 with the goal of making the next great RTS, with much of the studio's talent, around 80% according to IGN, coming from Blizzard. Kevin Dong, former lead co-op designer for Starcraft 2, told IGN the main reason for such a high percentage of former Blizzard employees is Frost Giant's need for developers with RTS experience.

"It just so happens that Blizzard has one of the largest concentrations of those in the country, so it follows that we would have a higher percentage of ex-Blizzard employees," Dong said.

Many of these former devs still have close relationships with Blizzard. Metzen still provides voicework as former Horde Warchief, Thrall, for example, and many still speak highly of Blizzard. As IGN notes in its report, many of the ex-Blizzard employees who went independent seemed reluctant to damage their relationship with their former employer.

But that doesn't mean Blizzard's many departures have gone unnoticed. Reports about Blizzard's changing culture, dissatisfaction with pay, and layoffs have helped to paint a picture of a company that might not be as great a place to work as it once seemed. Even if that's not entirely true, it creates a narrative that may actually make it even easier for Blizzard talent to go elsewhere, according to a source quoted in IGN's report.

freeamfva Dec 3 '21 · Tags: wow gold

WoW Classic Season Of Mastery

World of Warcraft Classic's upcoming Season of Mastery is all about making the game more challenging, as detailed in the full list of changes coming to the old-school MMORPG.To get more news about Buy WoW WLK EU Gold, you can visit lootwowgold official website.

While some of the changes outlined by Blizzard in a new blog post were previously confirmed, seeing the complete list certainly puts things in perspective. From more challenging raids and the removal of the buff/debuff limit to the addition of Burning Crusade's Looking for Group tool, this version of WoW Classic will definitely be a new experience for players who know the original version of Azeroth like the back of their hand. Season of Mastery also looks to include an "ironman" mode, where players can see how far they can make it without dying.
In addition to more challenging raid bosses and a faster leveling experience, Blizzard looks to be cracking down on higher-level players boosting lower level ones, which became a major issue in WoW Classic. The practice of "mage boosting," where a high-level mage would take a low-level player into a dungeon and kill the entire instance of enemies, resulting in massive experience points for the lower-level player, now looks to have been addressed. Players who kill an enemy with a much higher level player in the group will now receive significantly less experience, and experience changes have also come to enemies that are engaged by one player but killed by another.

Because of Season of Mastery's faster content rollout schedule, various features, instances, and items that weren't added to original WoW Classic for months will be available from the get-go in Season of Mastery. These include level 50 class quests, battlegrounds, Dire Maul dungeons, class specific items like totems and librams, and more.

freeamfva Nov 22 '21 · Tags: wow gold

there’s trouble in World of Warcraft

Originally planned as a follow-up to Warcraft III, World of Warcraft saw Blizzard take a bold step into the unknown. It wasn’t the first game in the MMO genre yet brought in millions of players, taking the world by storm in 2004.To get more news about buy wow gold classic, you can visit lootwowgold official website.

With World of Warcraft: Shadowlands having recently launched, casual and hardcore players are at odds with what they want Blizzard to bring to the table.

Casual players are somewhat of an untapped market for Blizzard, resulting in nerfing high-level gear in the name of accessibility. Whilst there’s an argument to be made for an MMO opening its doors to a more extensive subscriber base, hardcore players have grafted for similar items just months previously.

We’re investigating the current problems World of Warcraft faces in the wake of its eight expansion. We partied up with Amber Stott and Samuel Minett-Monro to get both a hardcore and casual player viewpoint.It makes sense for players to work/grind for high ranking gear by running endgame content. For MMOs such as WoW, however, new players need a taste of what’s to come. Boss fights in the latest expansion have a lower “soak” count, making for a more manageable challenge. New players also have access to quest storylines and friendly neighbourhood guilds, which sounds quite accessible in itself.

TSA: Is this a case of Blizzard giving too much to players? Or is it more a case of hardcore players being sore about working so hard for now readily available loot?

