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Dissatisfaction with Warcraft Classic from Sletrry's blog

In the current WoW game they'd barely be a blip in your leveling travel, but for the older timers both of these locations were at which WoW actually started to open up (at least for individual, and orc/troll gamers ). Rather, you were thrown into a wow classic gold wide open area and trusted to research that'world' you'd heard a lot about.

We logged in to Westfall as the demo began, and also the sense of confusion among the player-base was real. In Vintage there are no mini-map markers permitting you know the areas of quest-givers, and just the slow-scrolling quest text to indicate where to discover the enemies you've been asked to take care of.

For many, this lack of direction was overwhelming. The worldwide chat was a chaotic mess of players asking where to find gnolls and bandits, with many choosing out a random direction from the quest hub and striking out to explore the region, hoping to get lucky and happen upon the ideal kind of enemy. The experience was most conspicuous when we buy classic wow gold logged on the Horde side to have a look at the sprawling savanna of the Barrens.

Without a bracket to accelerate our travel, and no mark telling us where to go, we had been left to meander round the huge expanse, sometimes stumbling upon the raptors along with tallstriders we had been asked to take care of. We'd been plenty of times previously since Vanilla, also knew the lay of this land, but with no directions to guide us we felt ourselves undergoing the Barrens as we did 14 decades ago. The world felt big, and scary, and we had been hungry for longer.

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