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After wow classic gold established this week, no one was quite sure what the participant response is. The amount of interest in the launching has been massive, but how a lot of people would show up to play? The response: Tons. The game is mobbed, to put it politely. 


I managed to log on Monday for a few hours, likely because people were not aware that the official North American launching was on Monday, not Tuesday. Tuesday night, the temptations were essentially impossible -- an attempted log in at 8 PM discovered me stuck in a 3-hour queue.


I've decided to do a comparison between the leveling encounter for 1-60 between retail WoW and Classic WoW. Thus far, it's been a bit hampered, simply because the tremendous explosion of level 1's rolling in fresh personality zones is so high. This is an obvious problem for any match -- the rush of players experiencing the content at launch is obviously high, which means competition for sources, spawns, and falls is also large. Particular WoW Classic mechanics, such as the necessity to"label" mobs in order to receive credit (and only 1 person can label a mob) implies that it takes more time to complete certain quests.


This has been utterly predictable. What I find more interesting is how the participant base is reacting to Classic on the entire. There is a definite group of buy gold classic wow individuals who have no idea how to play the game -- stumbling through different topics, fighting to orient themselves in courses they either never played back in 2004 or have forgotten how to perform according to 15-year-old rules.

Limm Dec 7 '19 · Comments: 1 · Tags: gold classic wow