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Combine the two and powerslay! It follows that you simply use your very best att/str boosting prayers and super pots on your own tasks, a cannon as well in the event that you would like to/can afford to. This can get you upwards of 100k exp/hr at higher levels, which can be as much or OSRS gold more than armoured zombies and bandits, and you also avoid looking foolish as a 138 using 70 slayer.

Gear ought to be: Barrows gloves, out of RFD. Dragon boots. Complete slayer helm, black mask until you obtain it. Proselyte armour should you use prayers, barrows if you don't. Whip, attempt to receive a chaotic rapier as soon as possible. Dragon defender, antidragon protect for dragon tasks (DFS is overkill, don't bother with one). Amulet of glory, attempt to acquire a fury as soon as you can. Ardougne cape 3, or soulwars cape.

While that does seem intriguing, doesn't that defeat the purpose of slaying? Part of the enjoyment of training Slayer is something new to kill every task, sure, nice. I'm pretty sure eventually prayer potions would run up the charge to where I'm losing money, wouldn't it? By the way, thanks to the information everyone.

Even with prayer potions you'll likely gain from slayer, they are rather cheap. From the drops alone you should gain, and if you do not have that then buying Slayer Dart runes from the slayer master for 35 slayer points (you get 36 for RuneScape gold buy performing two jobs from Kuradel) gets you around ~70k that is decent and may add up to a good cash if you spend your money on this rather than cancelling or obstructing tasks.


Hi there! I am currently sitting at 82 runecrafting and tips on which method to RS gold use so as to achieve 91. I've crafted natures using a Graahk because 75 and would rather like to try out something different, my options are: Legislation (abyss), Laws (balloon), ZMI, Double astrals, Graahk natures.

I have never been too excited about the ZMI, however when it's the best option then I'll give it a seconds chance. I have tried astrals before, however the suqah stress mepersonally, I really do not like wearing any kind of armour since I prefer the lighter weight, but don't have the best defence and they hit pretty consistently. As for laws, I was able to work the hell out of this balloon method, therefore I understand what I'm doing in that respect, and of course, I said the Graahk natures earlier on. Any additional approaches and all suggestions are welcome.

I began playing RuneScape a few days ago. I discovered RuneScape addicting and fun, but I saw some people over RuneScape that were way more powerful then me, such as level 68 or level 70. And so I decided to function and aim my goal to become strong and RuneScape gold buy meet a woman and a boy who will be my buddies and help me on my journey. So if anybody can, please tell me where the best places are for all these individual stats so that I can train! Also if there'll be a woman and guy to help me on my trip that would be nice. Thanks!


I'm f2p, but you may consist of p2p suggestions too because I could become a member soon. Besides Crumble Undead, what are some other good spells to RS gold train magic? It can be any type of spell, but I am looking for cheaper and effective ways to train. . .So the cheaper and the faster the method the greater! Since im training mage in f2p atm lol... that I can assist you. Crumble undead could be used in case money isnt that big of an issue for you but it is not the fastest method.

You could try High-alching but you'd need to find in thing on f2p and that's hard lol. You might camp at G ex buying things or in banks in pvp worlds to purchase mith and addy armor out of pkers. The method I recommend is truely superheating: You can buy all the supplies, superheat and market them back..sure. .you will lose some cash, but its quick exp and it gives smithing exp aswell.

You could also go to the mining guild and superheat mith bars if you dont have that much money..or should you wish to keep some money... its nice exp, and pleasant money... of course, you can also superheat silver pubs... but if you are superheating... you will have to keep a close eye on the G ex graphs so that you can see whats great for superheating..and RuneScape gold buy if to exchange things.


Next, we've got the XP capacitor. If you have ever wanted to level your augmented items faster, to either siphon them for longer XP or to RS gold get to level 20, then that is the device for you. An empty XP capacitor takes some of the item XP you would normally earn whilst training with augmented items, and instead fills the gadget. Once the unit is complete, it may be traded to other players and they will earn double thing XP till the capacitor runs dry. It is like bonus XP, but for the Invention items. Another device found in the past is the Kinetic Dynamo. Not content with only using Guthix juice to power your Invention needs, with the KineticDynamo you'll have the ability to create Divine Charges by simply running around or surging. When you've done enough running about with the Kinetic Dynamo on you, it'll charge up and give you Divine Charges till it breaks.Runescape is comparatively dead

Custom sized rooms, halls, etc.. Place furniture wherever you desire. 20 or so dinosaurs around the globe to construct houses on. Will be instanced, which means you are always going to see yours. Can see friends or arbitrary players also. New training strategy to prevent it being a"furniture making ability". Players will purchase a storyline and NPCs could commission houses. Summoning. Wanted it to be fixed along with EOC, but insufficient time. Needs it to be leveling summoning by utilizing NPCs, instead of making pouches. Familiars could level up as well. Agility (yay!)

