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World Of Warcraft Classic is more than just a phase from wisepowder's blog

The problem with revisiting somewhere familiar after a long absence, is that your memory has become crystalised. To you, this place will always look like it did in the final moments you spent there, sealed off from the passage of time. The fading paint, the creaky chair, the doors unlocked, the garden landscaped. This was a valid concern for those returning to the vanilla World of Warcraft presented in WoW: Classic. Azeroth has been through cataclysm and upheaval since its inception. To revisit it in its earliest days risks making the colourful ever-changing world feel like an interactive museum exhibit. But Blizzard are taking care to replicate the patch-by-patch experience of what it was like to live through the highs and lows of the genre’s monolith.To get more news about safe wow classic gold, you can visit lootwowgold official website.

Speaking with Eurogamer recently, lead software engineer Ryan Birmingham was asked about the four phases of content planned for Classic’s release. “I’m glad you asked,” he responded. “It is no longer four phases, it is six.”

As someone who has played the game since 2005, hearing that we would be not just revisit vanilla, but relive it, was a significant shift in my perspective of what WoW Classic would be. Sure, it was always going to be interesting on a base level, but beyond that, would it really be worth logging in again and again? Could you really keep all the players with a single moment, frozen in time? As both a player and someone who has worked in the industry, I’d say no. You couldn’t. But Blizzard went further than this.
World of Warcraft’s biggest strength wasn’t just that your environments would change over the course of your journey, it was that your character world evolve, too. During a later expansion, I saw a warrior log into Orgrimmar, the orc capital city. He, a colossal Tauren, stood in a complete set of Tier 3 Dreadnought Armor, so I knew he had endlessly crunched his way through the vast, evil halls of Naxxaramas. This grand minotaur sat astride a giant bug, black chitin plates shifting in the sun. A mount he could’ve only acquired by being the first (or at least one of the first) to slam his scepter into an ancient gong, and open the doors to Ahn’Qiraj, after the entire population of the server had contributed hundreds of thousands of resources and endless hours to the task.

Yet over time, WoW saw transmogrification introduced, the ability to make any weapon or piece of armour look like so many others. The significance of armor sets started to wear off. The prestige of those Dreadnought plates was worn away. In Classic, gear becomes important again, even if it’s just enviously side-eyeing someone standing around in full Bloodfang leather as you lumber your mishmash jumble of multicolored nonsense through the journey to level 60.
By using “phases” to repeat the evolution of WoW through its multiple updates, the gear will unlock in order. This is extremely important in Classic. If you could immediately grind your way through game after game of high-fantasy capture the flag to earn epic PvP gear, you could make mincemeat of Molten Core and Onyxia’s Lair (the first two raids in the game). Here, you’ll have to earn your high-level gear by diving into raid dungeons with thirty-nine other people, slowly piecing together your best possible equipment over days or weeks, likely just in time for the next “phase” to arrive. There are no heirlooms (boosted gear for your other characters), and no bringing huge amounts of gold into the server to buy high-end crafted gear. As Blizzard stated in a Q&A session this week, they’re barely even adjusting the loot tables.


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