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Wuyahong

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Madden 22's changes to franchise mode are an excellent start. Here are three ways to make it even better

Madden 22 information continues to be announced. One week after the unveiling of the cover and first trailer for the game, the people at EA posted a thorough video about the enhancements made to the game's franchise mode which was largely overlooked over the last couple of years, much to the dismay of players.

To the credit of the game's makers, after players expressed their displeasure about the franchise mode being ignored in the last game, the Madden team promised to improve the game for the new version of the game. Based on the video EA released on Tuesday, the promise has been fulfilled, and the mode has received a complete overhaul...

It's a great beginning, but it is not enough. I would like to see that the model receives this level of attention over the next couple of years. To give gamers a more authentic franchise experience, I have some ideas.

Madden players have been calling to have assistant coaches for nearly a decade , and now they finally have their debut this year. It's not clear if those assistants won't have any effect on a team's scheme which is quite disappointing.

The assistants will instead assist players in their advancement and will also assist in situations like red zone and three-down plays.

While coordinators certainly play a role in these aspects in real life the most significant task they perform is play-calling. This won't be represented in the game this year.

As you can see in the screenshot above, Matt Nagy has both an offensive and defensive plan of play assigned to him. Therefore, even if the Bears were to make a change at defensive coordinator, the defensive strategy could, at a minimum, stay in place. The possibility that a team's plans could change due to staff firings or hirings could be a good idea and would add a bit of an element of variety to the user experience.

It's nearly impossible to portray the game-planning aspects of football in an accurate way. It's therefore difficult to take the blame Madden creators for selecting a system with in-game attribute boosters on specific play types.
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