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They are dependent too much on casting and can be extremely from Nfkjasfas's blog

The reason for that is due to the fact that they have an abundance of guarantees. If you have Flame Shock on the target you're guaranteed to trigger your desire to burst if they eliminate this Flame Shock then you get basically a free pass here for 5 seconds. You will get an insane amount of rush for five minutes. The earthbound totem roots target their claw toad made of stone and gives them an encasement. They can still go suave instantly and run away and not be held back. They've got an incredible arsenal of tools and shamans are extremely strong. I think that thunderstorm is beneficial because it could be utilized at a 12 yard range. enhancement is also phenomenal choice for arena. I'm not sure if it's STR it's more like an ARB to your class, however they offer a lot of team utility with totems and heroism. Beasts that are cleaved could be extremely high-rated if you have a powerful Mongo team enhancements earthbound totem also breaks their roots and slows each time it pulses and their voles give them the same freedom as the standard. Resto Shamans with more of your A or B to your healer. They are dependent too much on casting and can be extremely quickly wounded even the absence of totems or shields to aid them. Shaman as a whole isn't particularly difficult to play, but it's definitely hard to master being able to control your totems while she is hexes all over the place. It's not too difficult however it is a lot to manage. It's the last class we have here in the Est here. I believe warriors are strong in the game due to their strength through the entire expansion. They're strong from day one all the way to the end that expansion. Prot, in my opinion, will be stronger than warrior throughout the entire expansion. If you want to know more about MMOexp WoTLK Classic Gold, please visit https://www.mmoexp.com/Wow-wotlk-classic/Gold.html

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