The biggest improvement in Knights of the Old Republic remake will be its planets from Selena's blog
Most games prior to Star Wars, released in 2003, were concentrated in
a few regions, usually in the form of linear levels. Even higher-level
Star Wars games, such as Jedi Exiles or The Phantom Menace pairing
games, force players to follow a linear path, allowing only minimal
exploration.
Knights of the Old Republic has a total of seven
impressive planets to explore, and even the most restrictive levels,
like Tarris and Dantooine, offer players a surprising amount of freedom.
While each planet's primary mission does have a fairly linear critical
path, the degrees of freedom offered around that critical path are still
impressive today.
Once players complete Dantooine's main quest
and get their first star map, they can earn SWTOR Credits and be free to
explore other planets in the game in any order they choose. Once they
land on the planet, players are free to explore its environment to find
new gear, quests, and talk to NPCs.
One of the most impressive
aspects of KOTOR planets is their visual design. Each planet in the game
looks different, and the lighting works well to capture the atmosphere
of the environment. Bright natural light was used to make Tatooine look
distinctive, and dark lighting was used to accentuate Coliban's ominous
atmosphere. Some iconic Star Wars buildings are also heavily used on
various planets, making them true Star Wars locations. While some
planets are indeed more barebones than others, the ability to freely
roam around these iconic Star Wars locations was impressive enough at
the time. Players can now use these in-game missions to earn SWTOR
Credits, or they can also buy SWTOR Credits at https://www.iggm.com/.
The Wall