U4GM How to Unlock Blue Gate Locked Gate Codes Fast Arc Raiders from 's blog
Locked Gate on Blue Gate doesn't feel like a normal extraction run at all. The second you see it, you're not just thinking about fights and loot routes—you're thinking about time, noise, and whether your squad can stay calm when everything goes sideways, especially if you're trying to walk out loaded with ARC Raiders Items instead of settling for a scrappy backup exfil. The main Checkpoint exit is basically a brick wall until you dig up four security codes, and the 40-minute timer makes every detour feel like a mistake.
How the codes actually play outThe annoying part is the game won't reward a single memorized "best spawn." The codes are stuffed into random containers, so you're stuck doing real looting—opening lockers, toolboxes, crates—while your head's on a swivel. You need four zones: Raider's Refuge, Pilgrim's Peak, Reinforced Reception, and the Ancient Fort. If you're solo, you'll feel every second of that search. In a squad, it becomes a job split: one person loots fast, one covers angles, one keeps an ear out for players who heard the commotion and decided you're tonight's delivery service.
Route choices and the fights you can't avoidI still like starting at Raider's Refuge in the southwest because it's cramped and ugly, but it's predictable. Bandits crowd the sleeping areas, so clear a pocket, loot quickly, and don't chase a runner into a dead hallway. Pilgrim's Peak is where runs go to die. Those two Rocketeers at the top will delete you if you try the obvious path. Wrap around the back, use the climbing lines, and keep your stamina in mind—people panic and sprint too early, then hit the last stretch with nothing left. Grab the code from the tents, then leave. Don't "just check one more box." That's how you get pinned and farmed.
Mines, noise, and the moment everyone notices youBlue Gate loves cheap tricks, and proximity mines near code spots are the big one. If nobody brought a detector, slow down and listen for that tiny beep. It's boring for five seconds, and then it saves a whole raid. Reinforced Reception is the loudest stop because it turns into a hub fight—shots echo, machines chain-pull, and suddenly you've got rival squads sliding in from three directions. Suppressors help, sure, but discipline matters more: call targets, stop double-looting the same room, and don't spray at a bot that's already walking away.
Opening the gate and cashing the run inOnce you've got all four codes, head to the Gate Control Room east of Checkpoint and treat it like the last room in a heist. One player inputs, one watches the door, one watches the long sightline—nice and simple, 1-2-3. When the light flips green, it's a real rush, because the reward pool behind that gate can reset your whole season: blueprints, high-tier guns, and stacks of ARC coins. And if you're the type who hates leaving progression to luck, it's worth knowing you can top up currency or gear safely through U4GM while you keep practicing the Locked Gate routine in live raids, instead of waiting for the perfect drop to happen.
The Wall