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MapleStory M Mesos: How to Link Account from Sletrry's blog

Just to summarize. Just to consider, yes Nexon could have achieved Maple M Mesos wrong when they raised cap damage and at same time, buffing bosses HP, there was also no way to receive free cubes when they raised cap. However, the solo aspect take too much place in some players mentality particularly when they see those OP players doing cap and solo many end-game bosses (except hard lotus naturally ).

Why enjoying a MMORPG should you would like play solo? You may want get 2-2M range clear to solo chaos vellum for instance, but in the event that you can bring 5 other people and you guys all have 500-600k attack range with decent percent boss and 90%+ ignore monster def, this is not pay2win however play2win or especially party to triumph.

No need to solo everything to win the game, which is my opinion about pay2win aspect, we could even party2win.Plus that there are a whole lot of ways to gain free harm, certain different ways should be lot more accessible, other than putting cubes in FM store.

The lack of free stuffs also generates illegal transaction in pay2win aspect, but we will not talk about that further, unless you guys want and say it is related with my main subject, that's the consequence of pay2win trusted maplestory m mesos websites. Pay2win facet being a mix of Nexon and gamers mentality faults.

If I need talk more about cap damage, because most courses have this exact same cap damage, it produces a kind of unbalance in classes mainly because of financing, and it is being a lot more pay2win. Dojo is the ideal case of class unbalance at cap amount too. And I also think cap damage is way too high. I thought a decrease cap is required and slightly nerf boss HP, not scaling with the reduced cap because people can still solo end-game boss. They are end-game after all, but we can make a problem mode between ordinary and chaos boss.


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