Amber: No matter what Blizzard does, someone will be unhappy. Blizzard gives too much to the casual player because they are panicking due to the long wait for new content since Shadowlands initial release. Instead of giving us new content, they have just nerfed certain aspects of the game and given us Valor points.

Samuel: Comparing February 2005 to now, Blizzard is giving away too much to casual players. Fortunately, the game’s balance is not solely dependent on loot any more as it was back in the day.

The skill requirement for WoW’s endgame is praised highly in the MMO community regardless of your allegiance. Skill caps ensure that even if a more casual player gets very lucky and comes across perfect gear unless they are as skilled as the endgame players, they will not compete. That goes for raiding, Mythic+ or PvP.

You also have to consider many cosmetic rewards in-game that a casual player will not acquire unless they reach the same level as those hardcore players. Currently, the balance is excellent for new players to experience some endgame content whilst ensuring hardcore players have plenty of in-game rewards for their extensive-time played.A few heavily disliked prior expansion systems have been removed, the RNG-heavy Titanforging and Warforging being two. In the run-up to Shadowlands, they extended the game wide experience boost during lockdown to all level up our alts easier. The many limitations they planned to put in the new Shadowlands feature “Torghast” on the run-up to launch were fiercely rejected amongst the community, and Blizzard yet again listened. It was a nice change compared to the silence received during the last expansion. The shift in bi-monthly subscription only is an unfortunate one.

It’s worrying that Shadowlands didn’t spice up the numbers for Blizzard like expansions usually do. With the removal of the popular monthly subscription model, things aren’t looking great for fans. The Legion expansion period brought a new patch out every 77 days, with Shadowlands lagging at over 200 days.

freeamfva Nov 22 '21 · Tags: wow gold

BlizzCon 2022 Is Cancelled As Abuse And Discrimination Investigations Continue

Activision Blizzard has cancelled the upcoming BlizzCon online event amid the ongoing lawsuits it is grappling with, accusing the company of a "frat boy culture" in its offices, unfair labour practices, and its passivity to prevent harassment. To get more news about lootwow, you can visit lootwow.com official website.

Yep. It’s a lot. In July, the state of California levied a lawsuit against Activision Blizzard for the treatment that women suffered in the company, from lower starting pay and fewer opportunities to unwanted advances and racist harassment. In response, employees staged a walkout and signed an open letter in support of the stories in the lawsuit, asking that their employer “improve conditions for employees at the company, especially women, and in particular women of color and transgender women, non-binary people and other marginalized groups”.

A few months after this, another lawsuit appeared from the Communications Workers of America accusing Activision Blizzard of "using coercive tactics” to discourage organisation to change the company in the interest of the employees. Then, the United States government wanted documents that showed evidence of the aforementioned complaints about harassment in its offices. Like I said, it’s a lot. In a post titled “Reimagining BlizzCon,” the company does not specifically say that the choice to cancel the event was the result of the investigations into its alleged problematic workplaces. “At this time, we feel the energy it would take to put on a show like this is best directed towards supporting our teams and progressing development of our games and experiences,” explained Activision Blizzard.

The stories told in the lawsuit claim that the event was the location of the “Cosby Suite,” which was a nickname for the hotel room where World of Warcraft developer Alex Afrasiabi stayed during BlizzCon 2013. “During a company event (an annual convention called Blizz Con [sic]) Afrasiabi would hit on female employees, telling him [sic] he wanted to marry them, attempting to kiss them, and putting his arms around them,” stated one account in the suit. “This was in plain view of other male employees, including supervisors, who had to intervene and pull him off female employees.
Based on photos and comments from Afrasiabi’s Facebook profile, it also was a place where he and other male employees would pose with a portrait of Bill Cosby and invite women to hang out with them in the room. Jesse McCree, formerly a lead designer at the company, was also seen in these photos and the developer has now changed the hero in Overwatch with the same name.

