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I really do love the concept of getting more Dofus Kamas from 's blog


I really do love the concept of getting more Dofus Kamas dmg and reduced dmg shot at lower lvls of hp but using the system working based off% hp, erosion could seriously twist a sac up. While also taking dmg we lose on our dmg and withstand. To assist us keep a fantastic amount of maximum hp so we could actually use the new hp mechanic(since our dmg and resist will rely on our own hp today ).

The preceding problem with suffering as you mentioned was that it was always 1 way because the onset of the struggle (positive suffering or negative suffering) because it took a long time to change and just wasted moves. I think another problem was from it being a 100% uptime buff that we'd changing a large amount of abilities. With something like bloodstream stacks that we get from using certain spells and then using them up just like a battery to be recharged is a good way to make people think on how they ought to spend blood piles.

Either using it for a very strong shield from coagulation since you know you are going to take alot of harm or employing the fees to perform some extra dmg to finish a fight faster or manipulating the map to have a more favorable setup. For limitations things like spells. Using blood stacks up makes you not able to acquire more blood piles. Taking more bleed damage the higher blood piles you have so you're forced to utilize them or take more dmg at the start of your next turn.These are just thoughts and know are hard to Kamas Dofus Retro For Sale balance and add to the game. However, I think they'd add another lvl of game play in addition to handling our new source (HP).

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