Dislikes run energy for a mechanic, but can not get rid of it yet. Cross involving shortcuts and dungeoneering skill dungeons, sort of like a heap of RuneScape gold buy cash up a tree or something. Make training more diverse. Mining and Smithing. Redo the whole smithing bracket, making rune level 50. Add new tiers of alloy. Not including dragon ore, but can control dragon metal that already exists.


Banking is like this. Banks are desperately, and I do mean DESPERATELY, searching for people who can use COBOL because RS gold what all the old systems have been coded and they can't change them. If they try, there is an extremely high chance the whole global banking network collapses overnight. Its honestly a ridiculous situation but kind of humorous at a very horrifying way. Yep, but in least COBOL was once popular so there's documentation to reference. I have seen banking programs that interface with this COBOL that run on style programming languages which are so vague they're ungoogleable.

Okay so - I am going off of at least how Runescape used to get the job done. This relies on if they didn't change the way that it works (and I doubt they did.) Consider the fact that you have your character. You have what's called a"player kit" - that is the fundamental character's layout:Male/Female, Hairstyle/Beards (if applicable)/ / Hair Colour, Outfits/Outfit colors. So going from the: your foundation character has a certain number of combinations you can make - I am a bit too lazy to calculate them all, but you can likely do so by counting the number of colours/hairstyles/etc. And doing the math to determine how many distinct combinations you can find.

So there is a ton of them already after that - but you have to determine what to do about there being items which don't fully cover a player's mind, generally only"hats" - like Partyhats, Robin Hood Hats, Chompy Bird Hats (and there is like 18 Chompy Bird Hats independently ), etc.. In addition to this, if they still use that old system - they'd have an entirely separated model for the participant's chat mind - which is why no body/torso is displayed in the chatbox. I am not really in a position to make any suggestions on it, although there is probably a simpler way to do it. Anyway so - you would have to re-model each and every chathead with the face/hair exposed, and rework facial expressions to seem less. Odd?

Anyway, this all becomes a massive project, and they are already barely putting out anything since it is - and that which we do get usually does something dumb such as disables item pick-ups, or causes nightmare-inducing model-glitches of items like PoF creatures. It's not that I do not believe they can get it done. It's that I think that they won't because of the time-sink (unless it includes a new game/new tech/etc.) And because they are currently having a hard enough time doing simple jobs that keep breaking due to old mechanical troubles.

They would have to QA a lot of stuff - and you know just how much QA as it is, we get. Again, this is strictly going away of like the original tech - they might have changed their things, and just did not ever mention it. But using the previous methods makes this sort of thing tough, from a logical standpoint. Another thing of note for RuneScape gold buy you to do a little research in is the catastrophe that is the roughly 165 Slayer Helmet's until they ditched the enchanting system.
As for abilities, I believe that Jagex has yet to propose a new skill that would be really publication. A skill seems more like a promotion move; seriously, what type of RS gold action is different from the content that it justifies its own skill? I agree on everything. The option is stagnation, although power creep is a concern. RuneScape ought to get coaching methods and items as time passes, and supervisors that are more powerful should be meant by that, etc.

I agree on the stage, where you're coming from, but the next one I can't see. No updates? When OSRS was launched did you play back in 2013 or in 2007? RuneScape is just nothing like the original edition. We've got a whole new continent for fucks sake. Weapons/gear? Allow me to just name a few items: twisted bow, blowpipe, scythe of vitur, rapier/saeldor/inq mace, justiciar collection, kodai wand, harmonised team... All those items are up to like 20-30% greater than their first predecessors. Most of them should be tier 90. How much more do you need? For training procedures, pretty much all abilities have experienced some updates which have shifted their training methods. Thus again, I wholly agree with your first point, but you need to rethink another one IMO.

One that is still in my mind from earlier is the Menu Entry Swapper attribute on third party customers shouldn't be allowed. It is definitely great to have at time, but it is defiantly suspicious and pushes the line about as much as prohibited plugins if you consider the way that players can customize their own things and exactly what it does. Anything else which is coming to mind right now probably would not be unpopular. Like the remainder of the year looks somewhat dry for and I really don't think saying that 2020 was lackluster for articles updates is that out there using a statement.

Places id say MES is really questionable is bury option on bones. They banned lively MES. Its one option and one option only. And change can be changed too. Personally I want them to bring this customisation into RuneScape itself, but its a little"janky" to setup and would feel strange officially. They added performance that was a thing from MES and plugins that were comparable. Alter dropping, shift components that are empty, bank X / All choices. All to mitigate how the first UI has been worked around using AHK and Mousekeys and was designed. Because it removes the need to do things well I enjoy MES that are static. Which should not have been RuneScape was, but its exactly what it made to. Bank choices, shift dropping, MES and RuneScape gold buy several items have removed the requirement to utilize Mousekeys to perform with RuneScape at the maximum level.