“We would also like to take the time to reimagine what a BlizzCon event of the future could look like,” continued the post. “The first BlizzCon was held 16 years ago, and so much has changed in the time since—most notably, the multiple ways in which players and communities can come together and feel like they are a part of something bigger. Whatever the event looks like in the future, we also need to ensure that it feels as safe, welcoming, and inclusive as possible.”

freeamfva Oct 31 '21 · Tags: wow gold

World of Warcraft Season of Mastery Raids Not Challenging Enough Yet for Experienced Player Base

The Season of Mastery beta for World of Warcraft opened raid testing for a while recently and the team now has data and feedback from Molten Core and Onyxia. The players are too good and the encounters need tuning, a not unexpected conclusion.To get more news about wow gold pay pal, you can visit lootwowgold official website.

With the Season of Mastery, the idea is to offer a fast paced, fresh start that is also challenging, and not just for its accelerated pace. Because there are two decades of playtime experience from the community, Blizzard decided to put back some cut changes and see how things went. As expected, players with all their experience, were able to take on the boosted raids with the basic changes, like a 100% health boost and a couple of restored mechanics that were originally removed. It came down to everybody just being too prepared and too good. So it’s back to the drawing board to see how things go and gradually increase the challenge to see where the right point lies. Originally, they wanted to start slow to see exactly how people would play it and what the feedback would be.

What they don’t want to do is make the content of the raids so difficult that experienced groups will be wiping to progress, but they also don’t want to change everything so that it’s completely unrecognizable. In other words, this should be the WoW you know and love, but we want to have something to challenge you and capture your attention again on this quick trip through.

The team aims to update the beta soon. Raid testing will open up again this Thursday at 2 PM Pacific time in order to get another snapshot of community data that will help the team organize the encounters. For the full rundown on the experience with Molten Core and Onyxia in the Season of Mastery beta, see the World of Warcraft site.

freeamfva Oct 31 '21 · Tags: wow gold

How much is a World of Warcraft subscription?

World of Warcraft has had its ups and downs, but 15 years later it’s still going strong. Blizzard Entertainment continues to expand upon the genre-defining MMO in the form of expansions and regular updates. To get more news about safely buy wow gold, you can visit lootwowgold official website.

The latest expansion, Shadowlands, explores the hidden realm of the departed, a world between worlds whose delicate balance preserves life and death itself. All in all, there have been eight expansions over the years. For new and returning players, the game comes at a cost. The base edition of the game costs $39.99 and includes all eight expansions. You can also buy a heroic ($59.99) and epic ($79.99) version of the game with some extra perks.

As for a subscription, you’ll have to pay monthly to play the game. In the U.S, a single month will cost you $14.99. This differs per region. You can buy three months for $41.97 and six months for $77.94. If you’re absolutely sure you’re going to play the game month in month out, go for the three or six-month options. This should save you a few extra bucks.

Subscribing to World of Warcraft will also give you access to Classic and Burning Crusade Classic. For the game’s most dedicated players, these expansions bring back fond memories of the past.A series of changes made to World of Warcraft with Burning Crusade Classic has made almost every class viable in one form or another.

Many specializations that were previously considered to be a “meme,” and were barely touched at the highest level, have been revamped in ways that make them playable in end-game content.

With raids in TBC cut down from 40 to 25-man, every slot makes the difference. Instead of having 15 or more Warriors in one raid—something you’d regularly see in Classic—there’s a good chance you won’t see more than four of any given spec in a balanced composition.Despite the need to diversify your composition to optimize raid buffs, party buffs, and boss debuffs, though, there are still some classes that stand out on the DPS meters.

This tier list will aim to identify which classes are the most powerful in the game, and which you should probably avoid.

freeamfva Oct 31 '21 · Tags: wow gold

World of Warcraft timeline: A brief history of Azeroth all the way up to Shadowlands

The World of Warcraft: Shadowlands expansion is just around the corner and there is every reason to be excited. Not only will we get a new dungeon, new customizations, and new gameplay options, but a brand-new story to underscore all of it. The Warcraft lore is one of the best aspects of the long-running MMO, but it can be a little overwhelming. To get more news about Buy WoW WLK EU Gold, you can visit lootwowgold official website.

