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RuneScape is slowly becoming less pay2win from Sletrry's blog


In the ten years I've been away, Runescape has gone from a fantasy-themed chatroom to a fully fledged MMO, complete with its very own annual festival, a card game spin off and enough content to produce 12-year-old me weak at the knees. If you can think it, you need to actually download the latest version of the cheap RS gold .

It's a game that's maintained many of its own players through constant updates and unrivalled audience interaction; log off for a month and you might have missed something the community will be referencing for the next few decades.

And those are just the biggest changes: Runescape has also obtained around 650 other attribute upgrades in that time, not to mention innumerable patches and fixes which have been deployed. The fact that Jagex removed the Wilderness for three years still feels like an insult into a previous self - even though I wasn't playing at that time.

Lumbridge remains there, with its pair of Mischievous Imps still wandering the castle grounds amidst a sea of gamers barking the exact same immortal question at each other:"Will u be my gf?" Ten years has done nothing to weather this beast.In spite of all the updates, slipping back to the identical old regime of milling tools and sprinting to the closest bank to sell them is seamless.




My experience of Runescape at 2006 was predominantly this: mill for hours, buy some shiny new equipment, smash computer keyboard upon realising my battle level was not enough to equip it, grind battle degrees, equip gear, get killed in the Wilderness, shed shiny new equipment, replicate. Every few months I'd decide fast way to make money rs  was time to start a new accounts, motivated by a few expert build I had seen or an inexplicable desire to live an easy life and become some sort of fabled hermit.


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