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I'm aware that the actions 2 and 3 on the list will remain. But, I understand that Clan Wars is not always restricted to the wilderness. Clan Wars' ability to fight to train purposes could easily be relocated to Al Kharid's famous duel area. It is possible to have the mages create some interdimensional portals using the same magic that created POHs (yes there's a backstory! ), and it is a great idea.
Given that the revenants have gone into an unknown cave, it could be possible to move the theft of the creation. The centre should have the mystic's tent.
Fist of Guthix must go, but why? It's located in the low-level wilderness, so you don’t have to bring anything. There is the possibility of teleporting to other members. Although you might be injured, it's not impossible to lose your stuff. I wouldn't mind, personally.
I have a question regarding Sir Amik Varze. I'm aware of the White Knights (By Guthix it's a bad name but they are a political-military organization) but in feudal Society (yes I do understand that RuneScape doesn’t care about how countries are managed, or how large areas are... areas are just too small) a knight could be at the bottom, and a king at the top. Only an emperor can beat a King.
Amik would have a peerage if he is the ruler of the king's horse. That would also make Burthorpe into a principality. (I think the principality is huge and that it is just the capital).
As for the Kinshra: they were expelled from Falador and also on mountains (I'm thinking that the mountains separate Asgarnia and Misthalin from Wilderness... It seems odd to have one mountain by itself), so I'm guessing that Daquarius is the chief and marquess of the Kinshra.
This is logical since he holds the title of lord. Also what is the reason Sir Amik merely a knight compared to Daquarius and a Lord? What do you think? Would a knight really be allowed to lead a kingdom? Sorry for some unrelated parts. I simply copied and pasted it straight from a RSOF posting.
The grave situation makes absolutely no sense to me. for those who don't know, it's the arguement that gravestones won't be blessed as thieves will take your treasure. In ignoring the fact that prior to 07, it was precisely that but you didn't have the grace period of 6 minutes to pick up your possessions, I fail to see what's wrong with this.
One arguement that's come up is that the emergence of new bosses requires graves, does it? Does that really hold? Tormented Demons, an updated boss, came out in 2008. According to what I can tell, even if my partner and me bless each other (he is a blessing to me, however the latter has not yet passed away) I can always make the trip back within 3 minutes. The whole argument about gravestone blessing is meaningless. It's not really a matter of whether your grave is blessed. You can still return.
Corpreal Beast on the other hand has been designed deliberatly to not use the gravestone mechanic, I'm sure Jagex looked at it and hung there heads with shame on the care bear bosses with little risk, so created one that doesn't care about gravestones. You have two minutes to get back to your stuff, there's no reason that can't stay before it becomes public loot is there?
Finally Nex. I've not yet managed to defeat her. However, most people believe Jagex has been working on this update for quite a while so it's fair to say that Nex was designed to include these features. Although a blessing may be able to bring you back to your grave, it is my opinion that this should be a part of Nex's concept.
For all bosses in other games, they were created to be used without gravestones, and with real the risk of. You can get items back from Bandos and KBD, Chaos Ele, Mole, and possibly Zammy through a grave without bless. DKs include, Arma, Sara and Sara can be located on graves with bless
Graves can also significantly reduce the risk of RS. We know that no one will bless your grave to get their hands on your rage. It's not about them being a penis. It's the way that the RS death sentence is executed and has been distorted because of graves.
The blessing was never intended to replace a friend picking objects and returning them to him. It's not a "nerf death switch" like it is now. Here's the solution: you have three options. Only take risks that you are able to afford. We hope to see a reduction in maxed out gear players in the workplace because there is the possibility that they may be ejected.
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