With so many games, expansions, books, comics, and even a movie, Blizzard's narrative has become increasingly complex over the years. That's why this World of Warcraft lore recap could come in handy for those looking to dip their toes back into Azeroth's waters for the first time. Although we will stick to the essentials, reading this will tell you the full story of WoW, from the very beginning of the universe itself, to the start of the next chapter in Shadowlands.

In true high fantasy fashion, World of Warcraft lore includes a universe origin story. It all started with the Titans. These godlike creatures spent the first part of their existence as slumbering world-souls. Once awakened, they searched for more of their own kind while shaping worlds and maintaining order.

Little did they know that the evil Old Gods had set out to corrupt the slumbering Titan world-souls. When the Titan Sargeras discovered the first corrupted world-soul, he made the not-so-heroic decision to slay it, thereby killing the innocent Titan. It was an action his fellow Titans did not appreciate.

Unable to convince the others that a world without life was better than a world with corrupted life, Sargeras went rogue, raised an army of Demons, and started the Burning Crusade; an attempt to purge the universe of all that was living. Meanwhile, the Titans found the world-soul of the planet Azeroth (yes, the main map). It was corrupted by the Old Gods, but they could still save it. As the Titans were unable to destroy the Old Gods without destroying the planet, they opted for the next-best solution: locking them away.

Happy with their work, the Titans ran over to Sargeras to tell him the good news; the world-souls could be saved without destroying all life. Unfortunately, Sargeras had no intention to come back to the good side, and a war broke out. Long story short, Sargeras won.Fortunately for Azeroth, Sargeras did not know how to get there. Things were happy and peaceful on the planet, with everyone busy building their world, inventing things, and wielding magic. That use of magic, however, gave away the planet’s location to Sargeras, who then manipulated the elven queen Azshara into opening a portal using the magical Well of Eternity.

freeamfva Oct 29 '21 · Tags: wow gold

the developers of video game World of Warcraft – accidentally unleashed a plague. The hugely popular online role-playing game takes place on Azeroth, a virtual world with densely packed cities separated by stretches of open country, along with relatively unexplored areas like jungles and caves. Earlier that day, a new software update had granted millions of players access to Zul’Gurub, a new jungle-like area of the game world intended for those with relatively powerful characters.To get more news about buy wow items, you can visit lootwowgold official website.

The heart of this new section was a duel with a winged serpent called Hakkar, a powerful foe with the ability to infect player’s characters with a disease called Corrupted Blood, which would then be passed on to other nearby characters. It was designed to make fighting Hakkar slightly more difficult by slowly draining a player’s health, but there were unintended consequences.

World of Warcraft gives players the ability to fast travel – they can move instantly from remote areas like Zul’Gurub back to cities, for example, to stock up on supplies. It meant that powerful players who had been infected with the virus were able to carry it to mass population centres before they died or were healed.

The spread of the virus was accentuated by two factors – like the bubonic plague, new outbreaks were started by in-game pets, which could become carriers. Players often put them into something like suspended animation before or during big fights to protect them, but when they came out of this state they started new outbreaks. The game’s non-playable characters – shopkeepers and the like – are basically impossible to kill, but they could still carry the virus, so they quickly became super-spreaders.

Corrupted Blood soon developed into a full-blown in-game pandemic. As the skeletons piled up in the densely packed auction house in the capital city, one player realised that this could be more than just an amusing anecdote.As well as being an avid gamer, Eric Lofgren is also an epidemiologist, and he realised that the way players reacted to Corrupted Blood could offer a valuable insight into how we can expect them to behave during the rapid spread of a real-world contagious disease.

That’s really crucial, because a lot of the models that scientists use to try and predict how a disease like Covid-19 will spread are built on assumptions about the way people will behave. But we’re pretty irrational creatures – few would have predicted, for instance, that fans barred from attending the recent Champions League football match between Borussia Dortmund and Paris Saint-Germain would gather outside the stadium anyway, or that Ukrainians would voice their fear at a quarantine centre being set up in their area by going to the quarantine centre and throwing stones at a bus carrying evacuees from Wuhan.

