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If it becomes a Kamas Dofus Retro concern, we are not ruling out the chance of finally implementing small, simple rules that operate well on the server that is Heroic. But for now, this is not something we are planning.Looking back, we realised that the Temporis II server mix came a little late. We confronted a challenge that was technical. Once we notice servers starting to become 17, we will merge the servers. And we will continue to guarantee a balance between the two factions. The kama contributions per faction are worldwide across all servers.
We did think about it but who would we put as leader of the alliance? What rights could we donate to Guild leaders? We believe it is best to allow players decide whether they wish to create one enormous alliance per faction, per server, or numerous alliances for each faction.There is a good chance that the level 100 character wins. But it could be a decoy that then has its level 150 buddies join, sending the amount 100 to jail.It is a concept we decided to use for pre-registrations, mainly because we thought it was funny. We wanted to provide gamers, who do not always have a preference towards either faction, a opportunity to play together and provide bonuses.
You can say these players that chose the"mercenary" course do not especially care which side they are on and wind up being"paid" (with additional consumables at the start of the server) to battle to the"weaker" side. After a faction is assigned to them, it cannot be changed.The purpose is to win through PvM. We can't when we wanted to reward PvPers. It is not our goal. Your faction will be advanced by pvM, PvP will delay the opposing faction. Temporis III is a experience of both. To win, you will have to cheap Dofus Kamas participate in both elements of the game. While we understand the source of the concern, by quitting your competitors you're still contributing even if you don't win anything.
We did think about it but who would we put as leader of the alliance? What rights could we donate to Guild leaders? We believe it is best to allow players decide whether they wish to create one enormous alliance per faction, per server, or numerous alliances for each faction.There is a good chance that the level 100 character wins. But it could be a decoy that then has its level 150 buddies join, sending the amount 100 to jail.It is a concept we decided to use for pre-registrations, mainly because we thought it was funny. We wanted to provide gamers, who do not always have a preference towards either faction, a opportunity to play together and provide bonuses.
You can say these players that chose the"mercenary" course do not especially care which side they are on and wind up being"paid" (with additional consumables at the start of the server) to battle to the"weaker" side. After a faction is assigned to them, it cannot be changed.The purpose is to win through PvM. We can't when we wanted to reward PvPers. It is not our goal. Your faction will be advanced by pvM, PvP will delay the opposing faction. Temporis III is a experience of both. To win, you will have to cheap Dofus Kamas participate in both elements of the game. While we understand the source of the concern, by quitting your competitors you're still contributing even if you don't win anything.
There's a whole lot of Dofus Kamas independance in dofus.If that you want to be able to obtain everything by yourself from pvm you then don't know how an ecosystem functions. Of course pvm players will purchase pebbles and such. That is how it is supposed to be. You're a pvm participant, you provide things in the shape of gear for pvp players they have to buy from you (if they do not decide to throw it) and after you purchase pebbles from your pvp players (if you do not decide to farm yourself). It is just like real life. You don't make your cheese, your clothes, your furniture. You purchase them from a person who makes you also and them market your work. I would also like MORE pvp rewards as for now kolossokens are essentially the sole pvp related reward that's bad for pvp players. And that comes from pvm participant. You pvm real server that is only since the game relies on the co-existance of both or can't make a pvp only plus they live without each other.
What is the benefit? The benefit is fun and the teritory bonuses. There is ava at teritories for every level so low level alliances can fight for gobball corner for instance. Why no low level friendships are seen by you? Because game is made for high level characters that I sort of like (as you have your entire match before you), but of course it is sad because I miss the times of my lv130 sram expiring to soft oak. Grinding is not solo character friendly!!! Particularly with the fall chances. Why would you go with 4 of your buddies mat hunting after two hours you would have only few of the stuff you want. It is bothersome and discouraging. That is why idols were created, to decrease the grind. I mean excuse me I made less than 7 years to obtain 80 legs because of my own hat.
To answer your queries, the GD Dofus group from Ankama sat around a table! Balancing, dreams and expansion, we take stock! Along with buy Kamas Dofus Retro also a soon date to the beta release date has been awarded! Many topics were discussed for an hour and a half which appeared short, too brief, and there is a little summary welcome!
However, if you're not particularly nostalgic, then you should definitely play Kamas Dofus Retro, that is better in most aspect. If you go as a team that I do not really know which server is better, but if you play on only 1 account, you should go on Illyzael (server just mono-account). Dofus is great. You should hop on if you're on the fence. I played on Echo (multi account server) for a long time, but recently changed to mono-server. Both are good for various reasons.
Perform on Dofus 2.0. It is much better balanced. Dofus retro is for all those wanting to fulfill their nostalgia, imo.4 characters every will be a lot. In case you guys play together that's 8 complete, which will be a slew of characters running around. Some people are totally fine with that. But I've discovered that doing that can lead to burnout. You're better off playing two each. Also sure duo's can perform any dungeon in the Dofus match (like Iop+Elio). That's just my personal taste. Then nothing wrong with 4 running In case it won't burnt out you.
What are the approach to make alot of Dofus kamas about the new Dofus retro Dofus 1.29? Farming anything that is needed in large quantities. That includes but is not limited to gob mats/gear, boar mats, blop mats, tree mats, jellies, recall pots, bread.There isn't much more to it. Even on the most basic level mobs will fall Dofus kamas.Gobball dungeon such as has approximately 2-3k raw cheap Dofus Kamas drops per run. And the secret is. That's excluding any real items you fall like equipment, white gobbly wool, gobball horns, a few warchief mats etc.. And generally you fall your own key (and also the mats to craft another one) per run.