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The Mystic Allies that D2R Items are spawned through Inna's Mantra 6-piece bonus now have their duration regenerated with every attack.Mystic Ally - Fire Ally Mini allies now come with Passability.Mystic Ally - Earth Ally: Earth Ally boulders speed has been upped.


Boulders never let go of the player no matter the number of monsters on screen.Prevented Earth Ally boulders from being slowing down in the course of missile dampening.Bindings that belong to your Lesser Gods: Enemies hit with your Cyclone Strike suffer 150%-80% higher damage than your Mystic Ally for 5 minutes.


It prevented players from changing difficulty when an Echoing Nightmare is active.Fixed a bug that Boon of the Hoarder would allow gold to drop during Echoing Nightmares.Fixed an issue where the Orek's Dream vignette can be removed when entering Shrouded Moors and Festering Woods in the event of entering something other than level 1.


Fixed a bug that caused the Orek's Dream opening VFX to display inconsistently.Shely claimed that the ability to pull power from legendary items (previously announced in a Diablo IV quarterly update) and put them in other items "really allows you to modify your gear." Fergusson was in agreement with that.


"That has completely changed the game," Fergusson said. "This is true. We don't get into that enough. In past games, you would grab a shield that had the ability to say"Call two additional skeleton mages.'


You're thinking, 'Oh I've got to keep this...My build needs those two more magickal mages.' In the end, your level will exceed it, and I don't want to let go of the shield. I'm willing to carry this shield even if it's weak, because I'm hoping to have this ability."


That's not the case in Diablo IV. There, players will be able to move legendary power around using an NPC known as the Occultist when an item with greater stats has been identified. The players will be able to transform rare items into Diablo 2 Resurrected buy items legendary ones too.

It was upgraded and optimized to work with D2R Items Diablo 2: Resurrected but remains rooted in 20 years-old technology, and is having a trouble keeping up with "modern game play."


"In 2001, there wasn't nearly as much content available on the web about how to play Diablo 2 'correctly' (Baal is played for XP as well as Pindleskin/Ancient Swers/etc to magical finds, etc.)," 


PezRadar said. "Today but, a novice player can search for numerous amazing content creators who can instruct them ways to use the game various ways.


Many of them entail a lot of database load in the form of creating loading, degrading, and then destroying games all in a short time. 


Though we did foresee this--with players creating fresh characters on their servers that are fresh, striving to find their items to be magical, we largely underestimated the amount we could have gained from beta testing."


Another issue is the frequentity of database saves across the world, which happen far often without a good reason. 


Blizzard has implemented some changes to ease things up at present and is working on a more permanent solution, but it's sometime in the future because it's "an structure overhaul that will require time to Diablo 2 Resurrected buy items develop the system, test it, and finally implement."