“Traditionally when we do computer-based simulations we know everything about the world,” says Lofgren, who published a 2007 paper on the Corrupted Blood outbreak with colleague Nina Hefferman. “The people in those simulations only act the way we tell them to act. Here we get the full view of human irrationality.”

There are echoes of Corrupted Blood in the way the coronavirus spread from remote to urban areas, and in some of the behaviour we’re seeing in the worst hit countries. For powerful characters, the disease was no more troubling than a common cold, so they just went about their daily lives – but ended up spreading it to areas where more vulnerable players quickly died from it.

Some tried to be “first responders,” Lofgren says, travelling to the epicentre of the epidemic and trying to heal players who were infected – but this often meant contracting the disease themselves and then spreading it – we’ve seen parallels of this with healthcare workers becoming sick and passing away due to a combination of the coronavirus and general exhaustion.

As news of the outbreak spread, some people logged on to the game to see what the fuss was about, and promptly became infected themselves. There were even isolated incidents of players deliberately trying to spread the virus – we haven’t seen that in the real world, thankfully, although NBA player Rudy Gobert was heavily criticised for deliberately touching microphones and recording devices at a press conference a couple of days before testing positive for Covid-19. Perhaps there’s another parallel. “You do get people who go to work even though they’re sick because economic circumstances demand it, or to not let down their team,” Lofgren says. “We are also seeing some people not taking it seriously, and wilfully ignoring the risk, which is parallel to intentionally spreading it.”

Although Lofgren doesn’t remember seeing much evidence of stockpiling (no runs on virtual pasta), Corrupted Blood did have a wide impact for several days. “The capital cities, which were very densely populated and the central social and economic hub of the game, became very hard to live in,” Lofgren says. “There were some fairly significant disruptions to the economy of the game.”

freeamfva Oct 28 '21 · Tags: wow gold

According to a leaker, the rumoured Diablo 2 remake is going to be unveiled at the end of this week as part of the Blizzcon 2021 celebrations.To get more news about Buy Diablo 2 Items, you can visit lootwowgold official website.

In spring 2020, a report from Actu Gaming claimed that Blizzard was in fact working on a remake of Diablo 2. Released in 2000, the original saw two million copies sold only one and a half months after launch, and it got a Guinness World Record for becoming the fastest selling PC game in history. It's widely considered to be one of the best action-role-playing games ever made, and its influence continues to hold sway within its own series and within other titles inspired by its success. Twenty years have passed, and the progression of the player's class still feels as satisfying as it did at the start, and the gothic themes of the game oozed from every pixel.
For those willing Blizzard to return to the acclaimed second game in the series, their hopes were dashed by the admission that the source code for Diablo 2 is... kaput. "Not just our code, but all of our assets," explained creators Max and Erich Schaefer in an interview, and the archives are apparently "irrevocably, fatally corrupted," to hammer it home. "It's all gone," affirmed Erich. "We were supposed to have a backup but neglected it. We spent a day or two in sheer panic. It would make it very difficult for Blizzard to do a Diablo 2 remaster because all the assets we used are pretty much gone. They'd have to make them from scratch."

The company is focused on a number of projects at the moment, including Diablo Immortal, Diablo 4 and Overwatch 2. The likelihood of a Diablo 2 remake dims when taking this into account, and the fact that it supports Overwatch, Hearthstone, and Heroes of the Storm simultaneously. The teams would be rather stretched to add another game to the pile, in summary. But, leaker Kaiser499 is content to say that they're managing the task, and that we'll see the rumoured Diablo 2 remake during Blizzcon 2021.
It'll be titled Diablo 2: Resurrected, though the announcement is sure to overshadow the other Diablo news that Blizzard has apparently scheduled. We'll be getting a release date for Immortals and a new class and area reveal for Diablo 4 between Feburary 19th and February 20th. Now, we should take these claims with a circle of salt, first and foremost, but it is a very exciting tidbit. Kaiser499 was on the money for the reveal of Overwatch 2 and Diablo 4, so perhaps there's something here. We'll update you as and when we know more.

freeamfva Oct 19 '21 · Tags: wow gold
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