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Playing Runescape is like restoring from Sletrry's blog

I recently decided to take a trip over to Runescape's website and log in to the game to see what has changed. If you're unfamiliar with it, RuneScape gold is a sizeable massively multiplayer online role-playing game (MMORPG) for PC, which was initially launched back in 2001 and utilized Java. Now the game uses Java and C++ and has received many updates in the 11 years of my lack.

I, sadly, missed out on the original Runescape, joining in 2004 when Runescape two went live (which brought 3D graphics and other substantial upgrades)back when I was a teenager in school. I don't even want to learn the number of hours myself and friends lost to Runescape across multiple accounts -- it'd be well in the thousands.

The beauty of Runescape at that time was the very low system requirements and incredibly addictive grind-like gameplay. The MMORPG makes full use of a power system which requires experience points (EXP) to rise in levelsup to a total of 99 in each ability. Skills cover many areas, from battle to prayer, wood cutting into fishing, and smithing to crafting. There was enough content to keep all of us entertained, no matter which skill you preferred.

The neighborhood was massive. Servers were always filling up and mini-games had more than enough players for several rounds to be appreciated. You could even hang out with different players and simply discuss a load of nonsense cheap OSRS gold whilst spending hours at a time mining iron for that succulent 100,000 gold coin to get 1,000 units of ore commerce. We appreciated PK'ing (player killing), questing (at times), and general action grinding to find out who'd be among the first to hit 99 at a skill.

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